Data:Skulltag SECTINFO

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Revision as of 16:34, 22 August 2022 by DrinkyBird (talk | contribs) (Created page with "<syntaxhighlight lang="toml" line="1"> /////////////////////////// //SECTINFO - SKULLTAG.WAD// /////////////////////////// //Authors - Rific453, Mastan, Dreadopp, Maelstrom, Keo ///////////D2DM*/////////// [d2dm1] //Mastan names = { "BFG Room" = {68-71}, "BFG Tunnel" = {27,31,72-84}, "Plasma Pillar" = {89,90,169,170,280,281}, "Inside" = {13,16-18,21,22,26,32-37,91,92,101-108,125,167,264,265,267-269,271,272}, "Inside (near grenade launcher)" ={15,23-25,93-96,196,266},...")
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///////////////////////////
//SECTINFO - SKULLTAG.WAD//
///////////////////////////

//Authors - Rific453, Mastan, Dreadopp, Maelstrom, Keo

///////////D2DM*///////////

[d2dm1]
//Mastan
names = {
"BFG Room" = {68-71},
"BFG Tunnel" = {27,31,72-84},
"Plasma Pillar" = {89,90,169,170,280,281},
"Inside" = {13,16-18,21,22,26,32-37,91,92,101-108,125,167,264,265,267-269,271,272},
"Inside (near grenade launcher)" ={15,23-25,93-96,196,266},
"Outside (near minigun)" = {111-115,156,262},
"Outside" = {1,3-7,11,14,19,22,30,56,57,66,67,85-87,116-121,123,124,126,127,152-155,159-163,166,193-195,197,198,261,263,270},
"Outside (Ledge)" = {0,116},
"Rocket Launcher" = {148,149,164,165,150,151},
"Lava Room" = {8-10,12,20,29,36,39,40-55,58-65,109,110,128-131,136-140,145,146,171-175,181-192,199-204,206-210,214-232,234,238,239,242,244-251,253-260,273-279},
"Skybox (WTF)" = {157,158}
}

[d2dm2]
//Dreadopp
names = {
"Camera Hallway" = {1-9,174-184,206,207,209,239-241,272},
"Main Hallway" = {0,10-13,58,59,120,125-131,172,173,185-205,208,210-215,226,228,242,244,245},
"Doomsphere Room" = {14-17,37-41,64,66-111,161-166},
"Rocket Launcher Platform" = {18,65},
"Grenade Launcher Platform" = {28},
"BFG 10K Balcony" = {23,135-138,143-151,216-223},
"Main Outdoor Area" = {19,21,22,24-27,29-34,36,42,49-52,56,57,60-63,114-119,132-134,139-142,152-160,167-170,224,225,227,229-238,248-254},
"Outdoor River" = {43,47,48,171,255-271},
"Outermost Ring Of The Map" = {44,53-55},
"Skybox Room" = {45,46,112,113}
}

[d2dm3]
//Mastan
names = {
"BFG Room" = {39,46,47,74,77,81,83-86,88,90-92,94,95,97,208-210},
"Grenade Launcher" = {43,68,96,100-103,110,132},
"Northwest Tunnel" = {48,49,51-57,60,61,106-109,112-130,205},
"NE Corner" = {50,70,93,141,144,151,152,183-204,206,207},
"Control Room" = {0-8,11-23,25-37,41,42,44,71,72,78-80,211-214,220},
"SW Corner" = {10,73,104,105,131,155-182,215-219},
"Center" = {58,59,62-66,82,98,99,145-148,153,154},
"Center (near blue armor)" = {133-140},
"Skybox (WTF)" = {9,45}
}

[d2dm4]
//Mastan
names = {
"Minigun Stairwell" = {1,4-13,24-35,38,42-48,79-82,203,204},
"Bottom" = {0,14-16,36,37,39-41,49-64,66-78,100,101,184-186,192,199,200,205-207},
"Rockets Stairwell" = {17,18,88,89,91-99,102-122,194},
"Side Room" = {19-23,83,85-87,90,124,125,129,130,134,136-142,179-183,187-189,193,195-198,208-211},
"Top" = {2,3,135,143-161,163-167,212}
}

