List of mods: Difference between revisions

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''<big>'''Here is a partial list of mods that are working on Zandronum, classified by game type.'''</big>''
''<big>'''Here is a partial list of mods that are working on Zandronum, classified by game type.'''</big>''


The following links shown on this page are pretty much the original threads and pages from each mod; the versions might differ with the Euroboros or TSPG ones, so you might try looking for that mod in these 2 server clusters to get the most updated version of that mod. If there is no link for a certain mod, look for it on Euroboros or TSPG.
The following links shown on this page are pretty much the original threads and pages from each mod; the versions might differ with the Euroboros or TSPG ones, so you might try looking for that mod in these server clusters (or alternatively, in the wad repositories, on the External Links section) to get the most updated version of that mod. If there is no link for a certain mod, look for it on Euroboros or TSPG.


Want to post your wonderful mod here? Even if it's a classic old timer, a modern revolutionary new timer, a map pack, a single map, a total conversion, an inspiration from another game, an original idea, a controversial, underplayed one, or even a skinpack, '''ALL OF THEM ARE WELCOME IN THIS LIST'''.
Want to post your wonderful mod here? Even if it's a classic old timer, a modern revolutionary new timer, a map pack, a single map, a total conversion, an inspiration from another game, an original idea, a controversial, underplayed one, or even a skinpack, '''ALL OF THEM ARE WELCOME IN THIS LIST'''.
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*[https://archive.org/download/best-ever.org_WAD_archive_part_SYMBOLS Simbols]
*[https://archive.org/download/best-ever.org_WAD_archive_part_SYMBOLS Simbols]
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==Doom ports, rips, and total conversions==
==Doom ports, rips, and total conversions==
For those mods that are a literal reference to other games, if not the exact version of it.
For those mods that are a literal reference to other games, if not the exact version of it.
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*'''[https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip Doosk]''': ''Dusk'' weapons and some extra stuff are on in Doom. Yup, ''Dusk'' and Doom.
*'''[https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip Doosk]''': ''Dusk'' weapons and some extra stuff are on in Doom. Yup, ''Dusk'' and Doom.
*[https://www.moddb.com/mods/half-life-2-weapons-rip-20-final '''Half-Life 2''']: ''Half-Life 2'' weapons rip for Doom.
*[https://www.moddb.com/mods/half-life-2-weapons-rip-20-final '''Half-Life 2''']: ''Half-Life 2'' weapons rip for Doom.
*[https://allfearthesentinel.com/zandronum/wads.php?&name=perfectdark '''Perfect Dark''']: Weapons from the ''Perfect Dark'' N64 Game, ripped to Doom.
*'''[https://www.moddb.com/mods/quake-4-weapons-rip-volume-5 Quake 4 Weapons Rip]''': ''Quake 4'' Weapons into Doom.
*'''[https://www.moddb.com/mods/quake-4-weapons-rip-volume-5 Quake 4 Weapons Rip]''': ''Quake 4'' Weapons into Doom.
*'''[https://www.moddb.com/mods/titan-alphaents-doom-16-rip Titan (Alaphent's Doom '16 Rip)]''': ''Doom'' (2016), but in Doom 2! And with some extra stuff from Alaphet's rips.
*'''[https://www.moddb.com/mods/titan-alphaents-doom-16-rip Titan (Alaphent's Doom '16 Rip)]''': ''Doom'' (2016), but in Doom 2! And with some extra stuff from Alaphet's rips.
*[https://turokforums.com/user-mods-maps-and-content/turokdoom-(doom-mod)/ '''Turok Doom''']: The one that started it all. It's Murden64's TurokDoom. Created in 2010, This mod has weapons from the first two Turok games, and raptor invasion. While dated, It was nice for it's time by having the weapons ripped from the game itself.
=== Doom ports===
=== Doom ports===
If something exists, there might be a doom port for it. It doesn't need to be perfect to be a reference.  
