/////////////////////////// //SECTINFO - SKULLTAG.WAD// /////////////////////////// //Authors - Rific453, Mastan, Dreadopp, Maelstrom, Keo ///////////D2DM*/////////// [d2dm1] //Mastan names = { "BFG Room" = {68-71}, "BFG Tunnel" = {27,31,72-84}, "Plasma Pillar" = {89,90,169,170,280,281}, "Inside" = {13,16-18,21,22,26,32-37,91,92,101-108,125,167,264,265,267-269,271,272}, "Inside (near grenade launcher)" ={15,23-25,93-96,196,266}, "Outside (near minigun)" = {111-115,156,262}, "Outside" = {1,3-7,11,14,19,22,30,56,57,66,67,85-87,116-121,123,124,126,127,152-155,159-163,166,193-195,197,198,261,263,270}, "Outside (Ledge)" = {0,116}, "Rocket Launcher" = {148,149,164,165,150,151}, "Lava Room" = {8-10,12,20,29,36,39,40-55,58-65,109,110,128-131,136-140,145,146,171-175,181-192,199-204,206-210,214-232,234,238,239,242,244-251,253-260,273-279}, "Skybox (WTF)" = {157,158} } [d2dm2] //Dreadopp names = { "Camera Hallway" = {1-9,174-184,206,207,209,239-241,272}, "Main Hallway" = {0,10-13,58,59,120,125-131,172,173,185-205,208,210-215,226,228,242,244,245}, "Doomsphere Room" = {14-17,37-41,64,66-111,161-166}, "Rocket Launcher Platform" = {18,65}, "Grenade Launcher Platform" = {28}, "BFG 10K Balcony" = {23,135-138,143-151,216-223}, "Main Outdoor Area" = {19,21,22,24-27,29-34,36,42,49-52,56,57,60-63,114-119,132-134,139-142,152-160,167-170,224,225,227,229-238,248-254}, "Outdoor River" = {43,47,48,171,255-271}, "Outermost Ring Of The Map" = {44,53-55}, "Skybox Room" = {45,46,112,113} } [d2dm3] //Mastan names = { "BFG Room" = {39,46,47,74,77,81,83-86,88,90-92,94,95,97,208-210}, "Grenade Launcher" = {43,68,96,100-103,110,132}, "Northwest Tunnel" = {48,49,51-57,60,61,106-109,112-130,205}, "NE Corner" = {50,70,93,141,144,151,152,183-204,206,207}, "Control Room" = {0-8,11-23,25-37,41,42,44,71,72,78-80,211-214,220}, "SW Corner" = {10,73,104,105,131,155-182,215-219}, "Center" = {58,59,62-66,82,98,99,145-148,153,154}, "Center (near blue armor)" = {133-140}, "Skybox (WTF)" = {9,45} } [d2dm4] //Mastan names = { "Minigun Stairwell" = {1,4-13,24-35,38,42-48,79-82,203,204}, "Bottom" = {0,14-16,36,37,39-41,49-64,66-78,100,101,184-186,192,199,200,205-207}, "Rockets Stairwell" = {17,18,88,89,91-99,102-122,194}, "Side Room" = {19-23,83,85-87,90,124,125,129,130,134,136-142,179-183,187-189,193,195-198,208-211}, "Top" = {2,3,135,143-161,163-167,212} } [d2dm5] //Mastan names = { "Control Room" = {40-47,61,122-137}, "Rockets" = {29-34,37-39,138-143}, "NW Stairs" = {18-28,35,36,68}, "West Room" = {3,7-17,68-70,161,162}, "SW Stairs" = {72-85,105-107,147-151,157-160}, "S Stairs" = {86-104,108-112,152-156,163}, "Pit" = {113-115,118}, "Grenade Launcher" = {116,117,120,164-170}, "East Room" = {55-60,62,66,171-176}, "Middle" = {0-6,49-51,119} } [d2dm6] //Mastan names = { "NW Room" = {56,57,59,61,64,65,68-85,193-196,219-226,283-291,295,297,298,300}, "NE Room" = {0-3,5-10,12-41,43,46,48-55,63,66,108,131-138,166-190,197-218,235-280,282,292-294,296}, "SW Room" = {86-107,109-114,116,129,130,139,157-160,162-164}, "SE Room" = {115,120,152-156,161,165,191,192}, "Bottom" = {117-119,121-128,140,142-151,227-234,299} } [d2dm7] //Mastan names = { "Top" = {16-18,23-26,146-155,169-171,179,180,254-256,270-275,286,296,312,368,371,372,396,397,400}, "Rockets" = {0,3,4,88-96,100-102,107-131,133,134,136,363-366,375,376}, "Stairwell" = {1,2,20-22,279-283,285,287-291,297,299,300,315,316,369,385,386,389,390}, "Pit" = {19,47-49,103-106,138-145,161-168,247-250,387,388}, "Chaingun" = {6,7}, "Green Armor" = {9-13,27,175,176,188-190,192-196,202-204,208,211,226-241,243,245,246,257-263,269,301-311,401-408,411}, "Center" = {8,34,43,44,50-55,132,137,191,197,201,206,209,210,244,264-268,276-278,333-341,370,410}, "BFG" = {28,29,35}, "Blood Balcony" = {5,30-33,36-42,45,46,56-72,74-87,97-99,319-329,343-345,347-349,353-360,392-394}, "Hissy" = {14,15,174,181-184,187,242,251-253,313,314,391,395,398,399} } [d2dm8] //Rific453 and Qent names = { "Rocket Hallway" = { 7, 15-25, 143, 155-156, 170-172, 174, 179, 181-182, 186, 188, 294-295, 297-308, 311-317, 319-323, 362-364, 386, 410, 444, 446-447, 526-557, 616-619, 621-625, 652-674 }, "North Stairwell" = { 8, 45-52, 54, 58-69, 365-376, 378, 380-384, 387-396, 398-401, 403-406, 574 }, "North Platforms" = { 0-1, 26, 38, 57, 70, 73, 85-86, 95, 106, 136-142, 144-145, 150, 152-154, 157-161, 163-165, 167-169, 173, 176-178, 180, 183-185, 187, 189-191, 225-234, 236, 240-253, 290-293, 324-331, 340-343, 360-361, 385, 402, 407-409, 415, 422-431, 445, 575-577, 587-595, 620, 626, 642-643 }, "North Grass Area" = { 55, 72, 104, 133, 135, 296, 309, 336-339, 416-417 }, "South West Misc Area" = { 71, 81-84, 87-94, 96-102, 117, 125, 134, 146-149, 151, 198-199, 201, 203-204, 212-213, 223-224, 258-259, 261-276, 310, 318, 357-359, 411-412, 578-585, 597-598, 627 -641, 644-647 }, "Southern Effect Areas" = { 113-115, 202, 596, 599-615 }, "South Platform" = { 56, 75-80, 103, 118-121, 126, 128-130, 192-197, 200, 206-211, 214-218, 235, 237-239, 344-356, 414, 432-439, 558-573 }, "Minigun Grass Area" = { 44, 55, 105, 127, 132, 162, 175, 205, 220-222, 332-335, 418-421 }, "Minigun Stairwell" = { 2-6, 9-14, 27-37, 39-43, 53, 161, 166, 219, 377, 379, 397, 413, 440- 443, 651 }, "North West Effects Area" = { 107-112, 254-256 }, "Skybox" = { 448, 648-650 }, "South East Effects Area" = { 74, 116, 122, 131, 257, 260, 277-289, 682-684 }, "Vivat Acedia" = { 123-124, 675-681, 685-688, 690-692 }, "A Secret You Have Found" = { 689 }, "Mastan" = { 449-458 }, "Dreadopp" = { 459-469 }, "Keo" = { 470-479 }, "Maelstrom" = { 480-492, 494 }, "Qent" = { 495-502 }, "Rific453" = { 503-515 }, "Worked Hard On Sectinfo!" = { 493, 516-525 } } [d2dm9] //Mastan names = { "Spread Rune" = {105,106,422-445}, "Green Armor" = {100,101,167,166,165,164,171,170,168,169,172,173,163,162,142,187,186,185,184,182,183,131,177,176,174,175,181,180,178,179}, "North Room" = {99,102,98,103,97,104,96,78,270,247,250,252,255,248,254,257,249,251,250,253,272,256,271,260,259,269,268,264,261,121,262,258,267,266,265,263,80,79,88,87,86}, "South Room" = {110,119,118,117,115,116,114,152,123,107,224,225,226,223,222,221,150,151,244,245,243,240,241,239,219,220,242,246,234,233,236,238,237,235,227,231,229,232,230,228,120,113,112,111,109,108}, "Bounce