[d2dm5]
//Mastan
names = {
"Control Room" = {40-47,61,122-137},
"Rockets" = {29-34,37-39,138-143},
"NW Stairs" = {18-28,35,36,68},
"West Room" = {3,7-17,68-70,161,162},
"SW Stairs" = {72-85,105-107,147-151,157-160},
"S Stairs" = {86-104,108-112,152-156,163},
"Pit" = {113-115,118},
"Grenade Launcher" = {116,117,120,164-170},
"East Room" = {55-60,62,66,171-176},
"Middle" = {0-6,49-51,119}
}

[d2dm6]
//Mastan
names = {
"NW Room" = {56,57,59,61,64,65,68-85,193-196,219-226,283-291,295,297,298,300},
"NE Room" = {0-3,5-10,12-41,43,46,48-55,63,66,108,131-138,166-190,197-218,235-280,282,292-294,296},
"SW Room" = {86-107,109-114,116,129,130,139,157-160,162-164},
"SE Room" = {115,120,152-156,161,165,191,192},
"Bottom" = {117-119,121-128,140,142-151,227-234,299}
}

[d2dm7]
//Mastan
names = {
"Top" = {16-18,23-26,146-155,169-171,179,180,254-256,270-275,286,296,312,368,371,372,396,397,400},
"Rockets" = {0,3,4,88-96,100-102,107-131,133,134,136,363-366,375,376},
"Stairwell" = {1,2,20-22,279-283,285,287-291,297,299,300,315,316,369,385,386,389,390},
"Pit" = {19,47-49,103-106,138-145,161-168,247-250,387,388},
"Chaingun" = {6,7},
"Green Armor" = {9-13,27,175,176,188-190,192-196,202-204,208,211,226-241,243,245,246,257-263,269,301-311,401-408,411},
"Center" = {8,34,43,44,50-55,132,137,191,197,201,206,209,210,244,264-268,276-278,333-341,370,410},
"BFG" = {28,29,35},
"Blood Balcony" = {5,30-33,36-42,45,46,56-72,74-87,97-99,319-329,343-345,347-349,353-360,392-394},
"Hissy" = {14,15,174,181-184,187,242,251-253,313,314,391,395,398,399}
}

[d2dm8]
//Rific453 and Qent
names = {
"Rocket Hallway" = { 7, 15-25, 143, 155-156, 170-172, 174, 179, 181-182, 186, 188, 294-295, 
297-308, 311-317, 319-323, 362-364, 386, 410, 444, 446-447, 526-557, 616-619, 621-625, 652-674 
},
"North Stairwell" = { 8, 45-52, 54, 58-69, 365-376, 378, 380-384, 387-396, 398-401, 403-406, 
574 },
"North Platforms" = { 0-1, 26, 38, 57, 70, 73, 85-86, 95, 106, 136-142, 144-145, 150, 152-154, 
157-161, 163-165, 167-169, 173, 176-178, 180, 183-185, 187, 189-191, 225-234, 236, 240-253, 
290-293, 324-331, 340-343, 360-361, 385, 402, 407-409, 415, 422-431, 445, 575-577, 587-595, 
620, 626, 642-643 },
"North Grass Area" = { 55, 72, 104, 133, 135, 296, 309, 336-339, 416-417 },
"South West Misc Area" = { 71, 81-84, 87-94, 96-102, 117, 125, 134, 146-149, 151, 198-199, 201, 
203-204, 212-213, 223-224, 258-259, 261-276, 310, 318, 357-359, 411-412, 578-585, 597-598, 627
-641, 644-647 },
"Southern Effect Areas" = { 113-115, 202, 596, 599-615 },
"South Platform" = { 56, 75-80, 103, 118-121, 126, 128-130, 192-197, 200, 206-211, 214-218, 
235, 237-239, 344-356, 414, 432-439, 558-573 },
"Minigun Grass Area" = { 44, 55, 105, 127, 132, 162, 175, 205, 220-222, 332-335, 418-421 },
"Minigun Stairwell" = { 2-6, 9-14, 27-37, 39-43, 53, 161, 166, 219, 377, 379, 397, 413, 440-
443, 651 },
"North West Effects Area" = { 107-112, 254-256 },
"Skybox" = { 448, 648-650 },
"South East Effects Area" = { 74, 116, 122, 131, 257, 260, 277-289, 682-684 },
"Vivat Acedia" = { 123-124, 675-681, 685-688, 690-692 },
"A Secret You Have Found" = { 689 },
"Mastan" = { 449-458 },
"Dreadopp" = { 459-469 },
"Keo" = { 470-479 },
"Maelstrom" = { 480-492, 494 },
"Qent" = { 495-502 },
"Rific453" = { 503-515 },
"Worked Hard On Sectinfo!" = { 493, 516-525 }
}