If something exists, there might be a doom port for it. It doesn't need to be perfect to be a reference.  
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==Standalone mods==
==Standalone mods==
Mods that are good by themselves that they deserved ther own section. These ones are playable in deathmacth and cooperative games.  
Mods that are good by themselves that they deserved ther own section. These ones are playable in deathmacth and cooperative games.  
*'''[https://www.moddb.com/addons/doom-vercetti-v20-rc1 Doom Vercetti]''': A partial conversion for GZDoom (also works in Zandronum too) in which you play as a female super soldier (Blossom, from the Power Puff Girls decided to retire, and work as a mercenary).
*[https://zandronum.com/forum/viewtopic.php?f=58&t=88 '''MSPaintDoom''']: What if Doom was painted with just the MS paint program? this is the answer.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=88 '''MSPaintDoom''']: What if Doom was painted with just the MS paint program? this is the answer.
*'''[https://www.doomworld.com/idgames/deathmatch/skulltag/nimrodpd Ni'mRoD]''': A skulltag modification bringing new weapons skins and maps to the scene.
*'''[https://www.moddb.com/mods/project-hellfire/downloads/project-hellfire-22 Project Hellfire]''': 20 New weapons, first-aid medikits, alt-fires for all the weapons, compiled down in a single pack!
*'''[https://www.moddb.com/mods/project-hellfire/downloads/project-hellfire-22 Project Hellfire]''': 20 New weapons, first-aid medikits, alt-fires for all the weapons, compiled down in a single pack!
*'''[https://www.moddb.com/mods/samsara Samsara]''' '''(+[https://forum.zdoom.org/viewtopic.php?t=74652 Reincarnated])''': ZDoom's mega crossover. Every shooter characters on the early 2000's and 1990's are now in a single place! Doomguy, ''Duke Nukem'', Ranger, Caleb, BJ Blazkowicz, Gordon Freeman, Grunts, Strife soldiers, Hexen classes, Heretic wanderers, and more characters that they don't fit in my lil' brain memory!
*'''[https://www.moddb.com/mods/samsara Samsara]''' '''(+[https://forum.zdoom.org/viewtopic.php?t=74652 Reincarnated])''': ZDoom's mega crossover. Every shooter characters on the early 2000's and 1990's are now in a single place! Doomguy, ''Duke Nukem'', Ranger, Caleb, BJ Blazkowicz, Gordon Freeman, Grunts, Strife soldiers, Hexen classes, Heretic wanderers, and more characters that they don't fit in my lil' brain memory!
*'''[https://www.moddb.com/mods/super-demon Super Demon]''': M.O.P. but, for one single powerful boss monster, one player is transformed into a boss and everyone else needs to team up to kill him basically.
*'''[https://www.moddb.com/mods/super-demon Super Demon]''': M.O.P. but, for one single powerful boss monster, one player is transformed into a boss and everyone else needs to team up to kill him basically.
*'''[https://zandronum.com/forum/viewtopic.php?t=231 Super Skulltag] (and some [https://zandronum.com/forum/viewtopic.php?f=58&t=231&sid=0136319bd806c35f6359c2a5b6d460ac&start=360#p115871 extra weapons]), [https://allfearthesentinel.com/zandronum/wads.php?&name=sstplusplus_1.41_rc1.pk3 ++ Version]''': is a mod created for Skulltag, with the intent of making the original Doom 2 gameplay far more addictive and satisfying while keeping most of the original gameplay balance the same. Also, this mod improves Doom 2's general aesthetics hundredfold. Overall, this mod was made to really spice up the otherwise "classic" play and feel of Doom 2-under-ST and present a new, refreshing style of playing 1993's Doom.
