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DrinkyBird (talk | contribs) (Add section about libopus) Tag: Source edit |
DrinkyBird (talk | contribs) (clarification) Tag: Source edit |
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Download the latest libopus archive from [https://opus-codec.org/downloads/ the Opus website]. Extract the archive, then open the <tt>win32\VS2015\opus.sln</tt> solution (allow Visual Studio to upgrade the projects if necessary). Build the <tt>Release</tt> configuration for the same platform you will build Zandronum for (Win32 or x64). | Download the latest libopus archive from [https://opus-codec.org/downloads/ the Opus website]. Extract the archive, then open the <tt>win32\VS2015\opus.sln</tt> solution (allow Visual Studio to upgrade the projects if necessary). Build the <tt>Release</tt> configuration for the same platform you will build Zandronum for (Win32 or x64). | ||
After building, you will have a static library built under your libopus directory at <tt>win32\VS2015\Win32\Release\opus.lib</tt> or <tt>win32\VS2015\x64\Release\opus.lib</tt>. Pass | After building, you will have a static library built under your libopus directory at <tt>win32\VS2015\Win32\Release\opus.lib</tt> or <tt>win32\VS2015\x64\Release\opus.lib</tt>. Pass the full path to the relevant library as the <tt>OPUS_LIBRARIES</tt> variable when it comes time to run CMake. Additionally, pass the libopus <tt>include</tt> folder as <tt>OPUS_INCLUDE_DIR</tt>. | ||
== Zandronum Source Code == | == Zandronum Source Code == |