[d2dm9]
//Mastan
names = {
"Spread Rune" = {105,106,422-445},
"Green Armor" = {100,101,167,166,165,164,171,170,168,169,172,173,163,162,142,187,186,185,184,182,183,131,177,176,174,175,181,180,178,179},
"North Room" = {99,102,98,103,97,104,96,78,270,247,250,252,255,248,254,257,249,251,250,253,272,256,271,260,259,269,268,264,261,121,262,258,267,266,265,263,80,79,88,87,86},
"South Room" = {110,119,118,117,115,116,114,152,123,107,224,225,226,223,222,221,150,151,244,245,243,240,241,239,219,220,242,246,234,233,236,238,237,235,227,231,229,232,230,228,120,113,112,111,109,108},
"Bounce Pad" = {82,81,83},
"BFG Access" = {77,93,92,90,91,85,94,95},
"Center" = {0,23,39,40,22,141,144,143,188,190,189,389,137,407,390,408,410,409,412,413,414,416,415,411,149,146,148,417,420,147,421,419,418,400,401,402,403,405,404,145,406},
"BFG" = {19,133,132,399,398,20,397,396,395,394,393,392,391,21},
"North Hole" = {373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,89,367,371,369,370,372,366,368,337,341,339,340,342,338,343,345,344},
"South Hole" = {354,355,356,357,358,359,360,347,348,349,350,351,352,353,84,330,361,363,362,346,365,364,329,327,331,332,333,334,336,335,328},
"Blue Armor" = {304,303,293,289,319,320,322,321,323,324,325,326,315,316,318,317,311,312,314,313,291,292,300,301,302,296,395,297,298,290,307,308,310,309,288,274,284,285,287,286},
"Rockets" = {29,28,30,161,160,153,155,159,156,157,158,154,27},
"Rocket Hall" = {26,124,125,126,25,130,127,128,129,76,73,74,75,72,71,69,70},
"Minigun Stairs" = {2,66,67,64,65,3,4,5,6,8,9,10},
"Minigun" = {42,43,12,51,50,49,48,55,54,52,53,59,58,56,57,63,62,60,61,68,41},
"South Balcony Access" = {31,7,24,18,14,15,17,34,38,16,36,35,33,11,37},
"Balcony" = {1,32,138,203,202,200,201,207,206,204,205,140,211,210,208,209,136,195,194,193,192,134,135,215,214,212,213,122,218,216,217,139,275,199,198,196,197},
"North Balcony Access" = {305,306,273,283,280,281,282,278,276,277,279}
}

