GAMEMODE: Difference between revisions

1,580 bytes added ,  18 August 2022
Added a list of built-in CVars that are supported by GAMEMODE in Zandronum 3.2.
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Tag: Source edit
(Added a list of built-in CVars that are supported by GAMEMODE in Zandronum 3.2.)
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*[[LMSFlags#LMSAllowedWeapons|LMSAllowedWeapons]]
*[[LMSFlags#LMSAllowedWeapons|LMSAllowedWeapons]]
*[[LMSFlags#LMSSpectatorSettings|LMSSpectatorSettings]]
*[[LMSFlags#LMSSpectatorSettings|LMSSpectatorSettings]]
{{Devfeature|3.2|alpha}} The following CVars are also supported:
* [[Console Variables|Buckshot]]
* [[Console Variables|Instagib]]
* [[Server Variables#sv aircontrol|SV_AirControl]]
* [[Server Variables#sv artifactreturntime|SV_ArtifactReturnTime]]
* [[Server Variables#sv coop damagefactor|SV_Coop_DamageFactor]]
* [[Server Variables#sv duelcountdowntime|SV_DuelCountdownTime]]
* [[Server Variables#sv forcerespawntime|SV_ForceRespawnTime]]
* [[Server Variables#sv flagreturntime|SV_FlagReturnTime]]
* [[Server Variables#sv gravity|SV_Gravity]]
* [[Server Variables#sv invasioncountdowntime|SV_InvasionCountdownTime]]
* [[Server Variables#sv lmscountdowntime|SV_LMSCountdownTime]]
* [[Server Variables#sv maprotation|SV_MapRotation]]
* [[Server Variables#sv maxlives|SV_MaxLives]]
* [[Server Variables#sv maxplayers|SV_MaxPlayers]]
* [[Server Variables#sv maxteams|SV_MaxTeams]]
* [[Server Variables#sv possessioncountdowntime|SV_PossessionCountdownTime]]
* [[Server Variables#sv possessionholdtime|SV_PossessionHoldTime]]
* [[Server Variables#sv randomcoopstarts|SV_RandomCoopStarts]]
* [[Server Variables#sv randommaprotation|SV_RandomMapRotation]]
* [[Server Variables#sv respawndelaytime|SV_RespawnDelayTime]]
* [[Server Variables#sv suddendeath|SV_SuddenDeath]]
* [[Server Variables#sv survivalcountdowntime|SV_SurvivalCountdownTime]]
* [[Server Variables#sv usemapsettingspossessionholdtime|SV_UseMapSettingsPossessionHoldTime]]
* [[Server Variables#sv usemapsettingswavelimit|SV_UseMapSettingsWaveLimit]]
* [[Server Variables#sv useteamstartsindm|SV_UseTeamStartsInDM]]


There are two different blocks that are used to initialize these flags, with different attributes:
There are two different blocks that are used to initialize these flags, with different attributes: