Console commands: Difference between revisions

Add forcerename
(Added client CCMDs: spycancel, spycarrier, spyto, and spyto_idx.)
(Add forcerename)
Tag: Source edit
 
(7 intermediate revisions by the same user not shown)
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{| class="wikitable sortable" border="2" width="100%"
{| class="wikitable sortable" border="2" width="100%"
! colspan="3" scope="row" height="35px" | <b>Zandronum Console Commands</b>
! colspan="3" scope="row" height="35px" | <b>Zandronum Console Commands</b>
|-
! colspan="3" scope="row" height="35px" | <b>Updated to:</b> Zandronum 1.1.1 - <b>Revision:</b> 130718-2050
|-
|-
! width="20%"                    | Command <!-- Command name -->
! width="20%"                    | Command <!-- Command name -->
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|AddBot
|AddBot
AddBot "Strife Guy"
AddBot "Strife Guy"
AddBot "Strife Guy" "Red"
|Both
|Both
|Allows the possibility to add a bot into the game.  Bots can be added just by random (AddBot) or use a specific bot (AddBot "BotName").  Zandronums's bot compatibility is different compared to ZDoom's bot compatibility, for example, the bots movement compared the two are different along with the bots response. However, these bots are only usable for deathmatch related game modes with no support for Team based games and cooperative games.  
|Allows the possibility to add a bot into the game.  Bots can be added just by random (AddBot) or use a specific bot (AddBot "BotName").  Zandronums's bot compatibility is different compared to ZDoom's bot compatibility, for example, the bots movement compared the two are different along with the bots response. An optional team name can be specified for the bot to join.
|-
|-
|AddMap
|AddMap
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|Server
|Server
|When using 'SV_MapRotation', AddMap can be used to define what maps to include into the map list.
|When using 'SV_MapRotation', AddMap can be used to define what maps to include into the map list.
{{Devfeature|3.1|alpha}} AddMap also supports optional minimum and maximum player limits.
AddMap also supports optional minimum and maximum player limits.
|-
|-
|Ban
|Ban
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|Both
|Both
|Terminates the current Zandronum session.
|Terminates the current Zandronum session.
|-
|ForceRename
ForceName "offensive name"
|Server
|{{Devfeature|3.2|alpha}} Forcibly changes the name of the specified player to a generic name similar to "Player 1234".
|-
|ForceRename_IDX
ForceRename_IDX 5
|Server
|{{Devfeature|3.2|alpha}} Forcibly changes the name of the specified player to a generic name similar to "Player 1234".
|-
|-
|GameVersion
|GameVersion
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|Server
|Server
|Inserts a map to the map rotation list, after [Position]. Use CCMD maplist to list the rotation with index numbers.
|Inserts a map to the map rotation list, after [Position]. Use CCMD maplist to list the rotation with index numbers.
{{Devfeature|3.1|alpha}} InsertMap also supports optional minimum and maximum player limits.
InsertMap also supports optional minimum and maximum player limits.
|-
|-
|InvDrop
|InvDrop
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|Both
|Both
|Remove <b>all</b> bots from the game.
|Remove <b>all</b> bots from the game.
|-
|ResetMap
|Server
|{{Devfeature|3.2|alpha}} Resets the current map. This is akin to the [[ResetMap]] ACS function, or when the map is reset after all players died in Survival.
|-
|-
|Resurrect
|Resurrect
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SayTo "Player 123" "Hello!"
SayTo "Player 123" "Hello!"
|Both
|Both
|{{Devfeature|3.1|alpha}} Allows the player/server to communicate privately with each other privately which other players cannot see, using the name of the player who will receive the message. If you want to send a private message to the server, use "Server" as the name instead.
|Allows the player/server to communicate privately with each other privately which other players cannot see, using the name of the player who will receive the message. If you want to send a private message to the server, use "Server" as the name instead.
|-
|-
|SayTo_IDx
|SayTo_IDx
SayTo_IDx 2 "Hello!"
SayTo_IDx 2 "Hello!"
|Both
|Both
|{{Devfeature|3.1|alpha}} Allows the player/server to communicate privately with each other which other players cannot see, using the index of the player who will receive the message. If you want to send a private message to the server, use -1 for the index instead.
|Allows the player/server to communicate privately with each other which other players cannot see, using the index of the player who will receive the message. If you want to send a private message to the server, use -1 for the index instead.
|-
|-
|ScreenShot
|ScreenShot
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|SpyCarrier
|SpyCarrier
|Client
|Client
|{{Devfeature|3.1|alpha}} While as a spectator or if allowed to spy on other players, the client can quickly spy on the player(s) who are carrying game mode items like flags, skulls, and terminator/possession artifacts. This is especially useful for streamers who may want to switch to whoever is carrying any of those items.
|While as a spectator or if allowed to spy on other players, the client can quickly spy on the player(s) who are carrying game mode items like flags, skulls, and terminator/possession artifacts. This is especially useful for streamers who may want to switch to whoever is carrying any of those items.
|-
|-
|SpyNext
|SpyNext
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SpyTo "Player 123"
SpyTo "Player 123"
|Client
|Client
|{{Devfeature|3.1|alpha}} While as a spectator or if allowed to spy on other players in teambased games also including cooperative game modes, the client can quickly choose to spy or view what a specific player sees by entering their name.
|While as a spectator or if allowed to spy on other players in teambased games also including cooperative game modes, the client can quickly choose to spy or view what a specific player sees by entering their name.
|-
|-
|SpyTo_IDx
|SpyTo_IDx
SpyTo_IDx 1
SpyTo_IDx 1
|Client
|Client
|{{Devfeature|3.1|alpha}} While as a spectator or if allowed to spy on other players in teambased games also including cooperative game modes, the client can quickly choose to spy or view what a specific player sees by entering their index number.
|While as a spectator or if allowed to spy on other players in teambased games also including cooperative game modes, the client can quickly choose to spy or view what a specific player sees by entering their index number.
|-
|-
|Stat
|Stat
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|WeapSwap
|WeapSwap
|Client
|Client
|{{Devfeature|3.1|alpha}} Switches to the weapon that was used last.
|Switches to the weapon that was used last.
|-
|-
|}
|}