[D2dm10]
//Mastan
names = {
"Outside" = {74,35,33,231,4,235,590,164,697,584,517,26,27,29,44,671,460,511,655,157,688,584,335,179,658,690,389,244,401,673,135,703,375,263,120,119,281,103,109,121,408,470,111,358,379,226,373,228,234,52,232,377,561,123,122,307,128,529,543,54},
"Outside (south side)" = {88,466,90,467,72,417,78,346,679,63,237,241,239,8,12,10,42,384,654,528,593,622},
"Outside (west side)" = {508,569,137,698,462,37,313,710,141,105,341,258,339,599,305,333,271,329,356,173,552,327,452,695,127,338,340,475,336,334},
"Outside (east side)" = {9,11,13,7,491,154,92,58,5,95,114,56,410,101,548,399,227,229,586,699,225,223,351,97,282,332,520,102,330,265},
"East Entrance" = {474,194,62,550,693,132,404,667,665,124,540,393,184,498,682,497,355,395,397,647,512,685,116,273,676,675,592,147,96,94,674,45,549,34,1,660,465,30,242,591,113,112,246,661,705,236,492,186,672,55,447,681,248,594,367,106,670,347,342,686,107,349,142,463,482,650,309,499,361,469,39,415,412,28,448,192,325,203,64,480},
"East Minigun" = {437,438,180,169,73,301,363,40,41,490,81,600,629,573,65,181,183,490,83,293,360,649,628,426,545,495},
"West Entrance" = {488,390,646,138,708,394,279,214,669,402,240,701,694,385,383,391,547,381,238,387,648,148,597,190,414,182,668,316,67,464,255,283,59,568,659,50,61,556,249,260,14,245,16,247,18,288,683,139,100,365,605,230,195,477,483,171,197,280,344,566,201,222,345,191,193,595,666,352,420,331,418,177,264,270,224,175,485,152,68,199,663,532,456,43},
"West Minigun" = {167,639,311,588,205,638,439,110,575,208,213,215,583,206,431,436,435,579,443,444,209,165,211,163,574,207},
"South Entrance" = {702,603,318,60,611,604,150,289,524,458,276,625,450,364,272,596,627,117,526,151,530,651,204,451,631,610,156,626,350,416,396,66,149,664,453,454,630,538,125,704,129,0,348,136,612,274,51,413,262,126,291,429,217,607,219,430,77,432,433,297,75,85,516,323,656,614,324,518,91,89,87,421,422,295,79,421,422},
"BFG Chamber" = {689,571,267,210,212,388,306,321,322,57,484,554,635,541,143,266,218,696,700},
"Center" = {251,506,425,514,53,636,618,254,196,299,315,304,572,320,287,478,253,407,48,49,621,376,378,445,131,115,502,551,319,46,2,3,507,500,692,503,577,70,146,38,403,578,221,510,259,31,501,623,296,546,641,691,602,220,542,134,486,553,409,99,567,261,544,570,643,118,382,292,601,366,368,615,370,372,312,617,357,302,613,424,644,678,677,423,427,428,189,455,562,457,459,461,680,298,400,277,582,284,637,645,481,657,619,374,662,268,153,47,536},
"Spread Rune" = {522,411,392,419,598,354,441,440,303,712,494,587,36,504,442,565,576,187}
}


[d2dmsec]
//Dreadopp
names = {
"Exit Room" = {226-242},
"Central Outdoor Area" = {32, 187-190, 225},
"Southern Hallway" = {177-186, 191-224, 243, 245},
"Eastern Hallway" = {134-176},
"North-west Hallway" = {50-52, 80-114},
"Northern Outdoor Area" = {115-122},
"Grenade Launcher Platform" = {123-133},
"Skybox Room" = {246, 247},
"Water Room" = {244},
"Central Hallway" = {0-31, 33-44},
"Western Hallway" = {45-49, 53, 55-78}
}


//////////D2DUEL*//////////

[d2duel1]
//Maelstrom
names = {
"Outside" = {0-2,5,7,9-13,22,28,40,43-62,65,67-69,70-73},
"Corridor" = {20,74-89},
"Resistance Room" = {25-27,85-88},
"Railgun Room" = {21,24,89-127},
"Inside (Main Room)" = {4,15-19,27-37}
}

[d2duel2]
//Maelstrom
names = {
"Corridor (Rocket Launcher)" = {0-20, 22, 28, 29, 36, 43-46, 48, 49, 62-65, 197, 198},
"Corridor (Grenade Launcher)" = {21, 58, 74, 86-139, 141-144, 146-166},
"Center" = {26, 27, 31, 32, 34, 41, 51-57, 59-61, 66-69, 76, 81, 83, 167-191},
"Side Corridor (NE)" = {38, 40, 50, 192-196, 200-220, 228, 229},
"Side Corridor (SW)" = {23-25, 30, 35, 37, 42, 70-73, 75, 77-80, 82, 221-227}
}

[d2duel3]
//Maelstrom
names = {
"Reflection Platform" = {8, 219},
"Reflection Passage" = {0, 49-55, 105-108},
"Outside (Reflection Side)" = {1, 4-7, 10, 30, 72-74, 76-87, 90, 95, 104, 121-125, 127-129, 137, 141, 144, 185-187, 292-294},
"Passage (Strength Switch)" = {56, 224-228},
"Platform (Chaingun)" = {2, 157-162, 222, 223, 230},
"Platform (Grenade Launcher)" = {3, 163-168, 229},
"Archway Passage" = {9, 91-94, 181, 182, 280, 296},
"Railgun Platform" = {15, 56-62, 70, 270-274},
"Armour Platform" = {14, 63-69, 71, 275-279},
"Bridge (Under/Over)" = {16-47, 97-99, 101-103, 153, 154},
"Outside (Railgun Side)" = {11, 48, 88, 89, 96, 100, 134-136, 139, 188-193, 281-287, 324-326},
"Armor Corridor" = {12, 13, 110-116, 118, 119, 169-180, 194-218, 231-269, 310-319},
}

