Server variables: Difference between revisions
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|false | |false | ||
|If set, team starts will be used as possible deatmatch starts in deathmatch gamemodes with teams. (TDM, TLMS) | |If set, team starts will be used as possible deatmatch starts in deathmatch gamemodes with teams. (TDM, TLMS) | ||
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|{{LE|sv_useticbuffer}} | |||
|true | |||
|Instead of processing all commands of a client immediately, they are stored in a "ticbuffer". During each server tic, the server processes up to two sets of commands in this buffer for each client. This limits players to only executing 2 tics worth of shooting and movement commands per each server tic. This limits how jittery laggy players will be. Because each client's own displayed position is predicted, under any reasonable internet conditions the way a client perceives his own movement will be the same whether this variable is on or off. For all stable releases this variable is forced on. For experimental builds it is changeable. | |||
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|{{LE|sv_website}} | |{{LE|sv_website}} |