Pad" = {82,81,83}, "BFG Access" = {77,93,92,90,91,85,94,95}, "Center" = {0,23,39,40,22,141,144,143,188,190,189,389,137,407,390,408,410,409,412,413,414,416,415,411,149,146,148,417,420,147,421,419,418,400,401,402,403,405,404,145,406}, "BFG" = {19,133,132,399,398,20,397,396,395,394,393,392,391,21}, "North Hole" = {373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,89,367,371,369,370,372,366,368,337,341,339,340,342,338,343,345,344}, "South Hole" = {354,355,356,357,358,359,360,347,348,349,350,351,352,353,84,330,361,363,362,346,365,364,329,327,331,332,333,334,336,335,328}, "Blue Armor" = {304,303,293,289,319,320,322,321,323,324,325,326,315,316,318,317,311,312,314,313,291,292,300,301,302,296,395,297,298,290,307,308,310,309,288,274,284,285,287,286}, "Rockets" = {29,28,30,161,160,153,155,159,156,157,158,154,27}, "Rocket Hall" = {26,124,125,126,25,130,127,128,129,76,73,74,75,72,71,69,70}, "Minigun Stairs" = {2,66,67,64,65,3,4,5,6,8,9,10}, "Minigun" = {42,43,12,51,50,49,48,55,54,52,53,59,58,56,57,63,62,60,61,68,41}, "South Balcony Access" = {31,7,24,18,14,15,17,34,38,16,36,35,33,11,37}, "Balcony" = {1,32,138,203,202,200,201,207,206,204,205,140,211,210,208,209,136,195,194,193,192,134,135,215,214,212,213,122,218,216,217,139,275,199,198,196,197}, "North Balcony Access" = {305,306,273,283,280,281,282,278,276,277,279} } [D2dm10] //Mastan names = { "Outside" = {74,35,33,231,4,235,590,164,697,584,517,26,27,29,44,671,460,511,655,157,688,584,335,179,658,690,389,244,401,673,135,703,375,263,120,119,281,103,109,121,408,470,111,358,379,226,373,228,234,52,232,377,561,123,122,307,128,529,543,54}, "Outside (south side)" = {88,466,90,467,72,417,78,346,679,63,237,241,239,8,12,10,42,384,654,528,593,622}, "Outside (west side)" = {508,569,137,698,462,37,313,710,141,105,341,258,339,599,305,333,271,329,356,173,552,327,452,695,127,338,340,475,336,334}, "Outside (east side)" = {9,11,13,7,491,154,92,58,5,95,114,56,410,101,548,399,227,229,586,699,225,223,351,97,282,332,520,102,330,265}, "East Entrance" = {474,194,62,550,693,132,404,667,665,124,540,393,184,498,682,497,355,395,397,647,512,685,116,273,676,675,592,147,96,94,674,45,549,34,1,660,465,30,242,591,113,112,246,661,705,236,492,186,672,55,447,681,248,594,367,106,670,347,342,686,107,349,142,463,482,650,309,499,361,469,39,415,412,28,448,192,325,203,64,480}, "East Minigun" = {437,438,180,169,73,301,363,40,41,490,81,600,629,573,65,181,183,490,83,293,360,649,628,426,545,495}, "West Entrance" = {488,390,646,138,708,394,279,214,669,402,240,701,694,385,383,391,547,381,238,387,648,148,597,190,414,182,668,316,67,464,255,283,59,568,659,50,61,556,249,260,14,245,16,247,18,288,683,139,100,365,605,230,195,477,483,171,197,280,344,566,201,222,345,191,193,595,666,352,420,331,418,177,264,270,224,175,485,152,68,199,663,532,456,43}, "West Minigun" = {167,639,311,588,205,638,439,110,575,208,213,215,583,206,431,436,435,579,443,444,209,165,211,163,574,207}, "South Entrance" = {702,603,318,60,611,604,150,289,524,458,276,625,450,364,272,596,627,117,526,151,530,651,204,451,631,610,156,626,350,416,396,66,149,664,453,454,630,538,125,704,129,0,348,136,612,274,51,413,262,126,291,429,217,607,219,430,77,432,433,297,75,85,516,323,656,614,324,518,91,89,87,421,422,295,79,421,422}, "BFG Chamber" = {689,571,267,210,212,388,306,321,322,57,484,554,635,541,143,266,218,696,700}, "Center" = {251,506,425,514,53,636,618,254,196,299,315,304,572,320,287,478,253,407,48,49,621,376,378,445,131,115,502,551,319,46,2,3,507,500,692,503,577,70,146,38,403,578,221,510,259,31,501,623,296,546,641,691,602,220,542,134,486,553,409,99,567,261,544,570,643,118,382,292,601,366,368,615,370,372,312,617,357,302,613,424,644,678,677,423,427,428,189,455,562,457,459,461,680,298,400,277,582,284,637,645,481,657,619,374,662,268,153,47,536}, "Spread Rune" = {522,411,392,419,598,354,441,440,303,712,494,587,36,504,442,565,576,187} } [d2dmsec] //Dreadopp names = { "Exit Room" = {226-242}, "Central Outdoor Area" = {32, 187-190, 225}, "Southern Hallway" = {177-186, 191-224, 243, 245}, "Eastern Hallway" = {134-176}, "North-west Hallway" = {50-52, 80-114}, "Northern Outdoor Area" = {115-122}, "Grenade Launcher Platform" = {123-133}, "Skybox Room" = {246, 247}, "Water Room" = {244}, "Central Hallway" = {0-31, 33-44}, "Western Hallway" = {45-49, 53, 55-78} } //////////D2DUEL*////////// [d2duel1] //Maelstrom names = { "Outside" = {0-2,5,7,9-13,22,28,40,43-62,65,67-69,70-73}, "Corridor" = {20,74-89}, "Resistance Room" = {25-27,85-88}, "Railgun Room" = {21,24,89-127}, "Inside (Main Room)" = {4,15-19,27-37} } [d2duel2] //Maelstrom names = { "Corridor (Rocket Launcher)" = {0-20, 22, 28, 29, 36, 43-46, 48, 49, 62-65, 197, 198}, "Corridor (Grenade Launcher)" = {21, 58, 74, 86-139, 141-144, 146-166}, "Center" = {26, 27, 31, 32, 34, 41, 51-57, 59-61, 66-69, 76, 81, 83, 167-191}, "Side Corridor (NE)" = {38, 40, 50, 192-196, 200-220, 228, 229}, "Side Corridor (SW)" = {23-25, 30, 35, 37, 42, 70-73, 75, 77-80, 82, 221-227} } [d2duel3] //Maelstrom names = { "Reflection Platform" = {8, 219}, "Reflection Passage" = {0, 49-55, 105-108}, "Outside (Reflection Side)" = {1, 4-7, 10, 30, 72-74, 76-87, 90, 95, 104, 121-125, 127-129, 137, 141, 144, 185-187, 292-294}, "Passage (Strength Switch)" = {56, 224-228}, "Platform (Chaingun)" = {2, 157-162, 222, 223, 230}, "Platform (Grenade Launcher)" = {3, 163-168, 229}, "Archway Passage" = {9, 91-94, 181, 182, 280, 296}, "Railgun Platform" = {15, 56-62, 70, 270-274}, "Armour Platform" = {14, 63-69, 71, 275-279}, "Bridge (Under/Over)" = {16-47, 97-99, 101-103, 153, 154}, "Outside (Railgun Side)" = {11, 48, 88, 89, 96, 100, 134-136, 139, 188-193, 281-287, 324-326}, "Armor Corridor" = {12, 13, 110-116, 118, 119, 169-180, 194-218, 231-269, 310-319}, } [d2duel4] //Rific453 names = { "Outside The Map" = { 36-37, 58, 96-97 }, "Fake Sectors" = { 108-110 }, "Upper Center Platform" = { 0, 5, 10-24, 59-60, 76, 90, 104 }, "Upper Side Platform" = { 62, 64, 67-68, 70-71, 74, 101-102 }, "Side Platform" = { 1, 25-34, 39-46, 84, 105-106 }, "Rocket Platform" = { 6, 9, 75, 77-78, 80-83, 98-100, 103, 107 }, "Lower Platform" = { 47-57 }, "Back Water Area" = { 56, 61, 85-89, 91-95, 114, 126-131 }, "Acid Water Area" = { 4, 38, 69, 79, 111-112, 