*'''[https://zandronum.com/forum/viewtopic.php?t=231 Super Skulltag] (and some [https://zandronum.com/forum/viewtopic.php?f=58&t=231&sid=0136319bd806c35f6359c2a5b6d460ac&start=360#p115871 extra weapons]), [https://allfearthesentinel.com/zandronum/wads.php?&name=sstplusplus_1.41_rc1.pk3 ++ Version]''': is a mod created for Skulltag, with the intent of making the original Doom 2 gameplay far more addictive and satisfying while keeping most of the original gameplay balance the same. Also, this mod improves Doom 2's general aesthetics hundredfold. Overall, this mod was made to really spice up the otherwise "classic" play and feel of Doom 2-under-ST and present a new, refreshing style of playing 1993's Doom.
*'''[https://forum.zdoom.org/viewtopic.php?f=19&t=53410 Tourettes Doom]''': Not long ago, BigBox141 looked up on Youtube, "Tourettes Guy in Doom". To BigBox141's surprise, most mods were either dead, or weren't what met up to BigBox141's expectations. After discussing with BigBox141's good friends ThePhen0menalGamer, and (BOSS) C4RNAGE, BigBox141 had a big idea. To make a completely game-changing mod based on Tourettes Guy. Thus, this mod has come to life.
*'''[https://www.doomworld.com/idgames/combos/zharky_x Zarkov goes to the Store]''': Spawned from the tepid waters of a stagnant project of mine. This weaponset follows the chronicles of General Zharkov into the line between reality and fiction. Go to the Store to discover weapons such as missile walls, rice guns, ricochet rifles, and projectile rainers. Go to the Store to discover a wealth of insanity, one step after the other a fight for survival from oneself. Go to the Store, Zharkov. Destiny.
== Deathmatch and competitive mods==
== Deathmatch and competitive mods==
Shoot somebody else, and fight for the first place. Frag or be Fragged is the natural rule of the following mods.
Shoot somebody else, and fight for the first place. Frag or be Fragged is the natural rule of the following mods.
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*[https://github.com/MajorSlime/CapturePointSystems/tree/1.0.1 '''Capture Point Systems''']: A gamemode similar to that of Control Points from ''Team Fortress 2''. Capture all points to win.
*[https://github.com/MajorSlime/CapturePointSystems/tree/1.0.1 '''Capture Point Systems''']: A gamemode similar to that of Control Points from ''Team Fortress 2''. Capture all points to win.
*'''[https://zandronum.com/forum/viewtopic.php?t=694 Deathball]''': A new game mode based off of Bombing Run from ''Unreal Tournament 2004'', somewhat similar to One-Flag CTF. A ball spawns in the middle of the map, and a team has to grab it and jump into a pit inside the enemy base with it to score. After a few seconds, the ball respawns. While carrying the ball, the player can only use one weapon; one that throws the ball, so he can pass to another teammate. If the ball is out of play for some period of time, it respawns in the center.
*'''[https://zandronum.com/forum/viewtopic.php?t=694 Deathball]''': A new game mode based off of Bombing Run from ''Unreal Tournament 2004'', somewhat similar to One-Flag CTF. A ball spawns in the middle of the map, and a team has to grab it and jump into a pit inside the enemy base with it to score. After a few seconds, the ball respawns. While carrying the ball, the player can only use one weapon; one that throws the ball, so he can pass to another teammate. If the ball is out of play for some period of time, it respawns in the center.
*'''[https://github.com/buu342/ACS-Dominatrix Dominatrix]''': A more customizable Domination gamemode. Compatible with any deathmatch map with a patch wad, making it very modular. Also Compatible with ZDaemon.
*'''[https://www.moddb.com/mods/doom-fortress/downloads/doom-fortress-alpha-r110 Doom Fortress]''': A Team Fortress 2 based mod in Skulltag/Zandronum. Contains all 9 classes and many mechanics that make TF2 a game worth playing.