[d2duel4]
//Rific453 
names = {
"Outside The Map" = { 36-37, 58, 96-97 },
"Fake Sectors" = { 108-110 },
"Upper Center Platform" = { 0, 5, 10-24, 59-60, 76, 90, 104 },
"Upper Side Platform" = { 62, 64, 67-68, 70-71, 74, 101-102 },
"Side Platform" = { 1, 25-34, 39-46, 84, 105-106 },
"Rocket Platform" = { 6, 9, 75, 77-78, 80-83, 98-100, 103, 107 },
"Lower Platform" = { 47-57 },
"Back Water Area" = { 56, 61, 85-89, 91-95, 114, 126-131 },
"Acid Water Area" = { 4, 38, 69, 79, 111-112, 115-125, 132-133 },
"Front Water Area" = { 2-3, 7-8, 35, 63, 65-66, 72-73, 113 }
}

[d2duel5]
//Keo 
names = {
"Outside" = {1-5,24,31-32,47-50,52-54,58},
"WTFH4X!" = {34,43,44,55,59,61},
"Nice Jump" = {40,70},
"Teleporter Room" = {14-16,18},
"RIP Toke ;(" = {71-106}, 
"Teleporter" = {17},
"Outside (chaingun)" = {23,26},
"Water room" = {0,11-13,22,25,36-37,56-57,62},
"Water room (shotgun)" = {27-30},
"inside (north)" = {19-21,35,38-39,41-42,45-46},
"inside (east)" = {6,7-9,60,63-68},
"inside (east - SSG)" = {10,55},
"inside (east corner)" = {33,51,69}
}

[d2duel6]
//Mastan
names = {
"Outside" = {112,113,114,115,110,118,116,117,13,111,88,89,86,109,104,108,107,106,105,94,75,99,98,100,102,101,103,93,87,90,91,92,85,16,84},
"Entrance" = {11,59,58,55,54,53,15,57,52,56,51},
"Hall (near entrance)" = {50,0,82,81,80,79,69,68,65,67,70,66,61,62,63,64,71,60},
"Hall (near Armor)" = {4,76,77,78,9,74,72},
"Blue Armor" = {12,10},
"Hall" = {48,3,21,20,19,18,47,29,33,32,30,31,34,38,35,37,36,39,5,46,45,28,27,25,26},
"Rocket Launcher" = {95,44,8,97,43,42,41,40},
"BFG" = {7,6,17,2,49}
}

[d2duel7]
//Rific453
names = {
"Outside Teleporter Area" = { 0-2, 4, 13-35, 37-46, 56-67, 72-78, 91-93, 108-111, 115-117 },
"Outside" = { 7, 9-10, 69, 71, 80-90, 95, 100, 102-107 },
"Outside Elevator" = { 5-6, 8, 68, 70 },
"Inside Center" = { 118, 122-123, 125, 127-130 },
"Inside Inner Ring" = { 119, 123-124, 132-133, 135-136, 137-138, 141, 152, 154, 158-159, 166-167, 174 },
"Inside Outer Ring" = { 12, 48, 50-51, 53-54, 79, 112, 114, 120-121, 126, 139-140, 143-144, 178-203 },
"Inside Sides" = { 98, 113, 163, 165, 170 },
"Inside Teleporter Side" = { 3, 36, 131, 134, 142, 145-146, 153, 156-157, 160-162, 164, 168-169, 171-172, 175, 177 },
"Inside Armor Side" = { 11, 47, 49, 52, 55, 94, 96-97, 99, 101, 147-151, 155, 173, 176 }
}

[d2duel8]
//Rific453
names = {
"Grenade Launcher Hallway" = { 0, 34-35 },
"Center" = { 1, 19, 31-33, 36-37, 40-42 },
"Center Behind Doorwa)" = { 22-23, 54 },
"Center Doorway" = { 16-18, 20-21, 53 },
"Center Plasma Platform" = { 2-15, 38-39 },
"Teleporter Hallway" = { 24-30, 43-52, 55-56 }
}

[d2duel9]
//Rific453
names = {
"Outside The Map North" = { 22, 32, 37, 87-88, 98, 102-104 },
"Outside The Map South" = { 36, 46, 78-79, 89-92, 101, 105-110, 116-119, 125-126, 136-137 },
"Lower Teleporter" = { 17, 34-35, 86, 130-131 },
"Center Middle Platform" = { 2, 4-10, 61, 93-97, 127-129, 133 },
"Center Lower Platform" = { 1, 11-16, 39-45, 52 },
"Center Bottom" = { 0, 18-21, 38, 49-51, 81-85 },
"Upper Platform" = { 3, 24, 31, 33, 53-60, 62-63, 68, 99-100, 123-124 },
"Side Teleporter Area" = { 23, 25-30, 47-48, 64-67, 69-77, 80, 112-115, 120-122, 132 },
"Fake Sectors" = { 111, 134-135 }
}

[d2duel10]
//Rific453
names = {
"Lower Rocket Hallway" = { 42-45, 47-48, 67 },
"West Stairway" = { 7, 15-17, 18-26 },
"Upper Platform" = { 1, 3, 5-6, 18, 29-30, 36, 55 },
"Upper Rocket Hallway" = { 35, 37-41 },
"Bridge Hallway" = { 2, 11-14, 53-54 },
"Lower Area" = { 0, 4, 8-10, 27-28, 31-34, 46, 49-52, 56-66 }
}

[d2duelse]
//Rific453
names = {
"Skybox" = {35,113},
"Pillar Room" = {27,31-32,34,87,97,114,117-138},
"Small Rooms" = {36-47},
"JumpPad Hallway" = {4,23,50,53-54,58-68,80-86},
"Pillar Hallway" = {13-14,24-30,94},
"Raised Room" = {48-49,88-89,100-101,104},
"SmallRoom Junction" = {33,91,96,99,102,105-112,116,139-142},
"North Junction" = {0-3,5-12,15-22,57,69-79}
}


///////////D2LMS*//////////

[d2lms1]
//Rific453
names = {
"Skybox" = {35,113},
"Pillar Room" = {27,31-32,34,87,97,114,117-138},
"Small Rooms" = {36-47},
"JumpPad Hallway" = {4,23,50,53-54,58-68,80-86},
"Pillar Hallway" = {13-14,24-30,94},
"Raised Room" = {48-49,88-89,100-101,104},
"SmallRoom Junction" = {33,91,96,99,102,105-112,116,139-142},
"North Junction" = {0-3,5-12,15-22,57,69-79}
}

[d2lms2]
//Rific453
names = {
"Outside" = {18-20,30-31,190-192,247-249,297-361,422-423},
"Vents" = {21-24,33,155,156,362-421},
"Teleport Junction" = {28,29,32,158,168,171,172,189},
"Upper Room" = {5,7-8,35,75,76,78-131,134},
"North Junction" = {14-17,25-27,37,157,159-162,233,235-246,250-296},
"JumpPad Room" = {9-13,36,133,141,164,193-232,234},
"West Hallway" = {0-4,6,34,38-45,49-74,136,140,142-154,167},
"Skybox/Effects" = {46-48,77,135}
}

[d2lms3]
//Rific453
names = {
"Acid Pit" = {189-204,207-231,311-314},
"Rocket Trap" = {21,29-34,44,46-47,52-55,63-114,254-261},
"Rocket Hallway" = {1,13,237-244, 248-253},
"Grenade Hallway" = {25-26,115-123},
"Main Hallway" = {0,2-12,14-20,22,27-28,35-42,45,48-51,56-60,125-188},
"Main Room (by door)" = {232-234,282-291},
"Main Room (by dark switch)" = {23-24,124,262-263,292-297},
"Main Room" = {22,205-206,235,264-281,298-310},
"Teleporter Room" = {236,245-247},
"Extra Sectors" = {43,61-62}
}

[d2lms4]
//Rific453
names = {
"Acid Room" = { 57-63, 65-66, 77-80, 316-351 },
"Outside Acid Room" = { 43-46, 48, 54-56, 64, 135-137, 163-170, 190, 192, 195-205, 210, 212-213, 252-315 },
"Box Room East" = { 52, 191, 193-194, 206-209, 211, 226-251 },
"Box Room South" = { 0, 138-162 },
"Blue Circle Hallways" = { 16-24, 93-94, 103-104 },
"Small Hallway North" = { 5-15, 32-33, 81-87, 89-92, 95-102, 125-128, 214-225 },
"Marble Crossroads" = { 1-4, 34-42, 47, 49-51, 53, 74-76, 88, 107-124, 129-134, 171-189 },
"North Teleporter" = { 25-26, 29-31, 71, 105-106 },
"South Teleporter" = { 27-28, 67-70, 72-73 }
}

