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(updated zan links to https for consistency) Tag: Source edit |
(nitpicked words n stuff, hopefully helped more than harmed) |
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**[https://github.com/nigels-com/glew/releases GLEW] | **[https://github.com/nigels-com/glew/releases GLEW] | ||
**[https://zandronum.com/essentials/fmod/ FMOD Ex] 4.44.64 | **[https://zandronum.com/essentials/fmod/ FMOD Ex] 4.44.64 | ||
**[https://www.python.org/downloads/ Python3] (It's | **[https://www.python.org/downloads/ Python3] (It's already on the Mac) | ||
**[https://www.openssl.org/source/ Openssl] ''(for Zandronum 1.3 or later)'' | **[https://www.openssl.org/source/ Openssl] ''(for Zandronum 1.3 or later)'' | ||
**SQLite ''(for Zandronum 1.3 or later)'' | **SQLite ''(for Zandronum 1.3 or later)'' | ||
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=== Command line Tools === | === Command line Tools === | ||
Open Terminal.app and paste this | Open Terminal.app and paste this command: | ||
xcode-select --install | xcode-select --install | ||
This'll pop up: | |||
[[File:Xcode Command Line Tools popup.png|border|frameless]] | [[File:Xcode Command Line Tools popup.png|border|frameless]] | ||
Install it ( | Install it. (Caution: it's big so make sure you got enough space) | ||
=== App Store (if you have an newer system) === | === App Store (if you have an newer system) === | ||
[https://apps.apple.com/au/app/xcode/id497799835?mt=12 Xcode] (Click the link | [https://apps.apple.com/au/app/xcode/id497799835?mt=12 Xcode] (Click the link, it'll go straight to the App Store) | ||
=== Apple developer (if you have an older system) === | === Apple developer (if you have an older system) === | ||
https://developer.apple.com/download/all/ (Sign | https://developer.apple.com/download/all/ (Sign in is required. It includes Command line Tools as well) | ||
== Installing from HomeBrew or Macports == | == Installing from HomeBrew or Macports == | ||
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== Create zandronum_build directory == | == Create zandronum_build directory == | ||
Open Terminal.app and paste this command: | |||
mkdir -pv ~/zandronum_build | mkdir -pv ~/zandronum_build | ||
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==== If you already have this installed using HomeBrew or Macports. Please skip this section. ==== | ==== If you already have this installed using HomeBrew or Macports. Please skip this section. ==== | ||
Create a | Create a directory like this: | ||
cd ~/zandronum_build && mkdir -pv sdl_pack | cd ~/zandronum_build && mkdir -pv sdl_pack | ||
Download [https://github.com/libsdl-org/SDL/releases/latest SDL2] and [https://github.com/libsdl-org/sdl12-compat/releases SDL 1.2 Compatibility] | Download [https://github.com/libsdl-org/SDL/releases/latest SDL2] and [https://github.com/libsdl-org/sdl12-compat/releases SDL 1.2 Compatibility] and extract them into it. | ||
Or | Or | ||
Clone it: | Clone it: | ||
git clone https://github.com/libsdl-org/sdl12-compat.git && git clone | git clone https://github.com/libsdl-org/sdl12-compat.git && git clone https://github.com/libsdl-org/SDL.git | ||
Click on the CMake app that you added into | Click on the CMake app that you added into Applications, it'll give you a warning that you downloaded a third party app on Mac, just hit OK. | ||
Click Browse Source, | Click Browse Source, choose where you put SDL12-Compat, then click Open. | ||
It's better if you build it inside the source, so do the same in Browse Build. Add a new folder into SDL12-Compat called Build. | |||
When you click Configure it | When you click Configure it'll popup a window, choose "Unix Makefiles" (It's faster than using Xcode type) and click Done. | ||
Configure CMake like the image below: | |||
[[File:SDL_macOS_2.png|border|frameless]] | [[File:SDL_macOS_2.png|border|frameless]] | ||
Make sure you disable SDL12TESTS as we don't need it and make the default architecture x86_64 because we are not using ARM64 until further releases. | |||
Then check Advanced to display the SDL2 Section. | |||
Configure only SDL_INCLUDE_DIR. | |||
[[File:Sdl_advanced.png|border|frameless]] | [[File:Sdl_advanced.png|border|frameless]] | ||
Generate, | Click Generate and then compile, it'll give you 2 files. | ||
cd ~/zandronum_build/sdl_pack/sdl12-compat/build/ && make | cd ~/zandronum_build/sdl_pack/sdl12-compat/build/ && make | ||
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Browse where you put zandronum_build in: | Browse where you put zandronum_build in: | ||
It should be like this: | |||
[[File:TortoiseHGclone.png|border|frameless]] | |||
Click Clone. | |||
==== Stable ==== | ==== Stable ==== | ||
if you are looking for Stable version go to Repository -> Update | if you are looking for the Stable version go to Repository -> Update | ||
It should pop up like this: | |||
[[File:Zan_3.1.png|frameless]] | |||
Select ZA_3.1 from the dropdown then click Update. | |||
You might need to add this patch for bundling an app: ( | You might need to add this patch for bundling an app: (If it does give you the text file, download it by Right clicking and selecting Save as.) | ||
https://osdn.net/downloads/users/39/39032/Appbundle.patch/ | https://osdn.net/downloads/users/39/39032/Appbundle.patch/ | ||
To add the patch: | To add the patch: | ||
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Go to Repository -> Import Patches | Go to Repository -> Import Patches | ||
Browse to | Browse to the Appbundle.patch then click Open and then Import. (It won't include the icon for Mac OS for some reason.) | ||
https://osdn.net/downloads/users/39/39033/zandronum.icns/ | https://osdn.net/downloads/users/39/39033/zandronum.icns/ | ||
Put this icon where you put the source into: | Put this icon where you put the source into: | ||
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== Compiling Zandronum == | == Compiling Zandronum == | ||
Open the CMake app again | Open the CMake app again. | ||
This is a lot because you must compile most of the dependencies before you can do this next part, so read the readme on each source codes. Homebrew and MacPorts are fine. | |||
So firstly Browse Source and Build like you did with SDL12-Compat.<blockquote>Click Browse Source, choose where you put SDL12-Compat, then click Open. | |||
It's better if you build it inside the source, so do the same in Browse Build. Add a new folder into SDL12-Compat called Build. | |||
When you click Configure it'll popup a window, choose "Unix Makefiles" (It's faster than using Xcode type) and click Done. </blockquote>If it shows an error that means they couldn't find the rest. So you need to go through each dependency to find the directories and files then hit Generate. | |||
This is how it should look: | |||
[[File:Mac OS compiling .png|border|frameless]] | |||
If you only see SDL_INCLUDE_DIR, click Add Entry and type in SDL_LIBRARY then browse for the Dylib. | |||
Once you done everything, compile | Once you've done everything, compile. | ||
cd ~/zandronum_build/zandronum-stable/build/ && make -j(nproc) | cd ~/zandronum_build/zandronum-stable/build/ && make -j(nproc) |