1,544
edits
DrinkyBird (talk | contribs) (Update as of 813240ef) Tag: Source edit |
DrinkyBird (talk | contribs) (Update changelog as of ec2e32b05ed8) Tag: Source edit |
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* Fixed: +SPAWNSOUNDSOURCE wouldn't play the missile sound at the source online (addresses 807). [Ru5tK1ng] | * Fixed: +SPAWNSOUNDSOURCE wouldn't play the missile sound at the source online (addresses 807). [Ru5tK1ng] | ||
* Fixed: ThingCountNameSector would count spectators that were present in the tagged sector (addresses 2447). [Ru5tK1ng] | * Fixed: ThingCountNameSector would count spectators that were present in the tagged sector (addresses 2447). [Ru5tK1ng] | ||
* Fixed: The removebot commands could crash singleplayer when using OpenGL (addresses 1112) and would not stop scripts (addresses 802). [Ru5tK1ng] | |||
* Fixed: gl_PrintStartupLog wasn't being called when not compiled with MSVC (addresses 4128). [TDRR] | |||
* Fixed: Bots would continue aiming at players even when fully frozen [TDRR] | |||
* Fixed: Bots would stop targeting players after being frozen [TDRR] | |||
* Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200). [Trillster] | |||
* Fixed: Last skin in a SKININFO file was not properly parsed, resulting in extra skin removals (addresses 4204). [BarrelsOFun] | |||
* Fixed: Shotgun starts could crash if the replacement wasn't a weapon (addresses 1844) and clients didn't have the right ammo on spawn (addresses 1059). [Ru5tK1ng] | |||
===Other changes=== | ===Other changes=== | ||
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* Renamed "cl_swayspeed" to "cl_viewswayspeed", to distinguish it from the new weapon sway speeds (i.e. motion and jump). [Kaminsky] | * Renamed "cl_swayspeed" to "cl_viewswayspeed", to distinguish it from the new weapon sway speeds (i.e. motion and jump). [Kaminsky] | ||
* Made the mini flag icons that appear on the HUD and scoreboard bigger and easier to see. [Kaminsky] | * Made the mini flag icons that appear on the HUD and scoreboard bigger and easier to see. [Kaminsky] | ||
* Make GL extension printing optional (using the developer CVAR) [TDRR] | |||
* Rename GAMEEVENT_ACTOR_ARMORDAMAGED to GAMEEVENT_ACTOR_DAMAGED_PREMOD and changed behaviour to execute on actors without inventory. [StrikerTheHedgefox] | |||
==Beta builds== | ==Beta builds== |