[d2lms5]
//Rific453
names = {
"Cramped Tele Hallway (W)" = { 0-13, 16-38, 41-43, 197-200 },
"Main Acid Room" = { 14-15, 44-57, 59-69, 81, 83, 128 },
"Acid Hallway" = { 84-89, 98-99, 103, 109-110 },
"Overgrown Branches Room (SW)" = { 82, 90-94, 96-97, 105-108, 111, 160, 189-194, 285-286, 288 },
"Gore Room (East)" = { 79-80, 145-146, 148-154, 210-213, 226-255 },
"Stairwell Room (SE)" = { 74, 95, 100-102, 104, 112-144, 155, 168, 174, 214, 280-284 },
"North Hallways" = { 39-40, 58, 75, 147, 153-154, 156-159, 161-166, 169-173, 175-188, 201-209, 215-225, 256-279, 287, 289-304 },
"East Small Hallway" = { 70-73, 76-78, 167 },
"Outside The Map" = { 195-196 }
}

[d2lms6]
//Rific453
names = {
"Bloodfountain Sector (N)" = { 25, 136, 333-381, 383-390, 392-469, 473, 478-479, 501-503, 506, 510-516, 550-568, 573-581 },
"Brown Brick Sector (NW)" = { 24, 26-30, 382, 470-472, 474-477, 480-500, 517-549 },
"Inner Hallways (Center)" = { 0-23, 31-125, 127, 134-135, 137, 167, 205, 210, 223-224, 226-233 },
"Blue Carpet Sector (E)" = { 131, 133, 139-141, 200-204, 206-209, 211-222, 234-244, 327-332, 504-505, 507-509, 582-606 },
"Open Sector South Tele" = { 126, 128-130, 132, 138, 142-166, 168-199, 225, 245-326, 569-572, 607-613 },
"Extra Sector" = { 391 }
}

[d2lms7]
//Rific453
names = {
"Outside Center" = { 0-4, 8-9, 13, 23-28, 70, 131-156, 158, 160-161, 165-168, 170-183, 220-225 },
"Teleporter Room" = { 14-22, 73, 196-219 },
"Small Outside Room" = { 5-7, 71-72, 157, 159 },
"Back Hallway" = { 10-12, 29-66, 68-69, 74-129, 162-164, 169, 184-195 },
"Extra Sectors" = { 67, 130 }
}

[d2lms8]
//Rific453
names = {
"Tri-Teleporter Hallway" = { 270-274, 283-288 },
"Random Teleporter Sector" = { 38 },
"Sloped Hallway" = { 5, 10, 16, 50-53, 62, 151-152, 166-172, 176-177, 185, 188-193, 220, 275-278 },
"Bouncepad Room" = { 33-37, 173-175, 178-214, 289 },
"Open Teleporter Room" = { 9, 65, 149-150, 228-266 },
"West Long Teleporter Hall" = { 14, 22, 29, 46, 54-61, 110-111, 118-119, 144-148, 153-165 },
"East Teleporter Recievers" = { 1, 7, 23-24, 27-28, 31-32, 44, 167, 215-227, 267-269, 279-282 },
"Outside Center" = { 0, 2-4, 6, 8, 11-13, 15, 17-21, 25-26, 30, 39-43, 45, 47-49, 63-64, 66-109, 112-117, 120-143 }
}

[d2lms9]
//Rific453
names = {
"Sewers Long" = { 69-89, 196-197, 199-247, 249, 352-353, 356-365, 368-372, 388-422, 500-503 },
"Sewers Middle" = { 262, 265-268, 272-351, 354-355, 366-367, 373-387, 430, 446-447, 483-495, 516 },
"Sewers Short" = { 423-425, 427-429, 431-445, 448-480, 496-499 },
"Middle Sewers Entrance" = { 3, 9, 11, 14, 250-261, 263-264, 269-271, 511-515 },
"Inside Near Boxes" = { 2, 12, 15-27, 33-68, 109-113, 140-146, 248, 481-482 },
"Inside Hallways" = { 0-1, 4-8, 10, 13, 28-32, 90-108, 114-139, 147-163, 195, 504-510 },
"Outside" = { 164-194, 198, 426 }
}

