BOTINFO: Difference between revisions

From Zandronum Wiki
mNo edit summary
Tag: Source edit
m (Added the colorset property.)
Tag: Source edit
Line 20: Line 20:
*'''color'''
*'''color'''
:The skin color of the bot in "RR GG BB" format.
:The skin color of the bot in "RR GG BB" format.
*'''colorset'''
:The name of the colorset the bot will use. By default, this is set to ''custom'', meaning that '''color''' is used instead. If the '''class''' doesn't have the colorset, then it's automatically set to ''custom''.
*'''railcolor'''
*'''railcolor'''
:The color of the bot's Railgun. Possible values are blue, red, green, silver, gold, yellow, purple, black, white, orange and rainbow.
:The color of the bot's Railgun. Possible values are blue, red, green, silver, gold, yellow, purple, black, white, orange and rainbow.
Line 25: Line 27:
:The skin of the bot, either defined in S_SKIN or [[SKININFO]].
:The skin of the bot, either defined in S_SKIN or [[SKININFO]].
*'''class'''
*'''class'''
:The prefered Class of the bot. For Hexen it can be Random, Fighter, Cleric or Mage. Custom player classes are supported too. Remember to type the class' display name rather than its ACTOR name.
: The prefered Class of the bot. For Hexen it can be Random, Fighter, Cleric or Mage. Custom player classes are supported too. Remember to type the class' display name rather than its ACTOR name.
*'''revealed'''
*'''revealed'''
:Determines if the bot is 'hidden' from selection in the 'Select bots' list in Skirmish. Can be true or false.
:Determines if the bot is 'hidden' from selection in the 'Select bots' list in Skirmish. Can be true or false.
Line 33: Line 35:
:How often the bot will say things from chatfile or chatlump. Value can be 1 to 100.
:How often the bot will say things from chatfile or chatlump. Value can be 1 to 100.
*'''chatlump'''
*'''chatlump'''
:An alternative to chatfile, which is instead a lump inside the wad file.
:An alternative to chatfile, which is instead a lump inside the wad file.  
*'''accuracy'''
*'''accuracy'''
:How accurate the bot is with hitscan weapons. Value can be 0 to 4.
:How accurate the bot is with hitscan weapons. Value can be 0 to 4.
Line 40: Line 42:
*'''evade'''
*'''evade'''
:How well the bot can dodge projectiles. Values can be 0 to 4.
:How well the bot can dodge projectiles. Values can be 0 to 4.
*'''anticipation'''
*'''anticipation'''  
:How well the bot can anticipate shots from hitscan weapons. Value can be 0 to 4.
:How well the bot can anticipate shots from hitscan weapons. Value can be 0 to 4.
*'''reactiontime'''
*'''reactiontime'''
:How well the bot can react to what is happening (being shot at etc). Value can be 0 to 4.
: How well the bot can react to what is happening (being shot at etc). Value can be 0 to 4.
*'''perception'''
*'''perception'''
:How well the bot knows where his enemies are. Value can be 0 to 4.
: How well the bot knows where his enemies are. Value can be 0 to 4.


== Examples ==
 
==Examples==
<pre>
<pre>
{
{

Revision as of 02:59, 24 August 2022

BOTINFO is a lump used to define bots in Zandronum. Bots are defined between closing and opening braces, like so:

{
    Properties...
}

Properties

The following properties can be used when defining a bot.

  • name
The name of your bot. Can be used with print color codes.
  • script
The bot script to use with the bot. Bot scripts give bots certain properties, such as making them slower or taunt more often. Allowed values for Zandronum 3.0: CRASHBOT, DFULTBOT, FATBOT, HUMANBOT, SAUSGBOT
  • chatfile
The path and filename to the Bot's chat file usually in \bots\chatfiles\. Long filenames may cause a crash.
  • gender
The gender of your bot. Can be male, female or neither.
  • color
The skin color of the bot in "RR GG BB" format.
  • colorset
The name of the colorset the bot will use. By default, this is set to custom, meaning that color is used instead. If the class doesn't have the colorset, then it's automatically set to custom.
  • railcolor
The color of the bot's Railgun. Possible values are blue, red, green, silver, gold, yellow, purple, black, white, orange and rainbow.
  • skin
The skin of the bot, either defined in S_SKIN or SKININFO.
  • class
The prefered Class of the bot. For Hexen it can be Random, Fighter, Cleric or Mage. Custom player classes are supported too. Remember to type the class' display name rather than its ACTOR name.
  • revealed
Determines if the bot is 'hidden' from selection in the 'Select bots' list in Skirmish. Can be true or false.
  • favoriteweapon
The bot's favorite weapon. The bot will usually try to get their weapon first.
  • chatfrequency
How often the bot will say things from chatfile or chatlump. Value can be 1 to 100.
  • chatlump
An alternative to chatfile, which is instead a lump inside the wad file.
  • accuracy
How accurate the bot is with hitscan weapons. Value can be 0 to 4.
  • intellect
How "smart" the bot is. Smarter bots will be able to predict where to fire projectile weapons and hit dodging players better. Values can be 0 to 4. (The incorrect spelling "intelect" also works)
  • evade
How well the bot can dodge projectiles. Values can be 0 to 4.
  • anticipation
How well the bot can anticipate shots from hitscan weapons. Value can be 0 to 4.
  • reactiontime
How well the bot can react to what is happening (being shot at etc). Value can be 0 to 4.
  • perception
How well the bot knows where his enemies are. Value can be 0 to 4.


Examples

{
    name = "\clSIR VANQUISHABLE"
    script = HUMANBOT
    chatlump = MYBOT1
    gender = male
    color = "BF 77 00"
    railcolor = "red"
    skin = "Doomcrate"
    class = "fighter"
    revealed = true
    accuracy = 3
    intelect = 1
    evade = 4
    anticipation = 1
    reactiontime = 3
    perception = 2
    chatfrequency = 100
    favoriteweapon = "shotgun"
}