*'''[https://static.allfearthesentinel.com/wads/futurefortress_v1_r1.pk3 Future Fortress]''' : A Crossover mod based on the Team Fortress series and gameplay. with 6 teams based on 5 different franchises (TF2, Halo, DOOM, Counter Strike, Wolfenstein) that are separated into 9 classes each. Each team/franchise is then randomly assigned a team number, and players choose a team, followed by 1 of 9 classes from the team they chose. Gameplay is continued from there and should support all team based gamemodes as well as FFA modes via mod specific CVars
* [https://zandronum.com/forum/viewtopic.php?t=3460 '''Hell vs Marines'''] ([https://allfearthesentinel.com/zandronum/wads.php?&name=hvm TSPG]): Same as GvH but in a vanilla-ish theme, keeping the never-ending rivality of humans vs demons!
* [https://zandronum.com/forum/viewtopic.php?t=3460 '''Hell vs Marines'''] ([https://allfearthesentinel.com/zandronum/wads.php?&name=hvm TSPG]): Same as GvH but in a vanilla-ish theme, keeping the never-ending rivality of humans vs demons!
*[https://zandronum.com/forum/viewtopic.php?t=7981 '''Ghouls vs Humans''']: The main star of team-games!,dark scary ghouls vs fierce human warriors, who will win?
*[https://zandronum.com/forum/viewtopic.php?t=7981 '''Ghouls vs Humans''']: The main star of team-games!,dark scary ghouls vs fierce human warriors, who will win?
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*[https://zandronum.com/forum/viewtopic.php?f=58&t=8812 '''Alphatius DM''']: Inspired by ''Quake'' and ''Unreal Tournament'', this mod brings a fresh Arena Shooter experience to Zandronum.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=8812 '''Alphatius DM''']: Inspired by ''Quake'' and ''Unreal Tournament'', this mod brings a fresh Arena Shooter experience to Zandronum.
*[https://github.com/falsechicken/fc-breach/tags '''FC-Breach'''] A Tactical World War II-themed mod with many classes, nations, and weapon types!
*[https://zandronum.com/forum/viewtopic.php?t=10212 '''Insanity DM''']: Crazy overkill randomness with lots of different weapons, powerups and player explosions!
*[https://zandronum.com/forum/viewtopic.php?t=10212 '''Insanity DM''']: Crazy overkill randomness with lots of different weapons, powerups and player explosions!
*'''[https://www.moddb.com/mods/penance-2-the-retribution/downloads/penance-2-deathmatch Penance 2 DM]''': Welcome to the Deathmatch Iteration of Penance 2, for Zandronum and DOOM 2! Battle in the eldritch and brutalist plaines of Purgatory and the medieval battle grounds of the Jade castle!
*'''[https://www.moddb.com/mods/penance-2-the-retribution/downloads/penance-2-deathmatch Penance 2 DM]''': Welcome to the Deathmatch Iteration of Penance 2, for Zandronum and DOOM 2! Battle in the eldritch and brutalist plaines of Purgatory and the medieval battle grounds of the Jade castle!
*[https://www.moddb.com/mods/terminator-arena '''Terminator, Arena mod''']: Well. He DID come back. Play as The Terminator, and terminate your enemies in this Doom DM mod!
*[https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/megawads/termarena '''Terminator, Arena mod''']: Well. He DID come back. Play as The Terminator, and terminate your enemies in this Doom DM mod!
*[https://zandronum.com/forum/viewtopic.php?t=10842 '''Torlation''']: A ''Halo'' inspired Doom themed mod. It is heavily inspired gameplay wise to the Halo franchise and contains many of it's key gameplay mechanics.
*[https://zandronum.com/forum/viewtopic.php?t=10842 '''Torlation''']: A ''Halo'' inspired Doom themed mod. It is heavily inspired gameplay wise to the Halo franchise and contains many of it's key gameplay mechanics.
== Cooperative mods==
== Cooperative mods==
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===Weapons and monster mods===
===Weapons and monster mods===
Addons to flavor your survival/coop maps!  
Addons to flavor your survival/coop maps!  
