SetGameplaySetting
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
This article documents an ACS function which is only available in development builds of Zandronum 3.2 and newer. |
int SetGameplaySetting (str cvar, int value) (development version 3.2-alpha and above only)
Usage
Changes the value of any engine-built CVar or flag that's allowed in the GAMEMODE lump, with the exception of sv_maxlives and sv_maxteams. Note that float CVars (e.g. sv_aircontrol or sv_gravity) require that the value be passed as a fixed-point number.
Return value
Returns 1 if the CVar was successfully changed, 0 on failure.
Examples
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