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  • ...ver console, RCon utility, or the clients individually. Clients can enter commands by using the console by pressing the (~) key (US English Keyboards); Furthe ! colspan="3" scope="row" height="35px" | <b>Zandronum Console Commands</b> ...
    21 KB (3,440 words) - 21:31, 25 November 2023
  • #REDIRECT [[Console commands]] ...
    30 bytes (3 words) - 22:07, 29 December 2022

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  • #REDIRECT [[Console commands]] ...
    30 bytes (3 words) - 22:07, 29 December 2022
  • ...kickfromgame</tt> and <tt>kickfromgame_idx</tt> [[Console Commands|console commands]]. ...
    565 bytes (72 words) - 00:06, 29 January 2024
  • ...m [[Zandronum]] votes, which can be called with the ''CallVote'' [[Console commands|Console command]]. ...unique name of the vote, and will be used with the ''CallVote'' [[Console commands|Console command]] to call this custom vote. ...
    1 KB (182 words) - 15:03, 24 January 2024
  • ...iven console command. This can be used to set mod-specific CVARs and other commands that cannot be executed by pure ACS. Only one command can be executed per f The following commands cannot be used and will be ignored: ...
    2 KB (263 words) - 23:59, 2 January 2023
  • ...turn the current map (printed in green when the <tt>maplist</tt> [[Console Commands|console command]] is used); otherwise it must be between 1 and the value re ...n played. Used maps are printed in red when the <tt>maplist</tt> [[Console Commands|console command]] is used. ...
    2 KB (241 words) - 23:16, 21 August 2022
  • == Sending commands == == Tab completion for commands == ...
    5 KB (789 words) - 20:02, 6 February 2019
  • ...me is an online game (being emulated by the <tt>multiplayer</tt> [[Console Commands|console command]] does not count). It bears little relationship to the [[Si ...
    845 bytes (111 words) - 18:43, 2 July 2022
  • * The spectate, join, suicide, change team, and inventory drop client commands will now trigger a client command flood. [Sean] ...
    1 KB (116 words) - 21:20, 26 October 2021
  • == Commands == ...ty to kick, ban, customize the packet size, and much more. As the console commands and variables usually updates frequently, it is best to refer to these dedi ...
    8 KB (1,355 words) - 15:17, 21 August 2016
  • ...when the map first started. The map will be reset after the tic ends, any commands stated immediately after ResetMap will be executed before the map actually ...
    1 KB (174 words) - 01:41, 3 July 2022
  • [[Category:SCORINFO margin commands]] ...
    2 KB (216 words) - 17:13, 21 June 2023
  • *[[Console Commands]] ...
    2 KB (207 words) - 09:28, 16 April 2024
  • |Commands |This can allow the possibility to pass commands (such as CVar's and CCMD's) when invoking Zandronum. For example: <code>+S ...
    4 KB (632 words) - 22:07, 29 December 2022
  • == Advanced Server commands == ...
    5 KB (784 words) - 15:15, 21 August 2016
  • ...d for excessive movement commands instead of simply ignoring the excessive commands. [Torr Samaho] ...
    4 KB (592 words) - 16:03, 17 November 2021
  • ..._EndOfList__(10);</pre> in its place. This will allow you to compile those commands in your ACS! ...
    2 KB (237 words) - 15:59, 29 November 2022
  • * The commands "wait", "error", "error_fatal" and "crashout" can't be called by ConsoleCom ...
    2 KB (285 words) - 16:31, 17 November 2021
  • |Whether clients can use cheat commands on the server. Use with care! This CVar is not saved to the configuration a ...n. Setting this to false will disable all restrictions on commands and new commands may be used right after the previous ones. ...
    21 KB (3,418 words) - 15:24, 11 April 2024
  • ...ver console, RCon utility, or the clients individually. Clients can enter commands by using the console by pressing the (~) key (US English Keyboards); Furthe ! colspan="3" scope="row" height="35px" | <b>Zandronum Console Commands</b> ...