115-125, 132-133 }, "Front Water Area" = { 2-3, 7-8, 35, 63, 65-66, 72-73, 113 } } [d2duel5] //Keo names = { "Outside" = {1-5,24,31-32,47-50,52-54,58}, "WTFH4X!" = {34,43,44,55,59,61}, "Nice Jump" = {40,70}, "Teleporter Room" = {14-16,18}, "RIP Toke ;(" = {71-106}, "Teleporter" = {17}, "Outside (chaingun)" = {23,26}, "Water room" = {0,11-13,22,25,36-37,56-57,62}, "Water room (shotgun)" = {27-30}, "inside (north)" = {19-21,35,38-39,41-42,45-46}, "inside (east)" = {6,7-9,60,63-68}, "inside (east - SSG)" = {10,55}, "inside (east corner)" = {33,51,69} } [d2duel6] //Mastan names = { "Outside" = {112,113,114,115,110,118,116,117,13,111,88,89,86,109,104,108,107,106,105,94,75,99,98,100,102,101,103,93,87,90,91,92,85,16,84}, "Entrance" = {11,59,58,55,54,53,15,57,52,56,51}, "Hall (near entrance)" = {50,0,82,81,80,79,69,68,65,67,70,66,61,62,63,64,71,60}, "Hall (near Armor)" = {4,76,77,78,9,74,72}, "Blue Armor" = {12,10}, "Hall" = {48,3,21,20,19,18,47,29,33,32,30,31,34,38,35,37,36,39,5,46,45,28,27,25,26}, "Rocket Launcher" = {95,44,8,97,43,42,41,40}, "BFG" = {7,6,17,2,49} } [d2duel7] //Rific453 names = { "Outside Teleporter Area" = { 0-2, 4, 13-35, 37-46, 56-67, 72-78, 91-93, 108-111, 115-117 }, "Outside" = { 7, 9-10, 69, 71, 80-90, 95, 100, 102-107 }, "Outside Elevator" = { 5-6, 8, 68, 70 }, "Inside Center" = { 118, 122-123, 125, 127-130 }, "Inside Inner Ring" = { 119, 123-124, 132-133, 135-136, 137-138, 141, 152, 154, 158-159, 166-167, 174 }, "Inside Outer Ring" = { 12, 48, 50-51, 53-54, 79, 112, 114, 120-121, 126, 139-140, 143-144, 178-203 }, "Inside Sides" = { 98, 113, 163, 165, 170 }, "Inside Teleporter Side" = { 3, 36, 131, 134, 142, 145-146, 153, 156-157, 160-162, 164, 168-169, 171-172, 175, 177 }, "Inside Armor Side" = { 11, 47, 49, 52, 55, 94, 96-97, 99, 101, 147-151, 155, 173, 176 } } [d2duel8] //Rific453 names = { "Grenade Launcher Hallway" = { 0, 34-35 }, "Center" = { 1, 19, 31-33, 36-37, 40-42 }, "Center Behind Doorwa)" = { 22-23, 54 }, "Center Doorway" = { 16-18, 20-21, 53 }, "Center Plasma Platform" = { 2-15, 38-39 }, "Teleporter Hallway" = { 24-30, 43-52, 55-56 } } [d2duel9] //Rific453 names = { "Outside The Map North" = { 22, 32, 37, 87-88, 98, 102-104 }, "Outside The Map South" = { 36, 46, 78-79, 89-92, 101, 105-110, 116-119, 125-126, 136-137 }, "Lower Teleporter" = { 17, 34-35, 86, 130-131 }, "Center Middle Platform" = { 2, 4-10, 61, 93-97, 127-129, 133 }, "Center Lower Platform" = { 1, 11-16, 39-45, 52 }, "Center Bottom" = { 0, 18-21, 38, 49-51, 81-85 }, "Upper Platform" = { 3, 24, 31, 33, 53-60, 62-63, 68, 99-100, 123-124 }, "Side Teleporter Area" = { 23, 25-30, 47-48, 64-67, 69-77, 80, 112-115, 120-122, 132 }, "Fake Sectors" = { 111, 134-135 } } [d2duel10] //Rific453 names = { "Lower Rocket Hallway" = { 42-45, 47-48, 67 }, "West Stairway" = { 7, 15-17, 18-26 }, "Upper Platform" = { 1, 3, 5-6, 18, 29-30, 36, 55 }, "Upper Rocket Hallway" = { 35, 37-41 }, "Bridge Hallway" = { 2, 11-14, 53-54 }, "Lower Area" = { 0, 4, 8-10, 27-28, 31-34, 46, 49-52, 56-66 } } [d2duelse] //Rific453 names = { "Skybox" = {35,113}, "Pillar Room" = {27,31-32,34,87,97,114,117-138}, "Small Rooms" = {36-47}, "JumpPad Hallway" = {4,23,50,53-54,58-68,80-86}, "Pillar Hallway" = {13-14,24-30,94}, "Raised Room" = {48-49,88-89,100-101,104}, "SmallRoom Junction" = {33,91,96,99,102,105-112,116,139-142}, "North Junction" = {0-3,5-12,15-22,57,69-79} } ///////////D2LMS*////////// [d2lms1] //Rific453 names = { "Skybox" = {35,113}, "Pillar Room" = {27,31-32,34,87,97,114,117-138}, "Small Rooms" = {36-47}, "JumpPad Hallway" = {4,23,50,53-54,58-68,80-86}, "Pillar Hallway" = {13-14,24-30,94}, "Raised Room" = {48-49,88-89,100-101,104}, "SmallRoom Junction" = {33,91,96,99,102,105-112,116,139-142}, "North Junction" = {0-3,5-12,15-22,57,69-79} } [d2lms2] //Rific453 names = { "Outside" = {18-20,30-31,190-192,247-249,297-361,422-423}, "Vents" = {21-24,33,155,156,362-421}, "Teleport Junction" = {28,29,32,158,168,171,172,189}, "Upper Room" = {5,7-8,35,75,76,78-131,134}, "North Junction" = {14-17,25-27,37,157,159-162,233,235-246,250-296}, "JumpPad Room" = {9-13,36,133,141,164,193-232,234}, "West Hallway" = {0-4,6,34,38-45,49-74,136,140,142-154,167}, "Skybox/Effects" = {46-48,77,135} } [d2lms3] //Rific453 names = { "Acid Pit" = {189-204,207-231,311-314}, "Rocket Trap" = {21,29-34,44,46-47,52-55,63-114,254-261}, "Rocket Hallway" = {1,13,237-244, 248-253}, "Grenade Hallway" = {25-26,115-123}, "Main Hallway" = {0,2-12,14-20,22,27-28,35-42,45,48-51,56-60,125-188}, "Main Room (by door)" = {232-234,282-291}, "Main Room (by dark switch)" = {23-24,124,262-263,292-297}, "Main Room" = {22,205-206,235,264-281,298-310}, "Teleporter Room" = {236,245-247}, "Extra Sectors" = {43,61-62} } [d2lms4] //Rific453 names = { "Acid Room" = { 57-63, 65-66, 77-80, 316-351 }, "Outside Acid Room" = { 43-46, 48, 54-56, 64, 135-137, 163-170, 190, 192, 195-205, 210, 212-213, 252-315 }, "Box Room East" = { 52, 191, 193-194, 206-209, 211, 226-251 }, "Box Room South" = { 0, 138-162 }, "Blue Circle Hallways" = { 16-24, 93-94, 103-104 }, "Small Hallway North" = { 5-15, 32-33, 81-87, 89-92, 95-102, 125-128, 214-225 }, "Marble Crossroads" = { 1-4, 34-42, 47, 49-51, 53, 74-76, 88, 107-124, 129-134, 171-189 }, "North Teleporter" = { 25-26, 29-31, 71, 105-106 }, "South Teleporter" = { 27-28, 67-70, 72-73 } } [d2lms5] //Rific453 names = { "Cramped Tele Hallway (W)" = { 0-13, 16-38, 41-43, 197-200 }, "Main Acid Room" = { 14-15, 44-57, 59-69, 81, 83, 128 }, "Acid Hallway" = { 84-89, 98-99, 103, 109-110 }, "Overgrown Branches Room (SW)" = { 82, 90-94, 96-97, 105-108, 111, 160, 189-194, 285-286, 288 }, "Gore Room (East)" = { 79-80, 145-146, 148-154, 210-213, 226-255 }, "Stairwell Room (SE)" = { 74, 95, 100-102, 104, 112-144, 155, 168, 174, 214, 280-284 }, "North Hallways" = { 39-40, 58, 75, 147, 153-154, 156-159, 161-166, 169-173, 175-188, 201-209, 215-225, 256-279, 287, 289-304 }, "East Small Hallway" = { 70-73, 76-78, 167 }, "Outside The Map" = { 195-196 } } [d2lms6] //Rific453 names = { "Bloodfountain Sector (N)" = { 25, 136, 333-381, 383-390, 392-469, 473, 478-479, 501-503, 506, 510-516, 550-568, 573-581 }, "Brown Brick Sector (NW)" = { 24, 26-30, 382, 470-472, 474-477, 480-500, 