Jump to content

Cooperative WADs: Difference between revisions

m
Completed list up to year 2008
(Completed the Maps-Only list)
m (Completed list up to year 2008)
Line 10: Line 10:


This list is broken-up into three sections depending on the contents of each WAD to give you an idea on whether it can be run with a partial conversion, total conversion, or if it must be strictly vanilla to play.
This list is broken-up into three sections depending on the contents of each WAD to give you an idea on whether it can be run with a partial conversion, total conversion, or if it must be strictly vanilla to play.
#'''Maps-Only WADs''' which do not replace any monsters or textures and are safe to use with partial and total conversions.
#'''Map-Only WADs''' which do not replace any monsters or textures and are safe to use with partial and total conversions.
#'''Maps & Textures WADs''' which may change the vanilla doom textures and or add completely new textures to the game.  These WADs generally will conflict with a HiDef texture mod, but monster, decoration, and weapon replacer mods will be safe to run with these.
#'''Map & Textures WADs''' which may change the vanilla doom textures and or add completely new textures to the game.  These WADs generally will conflict with a HiDef texture mod, but monster, decoration, and weapon replacer mods will be safe to run with these.
#'''Partial & Total Conversion WADs''' which add or change textures along with decorations, monsters, or weapons, making them incompatible with other partial and total conversions due to conflicts with multiple mods overwriting the same actor in the code.  There are some WADs that change the Cyberdemon, for example, adding A_KEENDIE to its death state, which one or more maps may depend on to open or lower a door to the exit after every Cyberdemon has died to complete the level.  So any partial or total conversion that you attempt to run alongside will conflict and break the map if it overwrites the Cyberdemon monster as well.
#'''Partial & Total Conversion WADs''' which add or change textures along with decorations, monsters, or weapons, making them incompatible with other partial and total conversions due to conflicts with multiple mods overwriting the same actor in the code.  There are some WADs that change the Cyberdemon, for example, adding A_KEENDIE to its death state, which one or more maps may depend on to open or lower a door to the exit after every Cyberdemon has died to complete the level.  So any partial or total conversion that you attempt to run alongside will conflict and break the map if it overwrites the Cyberdemon monster as well.


==Maps-Only WADs==
==Map-Only WADs==
*[https://www.doomworld.com/idgames/levels/doom/0-9/01fava Fava Beans] <code>doom.wad + fava.wad</code>
*[https://www.doomworld.com/idgames/levels/doom/0-9/01fava Fava Beans] <code>doom.wad + fava.wad</code>
*[https://www.doomworld.com/idgames/levels/doom/a-c/crusades Crusades] <code>doom.wad + crusades.wad</code>
*[https://www.doomworld.com/idgames/levels/doom/a-c/crusades Crusades] <code>doom.wad + crusades.wad</code>
Line 26: Line 26:
*[https://www.doomworld.com/idgames/levels/doom/s-u/udtwid Ultimate Doom The Way ID Did] <code>doom.wad + udtwid.wad</code>
*[https://www.doomworld.com/idgames/levels/doom/s-u/udtwid Ultimate Doom The Way ID Did] <code>doom.wad + udtwid.wad</code>


==Maps & Textures WADs==
==Map & Textures WADs ==
*[https://www.doomworld.com/idgames/themes/mm/mm2 Memento Mori 2] <code>doom2.wad + mm2.wad + mm2mus.wad(optional music)</code>
* [https://store.steampowered.com/app/2300/DOOM_II/ The Plutonia Experiment] <code>plutonia.wad(free DLC for Doom 2 on Steam)</code>
*[https://store.steampowered.com/app/2300/DOOM_II/ TNT: Evilution] <code>tnt.wad(free DLC for Doom 2 on Steam)</code>
*[https://www.doomworld.com/idgames/levels/doom2/megawads/dmonfear Demonfear] <code>doom2.wad + dmonfear.wad</code>
*[https://www.doomworld.com/idgames/levels/doom2/megawads/darken2 The Darkening Episode 2] <code>doom2.wad + darken2.wad</code>
*[https://www.doomworld.com/idgames/levels/doom2/megawads/av Alien Vendetta] <code>doom2.wad + av.wad</code>
*[https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dark7 Dark 7] <code>doom2.wad + dark7.wad</code>
* [https://www.doomworld.com/idgames/levels/doom2/megawads/scythe Scythe] <code>doom2.wad + scythe.wad</code>


==Partial & Total Conversions==
==Partial & Total Conversions==
*[https://www.moddb.com/mods/aliens-tc/downloads/aliens-tc-2017-v-13 Aliens TC 2017] <code>doom.wad + aliens_(tc)_2017_v1.3.pk3</code> <small>Total conversion</small>
*[https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dark7mpk Dark 7 Mission Pack] <code>doom2.wad + dark7mpk.wad</code> <small>Maps, textures, and decorations</small>
*[https://www.doomworld.com/idgames/levels/doom2/p-r/ruinbros The Brotherhood of Ruin] <code>doom2.wad + ruinbros.wad</code> <small>Maps, textures, and decorations</small>
*[https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dv Deus Vult] <code>doom2.wad + dv.wad</code> <small>Maps, textures, and decorations</small>
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/scythe2 Scythe 2] <code>doom2.wad + scythe2v2.wad</code> <small>Maps, textures, and monsters</small>
*[https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dvii-1i Deus Vult 2] <code>doom2.wad + dvii-1i.wad</code> <small>Maps, textures, decorations, and monsters</small>


=Why Isn't My Favorite WAD On This List?=
=Why Isn't My Favorite WAD On This List?=
5

edits