    21 KB (3,440 words) - 21:31, 25 November 2023
  • ...erLivesLeft and SetPlayerLivesLeft. In game modes using sv_maxlives, these commands allow to access and change how many times the specified player is still all * Fixed: When recording a client side demo the special client side commands (like weapon changes) were not recorded at the correct position of the demo ...
    14 KB (2,174 words) - 16:31, 17 November 2021
  • * Added new console commands "demo_ticsplayed" to show the current position in demo playback and "demo_s * Added new SBARINFO commands: IfSpectator [not] [dead] and IfSpying [not] that execute a sub block if th ...
    16 KB (2,450 words) - 03:17, 22 June 2023
  • * The ACS commands TakeInventory, SetActorProperty (only for speed and gravity) and SetAmmoCap ...diately, they are stored in this buffer now. Each tic per client up to two commands in this buffer are processed. This way, players with an instable connection ...
    13 KB (2,025 words) - 16:14, 17 November 2021
  • === Margin commands === ...
    20 KB (3,008 words) - 19:02, 26 June 2023
  • Commands beginning with "sudo" will require temporary superuser privileges. Commands beginning with "sudo" will require temporary superuser privileges. ...
    22 KB (3,405 words) - 16:42, 19 January 2024
  • |Specifies how many backup copies of old move or weapon select commands (up to three) the client will send to the server per tic. This is useful if |Displays all of the commands that is coming from the server to the player. ...
    18 KB (2,980 words) - 22:07, 29 December 2022
  • * Added new BotScript commands that allow controlling more inputs (e.g. altfire, crouch, and use), and als * Added the forcerename and forcerename_idx [[Console commands|CCMDs]], which forcibly change a player's name to a random generic one. [Se ...
    26 KB (3,982 words) - 19:23, 5 May 2024
  • ...s; Doomseeker is very flexible, and you'll be running Zandronum with shell commands, so it doesn't matter. You could even categorize your wads by game mode if ...
    9 KB (1,361 words) - 15:54, 24 December 2017
  • * Fixed: The ACS commands SetActorProperty( APROP_Gravity ), SetGravity and SetAircontrol didn't work ...in" command and in progress teamlms games with the "team" and "changeteam" commands. [Torr Samaho] ...
    38 KB (6,046 words) - 16:34, 17 November 2021
  • Commands beginning with "sudo" will require temporary superuser privileges. ...
    9 KB (1,324 words) - 00:51, 16 September 2019
  • Client-side scripting is designed so you can run commands on a client that are supposed to be localized to the client only. Any "CLIE ...
    9 KB (1,479 words) - 16:57, 1 January 2023
  • * Fixed a certain number of commands and server CVARs which weren't protected against the ConsoleCommand. [Edwar * Changed: Spectators can now interact with gravity and use the fly/land commands. [Leonard] ...
    19 KB (2,869 words) - 21:37, 26 October 2021
  • ...ffer is now reordered based on the client's gametic information before the commands are processed. [Torr Samaho, Water] ...
    10 KB (1,581 words) - 16:15, 17 November 2021
  • .../en.wikipedia.org/wiki/List_of_Internet_Relay_Chat_commands Some basic IRC commands] ...
    24 KB (3,827 words) - 09:59, 21 August 2016
  • .../en.wikipedia.org/wiki/List_of_Internet_Relay_Chat_commands Some basic IRC commands] ...
    24 KB (3,827 words) - 10:00, 21 August 2016
  • *[[Console Commands]] ...
    27 KB (3,770 words) - 00:15, 13 December 2022
  • * Fixed: The demo_spectatefreely and demo_skiptonextmap commands could be used while a demo was not playing. [Spleen] * For security reasons, the commands "screenshot" and "dumpmap" can't be called by ConsoleCommand anymore. Thank ...
    274 KB (44,311 words) - 23:36, 17 December 2023