517-549 }, "Inner Hallways (Center)" = { 0-23, 31-125, 127, 134-135, 137, 167, 205, 210, 223-224, 226-233 }, "Blue Carpet Sector (E)" = { 131, 133, 139-141, 200-204, 206-209, 211-222, 234-244, 327-332, 504-505, 507-509, 582-606 }, "Open Sector South Tele" = { 126, 128-130, 132, 138, 142-166, 168-199, 225, 245-326, 569-572, 607-613 }, "Extra Sector" = { 391 } } [d2lms7] //Rific453 names = { "Outside Center" = { 0-4, 8-9, 13, 23-28, 70, 131-156, 158, 160-161, 165-168, 170-183, 220-225 }, "Teleporter Room" = { 14-22, 73, 196-219 }, "Small Outside Room" = { 5-7, 71-72, 157, 159 }, "Back Hallway" = { 10-12, 29-66, 68-69, 74-129, 162-164, 169, 184-195 }, "Extra Sectors" = { 67, 130 } } [d2lms8] //Rific453 names = { "Tri-Teleporter Hallway" = { 270-274, 283-288 }, "Random Teleporter Sector" = { 38 }, "Sloped Hallway" = { 5, 10, 16, 50-53, 62, 151-152, 166-172, 176-177, 185, 188-193, 220, 275-278 }, "Bouncepad Room" = { 33-37, 173-175, 178-214, 289 }, "Open Teleporter Room" = { 9, 65, 149-150, 228-266 }, "West Long Teleporter Hall" = { 14, 22, 29, 46, 54-61, 110-111, 118-119, 144-148, 153-165 }, "East Teleporter Recievers" = { 1, 7, 23-24, 27-28, 31-32, 44, 167, 215-227, 267-269, 279-282 }, "Outside Center" = { 0, 2-4, 6, 8, 11-13, 15, 17-21, 25-26, 30, 39-43, 45, 47-49, 63-64, 66-109, 112-117, 120-143 } } [d2lms9] //Rific453 names = { "Sewers Long" = { 69-89, 196-197, 199-247, 249, 352-353, 356-365, 368-372, 388-422, 500-503 }, "Sewers Middle" = { 262, 265-268, 272-351, 354-355, 366-367, 373-387, 430, 446-447, 483-495, 516 }, "Sewers Short" = { 423-425, 427-429, 431-445, 448-480, 496-499 }, "Middle Sewers Entrance" = { 3, 9, 11, 14, 250-261, 263-264, 269-271, 511-515 }, "Inside Near Boxes" = { 2, 12, 15-27, 33-68, 109-113, 140-146, 248, 481-482 }, "Inside Hallways" = { 0-1, 4-8, 10, 13, 28-32, 90-108, 114-139, 147-163, 195, 504-510 }, "Outside" = { 164-194, 198, 426 } } [d2lms10] //Mastan names = { "Courtyard" = {28-32,35-38,41,42,48,51,340,341,467-470,697}, "Marble Hall" = {0-4,6-14,17-23,109,110,128-189,194-208,210,220,271-278,285-301,471-474}, "Red Hall" = {24-26,190-193,216-219,222,269,270}, "Red Room" = {27,43-47,79-87,224-236,241,242,335}, "Plasma Gun" = {88-100,302-333}, "Chapel" = {49,50,52-67,368-377,379-398,406-466}, "Secret Passage" = {68-75,509,511-520,524-527}, "Brick Room" = {76-78,105,106,521-523,528,532-543,552,553}, "Lava Field" = {101-104,107,108,111,113,117-127,554-567,575-577,591-593,599-601,611,615,617-636,678}, "Lava Cave" = {112,114,115,578-590,594-598,666-670,682,685-687,689-696,698-702} } ///////////D2CTF*////////// [d2ctf1] //Rific453 OMFG TOO MANY SECTORS, CANNOT COUNT THAT HIGH names = { "Red Flag Room" = { 476, 503-523, 530-542, 545-546, 549, 551, 553, 558, 565, 576-578, 580-585, 739-762, 764-799, 955-957, 960-985, 988-989, 1351 }, "Red Main Room" = { 361-397, 477, 485-488, 492-502, 524, 526-529, 543-544, 547-548, 550, 552, 554-557, 559-562, 566-567, 570-575, 579, 586-607, 650, 662-663, 723, 763, 800-815, 817-884, 901-902, 910-912, 937-954, 958-959, 986-987, 990-993, 1054-1156, 1409-1417, 1425-1455 }, "Red Center Hallways" = { 478-484, 489-491, 563-564, 568-569, 608-649, 651-661, 664-722, 724-738, 885-900, 903-909, 913-936, 994-995, 996-1003, 1329-1331, 1335-1337, 1338-1350, 1363-1379 }, "Blue Center Hallways" = { 2-8, 13-15, 87-88, 92-93, 132-173, 176-186, 189-247, 249-263, 410-425, 428-434, 438-461, 1042-1051, 1332-1334, 1380-1408 }, "Blue Flag Room" = { 0, 27-47, 54-66, 69-70, 73, 75, 77, 82, 100-102, 104-109, 264-287, 289-324, 1016-1041, 1052-1053, 1352 }, "Blue Main Room" = { 1, 9-12, 16-26, 48-53, 67-68, 71-72, 74, 76, 78-81, 83-86, 89-91, 94-99, 103, 110-131, 175, 187-188, 248, 288, 325-360, 398-409, 426-427, 435-437, 462-475, 525, 1004-1015, 1157-1328, 1353-1362, 1418-1424, 1456-1467 }, "Extra Sectors" = { 174, 816 } } [d2ctf2] //Rific453 names = { "Red Flag Room" = { 0-28, 31-48, 210, 214-233 }, "Red Beltway" = { 29-30, 50-58, 97-195, 205, 209, 234-261, 302 }, "Red Base Entrance" = { 49, 59-60, 95-96, 262-285 }, "Center" = { 61-65, 68-80, 83-90, 196-204, 206, 286-292, 295-301, 304-307 }, "Blue Base Entrance" = { 66-67, 81-82, 91-92, 207-208, 211, 213, 293-295, 303, 357, 367-370, 521-540 }, "Blue Beltway" = { 212, 337-338, 358-366, 371-471, 493-520 }, "Blue Flag Room" = { 308-336, 339-356, 472-492 }, "Fake Sectors" = { 93-94, 326, 477 } } [d2ctf3] //Rific453 names = { "Blue Cliffs" = { 315-316, 318 }, "Blue Outside Ledge" = { 286-287, 312-314, 319-339, 341-365, 367 }, "Blue Front Entrance" = { 1, 17, 20-29, 54-59, 61-62, 204-209, 223-232, 273-283, 289, 296, 322, 340, 366, 369 }, "Blue Side Hallway" = { 14, 30-32, 60 }, "Blue Flag Area" = { 0, 2-13, 15-16, 18-19, 34-39, 41-42, 44-53, 135 }, "Blue Acid" = { 317 }, "Center" = { 65-67, 71, 136-137, 142-143, 146-197, 233-237, 252, 284-287, 292-294, 310, 333, 368 }, "Red Front Entrance" = { 33, 70, 72, 89, 92-98, 100-108, 117, 122, 128-133, 139, 141, 144-145, 203, 210-222, 259-260, 290-291, 295, 309 }, "Red Outside Platforms" = { 40, 43, 64, 93, 238-258, 261-272, 288, 295, 297-308, 311 }, "Red Acid" = { 138 }, "Red Cliffs" = { 69, 134, 140 }, "Red Side Hallway" = { 198-202 }, "Red Flag Area" = { 68, 73-88, 90-91, 109-116, 118-121, 123-127 }, "Effects Sectors" = { 63, 99 } } [D2CTF4] //Rific453 names = { "Center" = { 0-1, 8-17, 19-20, 22, 79, 86, 88, 91-92, 97, 108, 136-140, 142-144, 149, 172, 177 -178, 180-181, 254-256, 259-260, 302-304, 491-514, 524-527 }, "Red Cliffs" = { 5, 133-135, 170-171, 625, 627 }, "Red Ice Hallway" = { 21, 25, 36, 89, 93, 186-189, 272-279, 515-523, 626, 628-677 }, "Red Main Entrance" = { 4, 18, 26, 28-33, 35, 41, 70-71, 73-78, 80, 82-85, 95-96, 121-132, 145 -148, 150-169, 173-174, 190, 199, 230, 311-314, 419-466 }, "Red Main Hallway" = { 118-120, 381-400, 411-412, 479-490 }, "Red Teleporter Room" = { 401-410, 413-418 }, "Red Flag Room" = { 23, 27, 175-176, 182-185, 261-271, 280-290, 292-299, 301 }, "Red Extra Sectors" = { 90, 94, 141, 291 }, "Blue Cliffs" = { 2-3, 24, 34, 42, 179, 528-529 }, "Blue Main Entrance" = { 6-7, 40, 43-50, 56-66, 68-69, 81, 98-107, 235-244, 300, 305-310, 317- 364, 531-548 }, "Blue Ice Hallway" = { 316, 530, 549, 551-624 }, "Blue Flag Room" = { 191-198, 200-218, 220-223, 