*'''[https://forum.zdoom.org/viewtopic.php?t=69883 Angelic Aviary]''': An enemy replacement mod that pits Doomguy against the forces of heaven; beautiful angelic warriors bent upon freezing the earth solid and incorporating it into heaven.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=918 '''Armed Veteran/Armed Recruit''']: A player class mod based on marines, heavily vanilla, and focused a lot in the balance.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=918 '''Armed Veteran/Armed Recruit''']: A player class mod based on marines, heavily vanilla, and focused a lot in the balance.
*'''[https://allfearthesentinel.com/zandronum/wads.php?&name=brinkmod Brink Mod]''': Monsterovich did a mod with a lot of tactical weapons, meant to be used in PvP.
*[https://www.moddb.com/mods/schism1 '''BD Rebalance: Schism'''] ([https://discord.gg/pZ3YAp7 Discord]): It brings a lot of new features like unique spell combat and magic craft, ''Mortal Kombat''-like melee combat system, alongside with tons of spritework, such as multiple third person view execution sprites for each monster of all three games. Schism is one of the most advanced and thick mods with Zandronum compatibility. Like Project Brutality but for Zandronum.
*[https://www.moddb.com/mods/schism1 '''BD Rebalance: Schism'''] ([https://discord.gg/pZ3YAp7 Discord]): It brings a lot of new features like unique spell combat and magic craft, ''Mortal Kombat''-like melee combat system, alongside with tons of spritework, such as multiple third person view execution sprites for each monster of all three games. Schism is one of the most advanced and thick mods with Zandronum compatibility. Like Project Brutality but for Zandronum.
*[https://www.moddb.com/mods/brutal-doom '''Brutal Doom''']: Rip and tear, rip and teaaaar!
*[https://www.moddb.com/mods/brutal-doom '''Brutal Doom''']: Rip and tear, rip and teaaaar!
*[https://combine-kegan.itch.io/combined-arms '''Combined Arms''']: 4Chan's Ideas made weapons!
*[https://combine-kegan.itch.io/combined-arms '''Combined Arms''']: 4Chan's Ideas made weapons!
*[https://forum.zdoom.org/viewtopic.php?t=58535& '''Complex Doom'''], [https://zandronum.com/forum/viewtopic.php?t=7406 '''LCA addon'''], [https://www.moddb.com/mods/complex-doom-clusterfuck '''Clusterf*ck addon compilation'''], and '''[https://www.moddb.com/mods/ultraviolence God Complex]''': A ton of additions to spice your doom cooperative game.
*[https://forum.zdoom.org/viewtopic.php?t=58535& '''Complex Doom'''], [https://zandronum.com/forum/viewtopic.php?t=7406 '''LCA addon'''], [https://www.moddb.com/mods/complex-doom-clusterfuck '''Clusterf*ck addon compilation'''], and '''[https://www.moddb.com/mods/ultraviolence God Complex]''': A ton of additions to spice your doom cooperative game.
*[https://github.com/brouzoufman/dakka '''Dakka''']: Weapons and Score mod, honestly didn't played it that much but the few I played, already love it.
*[https://github.com/brouzoufman/dakka '''Dakka''']: Mildly overpowered weapons mod mostly meant for Slaughtermaps.
*[https://combine-kegan.itch.io/gmota '''Go Medieval In Their Asses (GMOTA)''']: Thy weapons are now medieval, and thy enemy punishment, is DEATH!
*[https://combine-kegan.itch.io/gmota '''Go Medieval In Their Asses (GMOTA)''']: Thy weapons are now medieval, and thy enemy punishment, is DEATH!
*[https://zandronum.com/forum/viewtopic.php?t=10873 '''Insanity Survival''']: Insanity DM, but in cooperative maps.
*[https://zandronum.com/forum/viewtopic.php?t=10873 '''Insanity Survival''']: Insanity DM, but in cooperative maps.
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*[https://zandronum.com/forum/viewtopic.php?f=58&t=8346 '''Hocus Pocus!''']: A monster randomizer solely for the purpose of spicing up map packs (and some weapon/class mods) when you generally just wanna fuck a bunch of different monsters up.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=8346 '''Hocus Pocus!''']: A monster randomizer solely for the purpose of spicing up map packs (and some weapon/class mods) when you generally just wanna fuck a bunch of different monsters up.
*'''[https://www.moddb.com/mods/mopjmod Master Of Puppets (MOP)]([https://allfearthesentinel.com/zandronum/wads.php?&name=mop_ixtra_v1.2.4_prototypef1xs(z10w2).pk3 Ixtra])''': a multiplayer mod for Zandronum, that allows playing in the skin of a monster. As a monster, must prevent the players from  reaching to the exit. And monster players can manipulate one monster after another.
*'''[https://www.moddb.com/mods/mopjmod Master Of Puppets (MOP)]([https://allfearthesentinel.com/zandronum/wads.php?&name=mop_ixtra_v1.2.4_prototypef1xs(z10w2).pk3 Ixtra])''': a multiplayer mod for Zandronum, that allows playing in the skin of a monster. As a monster, must prevent the players from  reaching to the exit. And monster players can manipulate one monster after another.
*'''[https://zandronum.com/forum/viewtopic.php?f=58&t=11027 Prime Target (Zandronum compatible)]''': This is a mod started by Trevor402 for GZdoom, he had abandoned it. This is the updated version for Zandronum. It is the weapons and soldiers of prime target for Zandronum.
*'''[https://forum.zdoom.org/viewtopic.php?t=75021 Rouge - Payback Edition]''': This is a weapons/characters mod with a whole bunch of stuff, designed to be used mostly in modern settings.
*'''[https://forum.zdoom.org/viewtopic.php?t=75021 Rouge - Payback Edition]''': This is a weapons/characters mod with a whole bunch of stuff, designed to be used mostly in modern settings.
*'''[https://www.moddb.com/mods/styx-eternal-crusade/downloads/styx-endlesscrusade-10 Styx]''': Endless Crusade: Fight the Serpent Riders and other demonic influences in a neverending crusade against evil.
*'''[https://www.moddb.com/mods/styx-eternal-crusade/downloads/styx-endlesscrusade-10 Styx]''': Endless Crusade: Fight the Serpent Riders and other demonic influences in a neverending crusade against evil.
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===Addons===
===Addons===
Mods that adds something cool for any kind of mods.
Mods that adds something cool for any kind of mods.
*'''[https://allfearthesentinel.com/zandronum/wads.php?&name=acstris_rc4.pk3 ACSTris]''': Ijon Tichy dunked on Linguica's DoomTetris by doing a literal a better Tetris in Doom. So, thanks for that small competition, now you can play Tetris in Doom... and yeah that's it.
*'''[https://allfearthesentinel.com/zandronum/wads.php?&name=acstris_rc4.pk3 ACSTris]''': Ijon Tichy dunked on Linguica's DoomTetris by doing a literal better Tetris in Doom. So, thanks for that small competition, now you can play Tetris in Doom... and yeah that's it.
*'''[https://zandronum.com/forum/viewtopic.php?f=58&t=10940 Doom Board]''': Rankings on your server! Speedrun, kill amount and other things worthy of a highscore!
*'''[https://zandronum.com/forum/viewtopic.php?f=58&t=10940 Doom Board]''': Rankings on your server! Speedrun, kill amount and other things worthy of a highscore!
*'''[https://forum.zdoom.org/viewtopic.php?t=29792 Doom IWAD brightmaps]''': For your shiny looks in your OpenGL Zandronum!
*'''[https://forum.zdoom.org/viewtopic.php?t=29792 Doom IWAD brightmaps]''': For your shiny looks in your OpenGL Zandronum!
