SECTINFO: Difference between revisions
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'''SECTINFO''' is a special lump originating from ZDaemon that allows applying | '''SECTINFO''' is a special lump originating from ZDaemon that allows applying properties to sectors in a map. | ||
In Zandronum, it has two properties: | In Zandronum, it has two properties: | ||
* <tt>name</tt> allows | * <tt>name</tt> allows naming specific areas of a map. | ||
* <tt>points</tt> allows creating [[Game Modes#Domination|Domination]] points. | * <tt>points</tt> allows creating [[Game Modes#Domination|Domination]] points. | ||
ZDaemon also has the <tt>base0</tt> and <tt>base1</tt> properties, for defining the bases of the red and blue teams respecitvely. These properties are not used by Zandronum and will be ignored. | ZDaemon also has the <tt>base0</tt> and <tt>base1</tt> properties, for defining the bases of the red and blue teams respecitvely. These properties are not used by Zandronum and will be ignored. |
Latest revision as of 15:33, 7 August 2024
SECTINFO is a special lump originating from ZDaemon that allows applying properties to sectors in a map. In Zandronum, it has two properties:
- name allows naming specific areas of a map.
- points allows creating Domination points.
ZDaemon also has the base0 and base1 properties, for defining the bases of the red and blue teams respecitvely. These properties are not used by Zandronum and will be ignored.
Format
SECTINFO takes the following format:
[MAP01] base0 = { 1, 2, 3-6 } base1 = { 7, 8, 9 } names = { "Cool Room" = { 10, 11, 12-16 }, "Warm Room" = { 17-19 } } points = { "First Point" = { 20 }, "Second Point" = { 23 } }
Multiple map definitions are allowed in a single SECTINFO lump. Sector number ranges are inclusive (i.e. 3-6
would include sectors 3, 4, 5, and 6.)
Example
The SECTINFO lump used for Skulltag's maps can be viewed at Data:Skulltag SECTINFO.