225-229, 245, 315, 550 }, "Blue Teleporter Room" = { 72, 87, 109-111, 113-114, 116-117, 374-380 }, "Blue Main Hallway" = { 37-39, 112, 115, 231-234, 246-253, 257-258, 365-373, 467-478 }, "Blue Extra Sectors" = { 51-55, 67, 81, 219, 224, 300 } } [d2ctf5] //Rific453 names = { "Teleporter Tunnels" = { 113, 115-164, 202-207, 254-257 }, "Red Water Tunnel" = { 271-279 }, "Blue Water Tunnel" = { 260-268 }, "Blue Flag Room" = { 27-36, 41-44, 63-66 }, "Blue Hallways" = { 0-26, 37-40, 45-62, 67-72, 112, 114 }, "Center Water Area (Blue)" = { 73-90, 165, 167, 169, 171-172, 175, 258-259, 286-287 }, "Center Water Area (Red)" = { 91-104, 110-111, 166, 168, 170, 173-174, 176, 245, 253, 269-270, 284-285 }, "Red Hallways" = { 105-109, 177-201, 214-215, 246, 252 }, "Red Flag Room" = { 208-213, 216-244, 247-251, 280-283, 288-297 } } [d2ctf6] //Rific453 names = { "Red Flag Room" = { 13-15, 18, 58-62, 66-68, 71-76 }, "Red Flag Platform" = { 8-10, 12, 50-57 }, "Red Front Room" = { 16-17, 19-22, 24, 29-31, 63-65, 77-111, 113-166, 168-174, 177-237 }, "Center" = { 4-7, 23, 25-28 }, "Blue Front Room" = { 0-3, 33-46, 112, 167, 175-176, 238-239, 256-272, 274, 287-292, 301-422 }, "Blue Flag Platform" = { 240-245, 278-283 }, "Blue Flag Room" = { 247-255, 284-286, 293-295, 298-300 }, "Extra Sectors" = { 11, 32, 47-49, 69-70, 246, 273, 275-277, 296-297 } } [d2ctf7] //Rific453 names = { "Blue Flag Area" = { 496-497, 504-505, 514, 545, 547, 553, 574, 579-580, 586, 597-598, 606-607, 611, 613-615, 629, 692-693, 724-737, 749-756, 781-818 }, "Blue Exterior Hallways" = { 416-417, 432-442, 444-450, 452, 455-459, 465-466, 472-476, 479, 482-492, 495, 498-503, 522-527, 531-538, 539-541, 546, 548-550, 552, 555-560, 569, 571-573, 575, 578, 583, 585, 587, 592-593, 595-596, 600-602, 604, 612, 623, 627, 640, 643, 654, 656-659, 667-669, 684, 740-741, 744-746, 567-568, 570, 576-577, 581-582, 584, 589-591, 594, 625, 628, 636-638, 641-642, 645, 653, 654, 738-739, 742-743, 745 }, "Blue Interior Hallways" = { 1, 6, 413-415, 418-431, 443, 451, 453-454, 460-464, 467-471, 477-478, 480-481, 493-494, 506, 508-513, 515-521, 528-530, 542-544, 551, 554, 561-566, 588, 599, 603, 605, 608-610, 616-622, 624, 630-635, 639, 644, 646-652, 655, 660-666, 670-683, 685-691, 694-723, 747-748, 757-761, 762-773, 774-780, 819-821 }, "Red Interior Hallways" = { 0, 2-5, 7-17, 23-30, 35-102, 163, 170-171, 201-206, 209-210, 214, 216-220, 223-230, 233-261, 279, 288, 304, 309-310, 311-326, 332, 339, 341, 343-355, 362, 365, 371 }, "Red Exterior Hallways" = { 18-22, 31-34, 103-162, 164-169, 172-200, 207-208, 211-213, 215, 221-222, 280-287, 289-292, 327-331, 333-338, 340, 342, 359-361, 363, 366 }, "Red Flag Area" = { 231-232, 262-278, 293-303, 305-308, 356-358, 364, 367-370, 372-412 } } [d2ctf8] //Rific453 names = { "Red Flag Area" = { 29-36, 40-47, 53-59, 61-63, 65-67, 71, 73, 135, 138-144, 161, 224, 231, 245-247, 255-256, 259-261, 264, 266-267, 275, 283-286, 311, 316, 344 }, "Red Base Front" = { 5, 9-12, 22, 38, 49, 64, 68-70, 74-79, 84-89, 101, 120-125, 127-134, 136-137, 147-148, 271, 273-274, 277, 287-288, 301-303, 309-310, 314, 319-322, 345 }, "Center Of Map" = { 0-4, 8, 13, 18-20, 48, 72, 100, 111-119, 126, 145-146, 157, 248-251, 257-258, 262, 265, 289-300, 307-308, 312, 317-318, 326-328, 339-343 }, "Blue Base Front" = { 6-7, 14-17, 21, 23, 39, 162-167, 189-212, 217-222, 270, 281, 304-306, 313, 329-333, 336, 346-348 }, "Blue Flag Area" = { 24-28, 37, 50-52, 60, 149-153, 158-160, 181, 213-216, 223, 225-230, 232-244, 252-254, 263, 268-269, 272, 276, 279-280, 282, 315, 323-324, 334-335, 337-338 }, "Outside The Map" = { 80-83, 90-99, 102-110, 154-156, 168-180, 182-188, 278, 325 } } [d2ctf9] //Rific453 names = { "Blue Plasma Room" = { 21-24, 151, 262-278, 297-301, 416-422 }, "Blue Flag Area" = { 0-17, 20, 25-43, 116-118, 122-130, 140, 144, 146-150, 152-155, 158-175, 189, 193-195, 229-261, 279-281, 292-296, 397-403, 411-414, 427-430 }, "Center" = { 18-19, 72-73, 88-103, 176-181, 190-192, 196-228, 360-361, 390-396 }, "Red Strength Rune" = { 110-115, 143, 182, 287, 344-359, 368 }, "Red Flag Area" = { 44-51, 55-71, 74, 76-87, 119-121, 131-139, 141, 145, 183-188, 283-286, 288-291, 302-316, 324-343, 364-367, 370-389, 407-410, 415, 431-434 }, "Outside The Map" = { 426, 435-443 }, "Red Plasma Room" = { 52-54, 75, 282, 369, 404-406, 423-424 }, "Blue Reflection Rune" = { 104-109, 142, 156-157, 317-323, 362-363, 425 } } [d2ctf10] //Rific453 names = { "Pillars Behind Red Base" = { 568-789 }, "Red Main Pillar" = { 37-39, 41, 51-52, 129, 181-182, 184, 186-187, 189-190, 192-193, 201, 207, 217-218, 220-223, 803-804 }, "Red Main Island" = { 21-24, 30, 32-33, 42-43, 123-124, 149-150, 185, 188, 191-192, 194-200, 202-204, 208-215, 217-219, 225, 293-294, 314-324, 328-331, 793, 795, 797, 800-804, 808 }, "Red Flag Platform" = { 35-36, 47-49, 53, 134-135, 147-148, 151-180, 183, 224, 228-259, 343-345, 821, 826 }, "Center Posts" = { 285-288, 820, 822, 824-825 }, "Outlying Islands" = { 19-20, 44, 141-142, 227, 274-277, 289-290, 295-313, 796, 798-799, 807, 809-818 }, "Pillars Behind Blue Base" = { 346-567, 790-792 }, "Blue Flag Platform" = { 2-16, 54-101, 113-122, 337-342, 819, 823 }, "Blue Main Island" = { 1, 18, 25-29, 31, 34, 40, 45-46, 50, 125-127, 143-146, 205-206, 216, 226, 260-273, 278-284, 291-292, 325-327, 332-336, 805-806 }, "Blue Main Platform" = { 17, 25-26, 102-112, 128, 130-132, 136-140 }, "Lava" = { 0, 133 }, "Outside The Map" = { 794 } } ///////////D2ST*////////// [D2ST1] // Qent names = { "Blue skull" = { 49-50, 52-54, 70-71 }, "Blue railgun" = { 65-69 }, "Blue base" = { 47-48, 51, 55, 63-64, 72-73, 82-87 }, "Blue hallway" = { 56-57, 61-62, 74-81 }, "Blue score pillar" = { 46, 58-60 }, "Fountain" = { 89-90, 93, 96 }, "Atrium center" = { 25}, "Atrium supports" = { 23-24, 102-103, 105 }, "Atrium edge" = { 11, 88, 91-92, 94-95, 97-101, 104, 106-109 }, "Red hallway" = { 4, 8-10, 34-41 }, "Red railgun" = { 12, 14, 18-20 }, "Red score pillar" = { 0, 6-7, 43 }, "Red skull" = { 5, 26-31 }, "Red base" = { 1-3, 13, 15-17, 21-22, 32-33, 42, 44-45 } } [D2ST2] // Qent names = { "Red skull" = { 63-69 }, "Scenery around Red base" = { 43-47, 91-92, 101 }, "Near the Red skull" = { 62, 79-83, 115-117, 258-267 }, "Red SSG room" = { 70-78 }, "Red south stairs" = { 9, 15, 103-114 }, "Red north stairs" = { 11-12, 57-61, 84-90 }, "Red corridor" = { 5, 10, 41-42, 48-53, 56, 93-100, 102, 123, 215-219, 221-222, 246-247, 268-270, 273-275, 284-285 }, "Red entryway" = { 30, 32-39, 54-55 }, "Scenery near the center" = { 3-4, 6-8, 27-29, 31, 40, 198, 200 }, "Red south teleporter" = { 20-21, 23 }, "Red north teleporter" = { 16-17, 19 }, "Center field" = { 0-2, 203-205 }, "Blue north teleporter" = { 13, 226, 238 }, "Blue south teleporter" = { 14, 18, 237 }, "Blue entryway" = { 120-121, 140, 193-197, 199, 201-202 }, "Blue corridor" = { 22, 24-26, 118-119, 124-126, 129-130, 138-139, 176-179, 181, 206-214, 220, 244-245, 276-283 }, "Blue south stairs" = { 159-160, 182-191, 286-287 }, "Blue north stairs" = { 141-152, 288-289 }, "Blue SSG room" = { 161-169 }, "Near the Blue skull" = { 122, 127, 157-158, 170-173, 192, 248-257 }, "Blue skull" = { 135-137, 153-156 }, "Scenery around Blue base" = { 128, 131-134, 174-175, 180 }, "Control sectors" = { 271-272 }, "Score pillar lava" = { 223}, "Score pillar teleporter" = { 227}, "Lava platform" = { 224-225, 239 }, "2-point score pillar" = { 228, 235-236, 240-243 }, "1-point score pillar" = { 229-234 } } [D2ST3] // Qent names = { "Blue skull" = { 313-315 }, "Blue lower level" = { 135, 157, 160, 162, 224, 231, 245, 260, 276, 283-294, 297, 299-300, 303-304, 307, 309-312, 329-331 }, "Blue inner stairs" = { 225-230, 232-237, 239-244, 248-259, 264-275, 277-280 }, "Blue inner base" = { 175, 238, 246-247, 261-263, 281-282, 296, 298, 316-327 }, "Blue hallway" = { 8, 140-141, 171-174, 176-209, 211-223 }, "Blue entry stairs" = { 1-7, 35, 100-104, 116-122, 132-134, 136-139, 144-145, 161, 484 }, "Blue entry lava" = { 0, 16-17, 124, 126, 167-168 }, "Circle" = { 9, 19, 23-26, 114-115, 128-131, 146-154, 164, 334, 427, 442, 450, 452, 454-458, 469-470, 473-481, 490-491, 493 }, "Center lava" = { 11, 20 }, "Middle bridge" = { 339-340 }, "2-point score pillar" = { 18, 21 }, "Blue 2-point lift" = { 344}, "Red 2-point lift" = { 166}, "Blue lift cage" = { 341-343, 345 }, "Red lift cage" = { 125, 170, 488-489 }, "Blue railgun shelf" = { 10}, "Lava ledge" = { 34}, "Red railgun shelf" = { 12}, "2-point ledge" = { 22 }, "Red entry lava" = { 441, 451, 453, 461-462, 486-487 }, "Red entry stairs" = { 142, 158, 165, 335, 428-434, 436-440, 443-449, 459-460, 463-466, 471-472 }, "Red hallway" = { 435, 467-468, 494-497, 499-545 }, "Red inner base" = { 127, 143, 422, 483, 485, 498, 560, 568-569, 583-585, 603-604, 617, 619, 636-642 }, "Red inner stairs" = { 547-552, 554-559, 561-566, 570-581, 586-597, 599-602 }, "Red lower level" = { 163, 169, 492, 546, 553, 567, 582, 598, 605-609, 610-616, 618, 620-632 }, "Red skull" = { 633-635 }, "Blue evil eyes" = { 332-333 }, "Red evil eyes" = { 156, 482 }, "Blue scoring hallway" = { 14-15, 27, 81-99 }, "Blue score room" = { 29, 48-51, 105, 107-113 }, "Blue exit pad" = { 32, 78, 338 }, "Blue pool" = { 30, 36-37, 40-47 }, "Blue score pad" = { 159, 306 }, "Blue 1-point score pillar" = { 31, 52-77, 79-80 }, "Red scoring hallway" = { 346-347, 395-413, 426 }, "Red score room" = { 348, 362-365, 414-421 }, "Red exit pad" = { 351, 392, 425 }, "Red pool" = { 349, 352-361 }, "Red score pad" = { 423-424 }, "Red 1-point score pillar" = { 350, 366-391, 393-394 }, "Control sectors" = { 13, 28, 33, 38-39, 106, 123, 155, 210, 295, 301-302, 305, 308, 328, 336-337 } } [D2ST4] // Qent names = { "Blue skull" = { 0-2, 233-273 }, "Blue skull flank stairs" = { 13-21, 25, 30, 35, 38, 44, 278-279 }, "Blue skull front stairs" = { 3-8, 232 }, "Blue front entrance" = { 342-356 }, "Blue north bridge" = { 85-86, 88-91, 93-98 }, "Blue north entrance" = { 203, 307 }, "Blue north wing" = { 31, 37, 79, 107, 110, 146-147, 150, 152, 304-306, 336-337 }, "Blue north jump pad" = { 45-47, 321-323 }, "Blue south bridge" = { 54-65 }, "Blue south entrance" = { 74, 209 }, "Blue south wing" = { 11, 22-23, 29, 48, 111, 138, 153-154, 210-211, 213, 301-302 }, "Blue south jump pad" = { 26-28, 298-300 }, "Blue north score pillar" = { 81-84 }, "Blue south score pillar" = { 49-52 }, "Slime near Blue N. Pillar" = { 76}, "Slime near Blue S. Pillar" = { 53}, "S. outer circle (Blue)" = { 66-72 }, "S. outer circle" = { 73}, "S. outer circle (Red)" = { 129, 166, 171, 178-181 }, "N. outer circle (Blue)" = { 75, 77-78, 87, 92, 99-100 }, "N. outer circle" = { 80}, "N. outer circle (Red)" = { 125, 128, 131, 182, 184-185, 194 }, "Red north bridge" = { 130, 183, 190-193, 195-200 }, "Red south bridge" = { 164-165, 167-170, 172-177 }, "Slime near Red N. Pillar" = { 127}, "Slime near Red S. Pillar" = { 126}, "Red south score pillar" = { 160-163 }, "Red north score pillar" = { 186-189 }, "Red south entrance" = { 145, 328 }, "Red north entrance" = { 204, 327 }, "Red south wing" = { 24, 36, 39, 42-43, 132, 139-140, 144, 312-314, 332-333 }, "Red north wing" = { 32, 34, 40-41, 133, 148-149, 156, 303, 329-331, 334-335 }, "Red south jump pad" = { 141-143, 315-317 }, "Red north jump pad" = { 157-159, 318-320 }, "Red skull flank stairs" = { 104, 108, 112-117, 134-137, 151, 155 }, "Red skull" = { 103, 105-106, 212, 214-226, 274-277, 280-297, 324-326 }, "Red skull front stairs" = { 109, 119-123 }, "Red front entrance" = { 33, 357-370 }, "Inner circle Red" = { 12, 118, 124, 231, 309-310, 338 }, "Inner circle Blue" = { 9, 230, 308, 311, 339-341 }, "Central slime pit" = { 10}, "South perpetual lift" = { 205, 207 }, "North perpetual lift" = { 206, 208 }, "2-point outer doughnut" = { 201-202 }, "2-point inner doughnut" = { 228-229 }, "Control sectors" = { 101-102, 227 } } [D2ST5] // Qent names = { "Blue 1-point pillar" = { 75-77, 114-115, 138-139, 312 }, "Blue base" = { 45, 116, 142, 169-170, 300-301 }, "Blue base (railgun)" = { 43, 140-141, 302-307 }, "Blue base (rockets)" = { 44, 136, 286-287 }, "Red 2-point switch" = { 47-49 }, "Red 2-point alcove" = { 109-110 }, "Red 2-point lift" = { 111}, "Red 2-point pillar" = { 112-113 }, "Blue base lift (west)" = { 42}, "Blue base lift (east)" = { 41, 295 }, "Blue slime pit" = { 40, 147-148 }, "Blue ramp (bottom)" = { 50, 187-198 }, "Blue ramp (middle)" = { 46}, "Blue ramp (top)" = { 51-52 }, "Red 1-point pillar" = { 