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*[https://allfearthesentinel.com/zandronum/wads.php?&name=skulltag_content-3.2-beta2.pk3 '''Skulltag Content''']: Miss the additions that made skulltag what it was? Well, your favorite extra runes, weapons, monsters, maps, bots and everything else are here in this pk3. Sometimes this pk3 is required to play some servers, but your favorite doom wad seeker might download it automatically.
*[https://allfearthesentinel.com/zandronum/wads.php?&name=skulltag_content-3.2-beta2.pk3 '''Skulltag Content''']: Miss the additions that made skulltag what it was? Well, your favorite extra runes, weapons, monsters, maps, bots and everything else are here in this pk3. Sometimes this pk3 is required to play some servers, but your favorite doom wad seeker might download it automatically.
*'''[https://zandronum.com/forum/viewtopic.php?f=58&t=10559 Universal Bump Mapping]''': Do you know those tools to generate normal maps from height maps people always feed regular colored textures to, and the result comes out super greasy and crap? Well, this is basically that, but made into an universal shader. As long as there's a dynamic light you'll see fully bump-mapped textures, with no support required from the mapset or IWAD or whatever you're playing!
*'''[https://zandronum.com/forum/viewtopic.php?f=58&t=10559 Universal Bump Mapping]''': Do you know those tools to generate normal maps from height maps people always feed regular colored textures to, and the result comes out super greasy and crap? Well, this is basically that, but made into an universal shader. As long as there's a dynamic light you'll see fully bump-mapped textures, with no support required from the mapset or IWAD or whatever you're playing!
*[https://zandronum.com/forum/viewtopic.php?f=58&t=11144 '''Universal Legs''']: Adds clientside player legs when looking down using free look.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=10359 '''Universal Possesion''']: Well, as the name implies, it's like one of those possession mods where you can play as a monster... the fun thing about this one, though, is that it works with any mod, any IWAD, and any monster (except maybe some advanced ZScript ones?)! Yes, that includes even Brutal Doom, which is enough sign that it should work with practically anything you throw at it.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=10359 '''Universal Possesion''']: Well, as the name implies, it's like one of those possession mods where you can play as a monster... the fun thing about this one, though, is that it works with any mod, any IWAD, and any monster (except maybe some advanced ZScript ones?)! Yes, that includes even Brutal Doom, which is enough sign that it should work with practically anything you throw at it.
*[https://forum.zdoom.org/viewtopic.php?t=65517 '''Varied Doom''']: Inspired largely by Marshmallow Doom, comes a pretty configurable universal randomizer, including the options to toggle randomization of: Weapons, Health, Armor, Bonuses, Monsters, Powerups and... Treasure?!
*[https://forum.zdoom.org/viewtopic.php?t=65517 '''Varied Doom''']: Inspired largely by Marshmallow Doom, comes a pretty configurable universal randomizer, including the options to toggle randomization of: Weapons, Health, Armor, Bonuses, Monsters, Powerups and... Treasure?!
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===Crosshairs ===
===Crosshairs ===
You don't like your current crosshair? Good! these addons will give you different crosshairs!
You don't like your current crosshair? Good! these addons will give you different crosshairs!
*[https://static.allfearthesentinel.com/wads/accuratecrosshairs.wad '''Accurate Crosshairs''']: The normal crosshairs from Zandronum, with the center moved to where projectiles/hitscan more accurately come from.
*'''[https://zandronum.com/forum/viewtopic.php?t=74 mXHairs]'''
*'''[https://zandronum.com/forum/viewtopic.php?f=53&t=9920 QC:DE Crosshairs]'''
*'''[https://zandronum.com/forum/viewtopic.php?f=53&t=9920 QC:DE Crosshairs]'''


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*Wip
*Wip
== Mod Resources ==
These are places for mod developers to get resources and assets for their own mods. '''PLEASE STILL CREDIT THE CREATOR/SOURCE OF SAID CONTENT, EVEN THOUGH IT IS FREE TO USE, DOESN'T MEAN THAT CREDIT IS NOT REQUIRED'''
[http://gunlabs.blogspot.com/2011/01/welcome-to-new-doom-armory.html '''GunLabs'''] : Tutorials on creation of weapons via DECORATE.
