List of mods: Difference between revisions

→‎Standalone mods: Added Tourettes Doom
(→‎Standalone mods: Added Ni'mRoD, and Zarkov Goes to the Store mods.)
(→‎Standalone mods: Added Tourettes Doom)
Line 98: Line 98:
*'''[https://www.moddb.com/mods/super-demon Super Demon]''': M.O.P. but, for one single powerful boss monster, one player is transformed into a boss and everyone else needs to team up to kill him basically.
*'''[https://www.moddb.com/mods/super-demon Super Demon]''': M.O.P. but, for one single powerful boss monster, one player is transformed into a boss and everyone else needs to team up to kill him basically.
*'''[https://zandronum.com/forum/viewtopic.php?t=231 Super Skulltag] (and some [https://zandronum.com/forum/viewtopic.php?f=58&t=231&sid=0136319bd806c35f6359c2a5b6d460ac&start=360#p115871 extra weapons]), [https://allfearthesentinel.com/zandronum/wads.php?&name=sstplusplus_1.41_rc1.pk3 ++ Version]''': is a mod created for Skulltag, with the intent of making the original Doom 2 gameplay far more addictive and satisfying while keeping most of the original gameplay balance the same. Also, this mod improves Doom 2's general aesthetics hundredfold. Overall, this mod was made to really spice up the otherwise "classic" play and feel of Doom 2-under-ST and present a new, refreshing style of playing 1993's Doom.
*'''[https://zandronum.com/forum/viewtopic.php?t=231 Super Skulltag] (and some [https://zandronum.com/forum/viewtopic.php?f=58&t=231&sid=0136319bd806c35f6359c2a5b6d460ac&start=360#p115871 extra weapons]), [https://allfearthesentinel.com/zandronum/wads.php?&name=sstplusplus_1.41_rc1.pk3 ++ Version]''': is a mod created for Skulltag, with the intent of making the original Doom 2 gameplay far more addictive and satisfying while keeping most of the original gameplay balance the same. Also, this mod improves Doom 2's general aesthetics hundredfold. Overall, this mod was made to really spice up the otherwise "classic" play and feel of Doom 2-under-ST and present a new, refreshing style of playing 1993's Doom.
*'''[https://forum.zdoom.org/viewtopic.php?f=19&t=53410 Tourettes Doom]''': Not long ago, BigBox141 looked up on Youtube, "Tourettes Guy in Doom". To BigBox141's surprise, most mods were either dead, or weren't what met up to BigBox141's expectations. After discussing with BigBox141's good friends ThePhen0menalGamer, and (BOSS) C4RNAGE, BigBox141 had a big idea. To make a completely game-changing mod based on Tourettes Guy. Thus, this mod has come to life.
*'''[https://www.doomworld.com/idgames/combos/zharky_x Zarkov goes to the Store]''': Spawned from the tepid waters of a stagnant project of mine. This weaponset follows the chronicles of General Zharkov into the line between reality and fiction. Go to the Store to discover weapons such as missile walls, rice guns, ricochet rifles, and projectile rainers. Go to the Store to discover a wealth of insanity, one step after the other a fight for survival from oneself. Go to the Store, Zharkov. Destiny.
*'''[https://www.doomworld.com/idgames/combos/zharky_x Zarkov goes to the Store]''': Spawned from the tepid waters of a stagnant project of mine. This weaponset follows the chronicles of General Zharkov into the line between reality and fiction. Go to the Store to discover weapons such as missile walls, rice guns, ricochet rifles, and projectile rainers. Go to the Store to discover a wealth of insanity, one step after the other a fight for survival from oneself. Go to the Store, Zharkov. Destiny.
== Deathmatch and competitive mods==
== Deathmatch and competitive mods==