84-88, 91-93 }, "Red base" = { 30, 89-90, 99-100, 297, 299 }, "Red base railgun" = { 61, 134-135, 296, 298, 308-311 }, "Red base rockets" = { 31, 137, 276-277 }, "Blue 2-point switch" = { 27, 29, 67 }, "Blue 2-point alcove" = { 94, 97 }, "Blue 2-point lift" = { 95}, "Blue 2-point pillar" = { 96, 98 }, "Red slime pit" = { 57, 163-164 }, "Red ramp (bottom)" = { 26, 175-186 }, "Red ramp (middle)" = { 37}, "Red ramp (top)" = { 32, 64 }, "Red base lift (west)" = { 58, 278 }, "Red base lift (east)" = { 62}, "Blue skull" = { 5-6 }, "Blue skull stairs" = { 7-16, 21-24, 78, 81 }, "Red skull stairs" = { 25, 28, 33-34, 38-39, 65-66, 68-69, 71-74, 105-106 }, "Red skull" = { 59-60 }, "Blue skull slime (haste)" = { 4, 79-80, 292-294 }, "Red skull slime (haste)" = { 63, 107, 119, 206-208 }, "Blue skull slime (bridge)" = { 19, 82-83 }, "Red skull slime (bridge)" = { 70, 108, 120, 214 }, "Blue base armor" = { 0-2, 143-146, 165-168, 275 }, "Red base armor" = { 53-55, 122-129, 274 }, "Blue base front" = { 3, 20, 171-172, 210-211, 213, 229-237, 240-243, 288-291, 313-315 }, "Red base front" = { 35, 56, 173-174, 199, 202, 204-205, 215-228, 279-285 }, "Blue blursphere" = { 130-133 }, "Red blursphere" = { 101-104 }, "Middle" = { 17, 316 }, "Middle (east)" = { 18, 149, 238-239, 256-267, 317-318 }, "Middle (west)" = { 36, 156, 200, 244-255, 319-320 }, "Blue powerup room upper" = { 151-153, 268-270 }, "Blue powerup room lower" = { 150, 154, 162, 201, 203 }, "Red powerup room upper" = { 155, 158, 160, 271-273 }, "Red powerup room lower" = { 157, 159, 161, 209, 212 }, "Control sectors" = { 117-118, 121 } } [D2ST6] // Qent names = { "Blue skull" = { 237-240, 243-244, 246-256, 260, 262, 264-267, 439 }, "Blue base window" = { 241-242, 245, 268 }, "Blue base back lava" = { 269}, "Blue base back armor" = { 271-272 }, "Blue back passage" = { 274}, "Blue back teleporter" = { 275}, "Blue alt. teleporter" = { 358}, "Blue alt. passage" = { 440}, "Red skull" = { 3-19, 22-23, 25-28, 189 }, "Red base window" = { 29-31, 225 }, "Red base back lava" = { 32}, "Red base back armor" = { 61, 185 }, "Red back passage" = { 33}, "Red back teleporter" = { 34}, "Red alt. teleporter" = { 97}, "Red alt. passage" = { 89}, "Blue base lovely view" = { 270, 273, 276-277, 312, 341-347, 415-438 }, "Red base lovely view" = { 98, 198-224, 226-233 }, "Blue base jump pad" = { 261}, "Red base jump pad" = { 59}, "Blue base stairs" = { 294-307, 311, 321-325, 327-328 }, "Red base stairs" = { 45-56, 58, 71-76, 79-81 }, "Blue outer corridor" = { 308-310, 326, 331-332, 334, 336, 339-340, 348-357, 359-378 }, "Red outer corridor" = { 57, 60, 82-83, 85-86, 99-112, 116-135 }, "Blue entryway" = { 313-314, 335, 337-338, 379-406 }, "Red entryway" = { 87, 138-150, 152-169, 171 }, "Blue sewers" = { 234-236, 263, 279-284 }, "Blue room" = { 278, 287-292, 315-320, 413-414 }, "Red sewers" = { 0-2, 24, 35, 37-38, 41, 44, 70 }, "Red room" = { 36, 39-40, 66-68, 174-182 }, "Blue hall teleporter" = { 333}, "Red hall teleporter" = { 84}, "No man's land" = { 62-65, 69, 88, 114-115, 151, 170, 172-173, 183-184, 186, 191-197, 285-286, 407-412, 441-481 }, "No man's land (armor)" = { 90, 531-532 }, "1-point area" = { 91, 113, 136-137, 190, 330, 482-499, 501-520, 525-530, 533, 551-568 }, "1st lava jump" = { 92}, "2-point area" = { 93, 521-524 }, "2nd lava jump" = { 94}, "Island" = { 96, 534 }, "3-point ground" = { 95, 535-547, 550 }, "3-point pillar" = { 548-549 }, "Control sectors" = { 20-21, 42-43, 77-78, 187-188, 257-259, 293, 329, 500 } } [D2ST7] // Qent names = { "Blue skull" = { 111-112 }, "Blue platform" = { 74-75, 84, 90, 98-108, 113 }, "Blue platform (railgun)" = { 114-115 }, "Blue platform (west SSG)" = { 94-95 }, "Blue platform (east SSG)" = { 96-97 }, "Blue platform (armor)" = { 109-110 }, "Blue score pillar" = { 78, 87-89 }, "Red skull" = { 54-55 }, "Red platform" = { 5, 56-57, 59, 62-73 }, "Red platform (armor)" = { 52-53 }, "Red platform (west SSG)" = { 43, 49 }, "Red platform (east SSG)" = { 42, 51 }, "Red platform (railgun)" = { 60-61 }, "Red score pillar" = { 8, 44-46 }, "Blue platform (west wall)" = { 91}, "Blue platform (wall)" = { 92-93 }, "Blue platform (east wall)" = { 132-133 }, "Red platform (west wall)" = { 47}, "Red platform (wall)" = { 48, 50 }, "Red platform (east wall)" = { 134-135 }, "Blue score jump pad" = { 79-80 }, "Red score jump pad" = { 9, 58 }, "Blue west long jump" = { 77}, "Blue east long jump" = { 76}, "Blue short jump" = { 81}, "Red west long jump" = { 7}, "Red east long jump" = { 6}, "Red short jump" = { 10}, "Short jump to Blue" = { 117}, "Short jump to Red" = { 116}, "2-point platform" = { 20, 118-127 }, "2-point spring pad" = { 21}, "2-point score pillar" = { 22, 128-131 }, "Void" = { 0}, "Void lamps" = { 137-148 }, "Blue teleporter (west)" = { 82-83 }, "Blue teleporter (east)" = { 85-86 }, "Center platform" = { 1-4, 13, 25, 28-41 }, "Center (guardsphere)" = { 26-27 }, "Long jump to Blue" = { 15}, "Long jump to Red" = { 14}, "Red teleporter (west)" = { 11-12 }, "Red teleporter (east)" = { 23-24 }, "Center (SE destination)" = { 17}, "Center (SW destination)" = { 16}, "Center (NW destination)" = { 19}, "Center (NE destination)" = { 18}, "Control sector" = { 136} } [D2ST8] // Qent names = { "Blue skull chamber" = { 370-375, 380, 417 }, "Blue lower level (near skull)" = { 271, 376, 411-414, 420-421 }, "Blue lower level (near hall)" = { 266, 322, 407-410, 422-423 }, "Blue lower level" = { 260, 264-265, 292, 294, 297, 300, 314-315, 320, 323-324, 328-339, 381-386, 398-402 }, "Blue stairs" = { 267, 269, 295, 299, 301-308, 310-311, 318-319 }, "Blue upper level" = { 268, 293, 296, 298, 309, 312-313, 316-317, 321, 340-358, 365, 377-379, 387-397, 403-406, 418-419 }, "Blue upper level (rockets)" = { 325-327, 359-364, 366 }, "Blue front hallway" = { 239, 246-259, 261-263, 272-274, 454 }, "Red skull chamber" = { 128-131, 160-163 }, "Red lower level (near skull)" = { 84, 134, 186-189, 194-195 }, "Red lower level (near hall)" = { 81, 85, 184-185, 190-191, 196-197 }, "Red lower level" = { 41, 83, 86-87, 91-93, 104-105, 108-112, 132, 137, 143-144, 153, 155, 165, 167-171, 173-176, 178-180, 182-183 }, "Red stairs" = { 59-61, 65, 67-69, 71-75, 77, 79, 89, 99 }, "Red upper level" = { 62-64, 66, 70, 76, 78, 80, 82, 88, 90, 94-98, 100-103, 106-107, 114, 133, 135-136, 138-142, 145-152, 154, 156-159, 166, 172, 177, 181, 192-193 }, "Red upper level (rockets)" = { 115-124 }, "Red front hallway" = { 26-40, 42-43, 230-234 }, "Blue side hall" = { 237-238, 240-245, 275-282, 284-288, 290-291, 367-369, 461-465 }, "Blue side hall (alcove)" = { 283, 289, 424-427 }, "Blue side hall (railgun)" = { 416, 448-453, 471-476 }, "Blue score pillar room" = { 415, 428-430, 433, 436, 442-444 }, "Blue score pillar lift" = { 432, 435, 439, 445 }, "Blue score pillar" = { 431, 434, 437-438, 440-441, 446-447, 488-492 }, "Red side hall" = { 19-25, 44-58, 125-127, 236, 466-470 }, "Red side hall (alcove)" = { 198-202, 235 }, "Red side hall (railgun)" = { 164, 224-229, 477-482 }, "Red score pillar room" = { 203, 210, 213, 216, 218-222 }, "Red score pillar lift" = { 205, 207, 215, 223 }, "Red score pillar" = { 204, 206, 208-209, 211-212, 214, 217, 483-487 }, "Blue panels" = { 270}, "Red panels" = { 113}, "2-point pillar" = { 2, 4 }, "2-point pillar (track)" = { 5}, "2-point pillar (base)" = { 3, 6-8, 18 }, "2-point pillar room" = { 0-1, 9-17, 455-460 } } [D2ST9] // Qent names = { "Blue skull room" = { 0-2, 4-6, 12-13, 36-39, 320-340 }, "Blue skull balcony" = { 3, 7, 10-11, 14-16, 19-35 }, "Red 3-point room" = { 8-9, 97-151, 154-160, 164-169, 1042-1043 }, "Blue skull west hall" = { 78-81, 84-96, 314, 1016-1021 }, "Blue skull east hall" = { 17-18, 61-63, 66-74, 76-77, 152-153, 1009-1015 }, "Blue west score pillar" = { 188-189, 365-366, 938-955 }, "Blue east score pillar" = { 172-173, 369-370, 956-973 }, "Red skull east hall" = { 505, 507, 552-556, 559-564, 566-567, 642, 644, 1022-1027, 1030, 1033 }, "Red skull west hall" = { 506, 565, 568-572, 575-586, 808, 1028-1029, 1031-1032 }, "Red skull room" = { 483, 486, 488-491, 493, 495, 502, 524-526, 814-834 }, "Red skull balcony" = { 484-485, 487, 492, 497, 499, 503-504, 508-523 }, "Blue 3-point room" = { 498, 500-501, 587-641, 645-650, 654-659, 1044-1045 }, "Red east score pillar" = { 664-667, 974-991 }, "Red west score pillar" = { 75, 682-685, 992-1008 }, "Blue inner hall" = { 43-44, 45-60, 64-65, 82-83, 161-163, 170-171, 174-187, 190-195, 199, 235-237, 239, 263-267, 269-277, 309-313 }, "Blue west security override" = { 198, 229-232, 244-249, 251, 268 }, "Blue main security override" = { 228, 279-308, 315-319, 341-345, 349-352, 367-368 }, "Blue east security override" = { 196-197, 200-226, 250, 252-262 }, "Red inner hall" = { 494, 496, 530, 532-534, 538-551, 573-574, 643, 651-653, 660-663, 668-681, 686-692, 694, 696, 740-742, 744-745, 767-776, 805-807 }, "Red west security override" = { 698-699, 702-703, 736-738, 750-753, 757-758 }, "Red main security override" = { 695, 697, 700-701, 735, 777-804, 809-813, 835-839, 843-844, 860-861 }, "Red east security override" = { 531, 535-536, 693, 704-729, 754-756, 759-766 }, "Blue misc. room" = { 227, 371-374, 424-429, 431-436, 438-441 }, "Red misc. room" = { 529, 557-558, 730-733, 907-919, 921 }, "Blue outer hall (west ramp)" = { 388, 391 }, "Blue outer hall (east ramp)" = { 409-410 }, "Blue outer hall (overrides)" = { 233-234, 238, 240-243, 375-382, 461-478 }, "Blue medikit room" = { 353-360, 418-419 }, "Blue outer hall (center)" = { 361-364, 411 }, "Red outer hall (overrides)" = { 537, 739, 743, 746-749, 862, 864-872, 881, 891, 894, 906, 920, 922-932 }, "Red outer hall (west ramp)" = { 876-877 }, "Red outer hall (east ramp)" = { 859, 895 }, "Red medikit room" = { 845-850, 852-853, 902-903 }, "Red outer hall (center)" = { 851, 854-856, 896 }, "Red outer hall (2-point)" = { 857-858, 878-880, 882-889, 892-893, 897-901, 904-905, 933, 1038-1041 }, "Blue outer hall (2-point)" = { 387, 389, 395-405, 412-417, 420-423, 1034-1037 }, "Blue security balcony" = { 278, 346-348, 383-386 }, "Red security balcony" = { 734, 840-842, 863, 873-875 }, "2-point switch" = { 390, 392-394, 479-482, 527-528, 890 }, "2-point platform" = { 406-408, 430, 454, 936 }, "Invisibility room" = { 437, 442-453, 455-460, 934-935, 937 }, "Control sectors" = { 40-42 } } ///////////D2INV*////////// [D2INV1] //Rific453 names = { "Start Area" = { 4-5, 8, 10-25, 28-30, 57, 101, 104, 107-108, 159-165, 200, 207-216 }, "Middle Area" = { 0-1, 3, 6-7, 166, 217-226 }, "Plasma Column" = { 2, 26 }, "Second Area" = { 182-199 }, "Monster Spawn Areas" = { 9, 27, 31-56, 58-100, 102-103, 105-106, 109-158, 167-181, 201-206 } } [D2INV2] //Rific453 names = { "Main Monster Spawers" = { 60-70, 178-197 }, "Outside The Map" = { 7-14, 17-22, 146-163 }, "Starting Area" = { 0-6, 15, 23-59, 71-97, 138, 164-177 }, "Time Freeze Room" = { 16, 99, 129-132, 139-141, 208-213 }, "Plasma Room" = { 98, 100-128, 133-137, 142-145, 198-207 } } [D2INV3] //Rific453 names = { "Starting Area" = { 141-177, 180, 182, 185-199, 236-239 }, "Outside The Map" = { 184, 200, 205 }, "Second Area" = { 81-127, 130-133, 136-140, 201-204, 211-212, 222-223, 240-243 }, "Final Room" = { 134-135, 178-179, 181, 206-210, 213-221 }, "Skybox And Effects" = { 224-235, 244-245 }, "Rocket Area" = { 0-80, 128-129, 183 } } [D2INV4] //Rific453 names = { "Lava" = { 0 }, "Weapons And Ammo" = { 37-41 }, "Monster Spawn Pillars" = { 2-4, 15-20 }, "Monster Spawn Rooms" = { 5-6, 10-12, 48, 57-60 }, "Main Area" = { 1, 8-9, 13-14, 21, 43-44, 61 }, "Soulsphere Area" = { 7, 22-36, 42 }, "Powerup Area" = { 45-47, 49-56 } } [D2INV5] //Rific453 names = { "BFG10k Room" = { 90, 186, 188, 206-210, 212-220, 222-226, 236, 248, 265-284, 347, 353, 355, 360 }, "Start Area" = { 0-6, 8-9, 11-12, 14-28, 34-38, 40-51, 56-65, 67, 82-84, 88, 100-115, 122, 124-125, 127, 144, 150, 165, 172, 286, 289-290, 297, 304, 337-343, 364-369, 371 }, "Lava Room" = { 174-250, 253-264, 344-358, 360-361, 363 }, "Rune Room" = { 142-143, 145-149, 151-152, 155-160, 162, 166, 291, 298-299, 372-391, 393, 398-402 }, "Weapon Room" = { 7, 30-33, 52-55, 116-121, 123, 126, 128-141, 153-154, 164, 292-296, 300-301, 392, 394-397 }, "Main Area" = { 10, 13, 29, 39, 66, 68-80, 89, 91-99, 161, 167, 170-171, 173, 251-252, 285, 287-288, 302-303, 305-332, 359, 362, 370, 403-423 }, "Extra Sectors" = {81, 85-87, 163, 168-169, 333-336, 424-425 } } ///////End Of SECTINFO///////