'''[https://www.realm667.com/en/ Realm667]''' : Very popular resource for enemies, weapons, textures and decorations. Some code isn't Zandronum compatible, however the assets are just as serviceable on both Zandronum and GZDoom
[https://forum.zdoom.org/viewforum.php?f=37 '''ZDoom Forums "Resources" Section'''] :Contains various resources by various authors. Credit should still be given to the individual when used


== Map packs and maps==
== Map packs and maps==
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*[https://allfearthesentinel.com/zandronum/wads.php?&name=aftsdm '''AFTSDM''']: A dm map pack as a tribute for TSPG's inauguration :D
*[https://allfearthesentinel.com/zandronum/wads.php?&name=aftsdm '''AFTSDM''']: A dm map pack as a tribute for TSPG's inauguration :D
*'''[https://www.doomworld.com/forum/topic/86050-aeondm-finished/ AeonDM]''': This is a spiritual sequel to Don't be a Bitch Last Man Standing.
*'''[https://www.doomworld.com/forum/topic/86050-aeondm-finished/ AeonDM]''': This is a spiritual sequel to Don't be a Bitch Last Man Standing.
*'''[https://www.doomworld.com/forum/topic/137962-culling-strike-zandronum-deathmatch-community-project/ Culling Strike]''': Culling Strike is a ''Zandronum-based Deathmatch community project'' brought to you by the Hellforge community, aimed at utilizing some of Makkon's texture packs along with Tango's Supercharge mod! This combination brings together high quality textures and blistering gameplay in a modern take on Deathmatch that you yourself can help shape!
*'''[https://www.doomworld.com/forum/topic/93267-dont-be-a-bitch-diet-edition/ Don't be a Bitch (Diet Edition)]''': From LMS to DM, and now compatible with ZDaemon and Zandronum.
*'''[https://www.doomworld.com/forum/topic/93267-dont-be-a-bitch-diet-edition/ Don't be a Bitch (Diet Edition)]''': From LMS to DM, and now compatible with ZDaemon and Zandronum.
* Duel40: Pick your SSG and fight. No excuses.
* Duel40: Pick your SSG and fight. No excuses.
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*'''[https://allfearthesentinel.com/zandronum/download.php?file=compendium-v1.pk3 Compendium]''':  Lexicon, but with more classic megawads.
*'''[https://allfearthesentinel.com/zandronum/download.php?file=compendium-v1.pk3 Compendium]''':  Lexicon, but with more classic megawads.
*'''[https://euroboros.net/zandronum/download.php?file=dannys_ultimate_map_pack_v0.6.pk3 Danny 420 Ultimate map pack]''': Maps used by Metal Danny 420 for his games.
*'''[https://euroboros.net/zandronum/download.php?file=dannys_ultimate_map_pack_v0.6.pk3 Danny 420 Ultimate map pack]''': Maps used by Metal Danny 420 for his games.
*[https://static.allfearthesentinel.com/wads/rampagesuperpub-v2.pk3 '''Rampage Super Pub:''']: A compilation of many popular CTF mapsets for public/large CTF matches
*[https://www.doomworld.com/forum/topic/104911-ctf-mania-897-maps-in-1/ '''CTFMania''']: An insane (897 to be exact) amount of CTF maps of varying quality.
*'''[https://zandronum.com/forum/viewtopic.php?t=9441 Lexicon]''': This project is intended to be a megawad complation that will contain some of the most popular and fun mapsets. This will also contain short mapsets also.
*'''[https://zandronum.com/forum/viewtopic.php?t=9441 Lexicon]''': This project is intended to be a megawad complation that will contain some of the most popular and fun mapsets. This will also contain short mapsets also.
== Madcat mods==
== Madcat mods==