[d2lms10]
//Mastan
names = {
"Courtyard" = {28-32,35-38,41,42,48,51,340,341,467-470,697},
"Marble Hall" = {0-4,6-14,17-23,109,110,128-189,194-208,210,220,271-278,285-301,471-474},
"Red Hall" = {24-26,190-193,216-219,222,269,270},
"Red Room" = {27,43-47,79-87,224-236,241,242,335},
"Plasma Gun" = {88-100,302-333},
"Chapel" = {49,50,52-67,368-377,379-398,406-466},
"Secret Passage" = {68-75,509,511-520,524-527},
"Brick Room" = {76-78,105,106,521-523,528,532-543,552,553},
"Lava Field" = {101-104,107,108,111,113,117-127,554-567,575-577,591-593,599-601,611,615,617-636,678},
"Lava Cave" = {112,114,115,578-590,594-598,666-670,682,685-687,689-696,698-702}
}


///////////D2CTF*//////////

[d2ctf1]
//Rific453 OMFG TOO MANY SECTORS, CANNOT COUNT THAT HIGH
names = {
"Red Flag Room" = { 476, 503-523, 530-542, 545-546, 549, 551, 553, 558, 565, 576-578, 580-585, 739-762, 764-799, 955-957, 960-985, 988-989, 1351 },
"Red Main Room" = { 361-397, 477, 485-488, 492-502, 524, 526-529, 543-544, 547-548, 550, 552, 554-557, 559-562, 566-567, 570-575, 579, 586-607, 650, 662-663, 723, 763, 800-815, 817-884, 901-902, 910-912, 937-954, 958-959, 986-987, 990-993, 1054-1156, 1409-1417, 1425-1455 },
"Red Center Hallways" = { 478-484, 489-491, 563-564, 568-569, 608-649, 651-661, 664-722, 724-738, 885-900, 903-909, 913-936, 994-995, 996-1003, 1329-1331, 1335-1337, 1338-1350, 1363-1379 },
"Blue Center Hallways" = { 2-8, 13-15, 87-88, 92-93, 132-173, 176-186, 189-247, 249-263, 410-425, 428-434, 438-461, 1042-1051, 1332-1334, 1380-1408 },
"Blue Flag Room" = { 0, 27-47, 54-66, 69-70, 73, 75, 77, 82, 100-102, 104-109, 264-287, 289-324, 1016-1041, 1052-1053, 1352 },
"Blue Main Room" = { 1, 9-12, 16-26, 48-53, 67-68, 71-72, 74, 76, 78-81, 83-86, 89-91, 94-99, 103, 110-131, 175, 187-188, 248, 288, 325-360, 398-409, 426-427, 435-437, 462-475, 525, 1004-1015, 1157-1328, 1353-1362, 1418-1424, 1456-1467 },
"Extra Sectors" = { 174, 816 }
}

[d2ctf2]
//Rific453
names = {
"Red Flag Room" = { 0-28, 31-48, 210, 214-233 },
"Red Beltway" = { 29-30, 50-58, 97-195, 205, 209, 234-261, 302 },
"Red Base Entrance" = { 49, 59-60, 95-96, 262-285 },
"Center" = { 61-65, 68-80, 83-90, 196-204, 206, 286-292, 295-301, 304-307 },
"Blue Base Entrance" = { 66-67, 81-82, 91-92, 207-208, 211, 213, 293-295, 303, 357, 367-370, 521-540 },
"Blue Beltway" = { 212, 337-338, 358-366, 371-471, 493-520 },
"Blue Flag Room" = { 308-336, 339-356, 472-492 },
"Fake Sectors" = { 93-94, 326, 477 }
}

[d2ctf3]
//Rific453
names = {
"Blue Cliffs" = { 315-316, 318 },
"Blue Outside Ledge" = { 286-287, 312-314, 319-339, 341-365, 367 },
"Blue Front Entrance" = { 1, 17, 20-29, 54-59, 61-62, 204-209, 223-232, 273-283, 289, 296, 322, 
340, 366, 369 },
"Blue Side Hallway" = { 14, 30-32, 60 },
"Blue Flag Area" = { 0, 2-13, 15-16, 18-19, 34-39, 41-42, 44-53, 135 },
"Blue Acid" = { 317 },
"Center" = { 65-67, 71, 136-137, 142-143, 146-197, 233-237, 252, 284-287, 292-294, 310, 333, 
368 },
"Red Front Entrance" = { 33, 70, 72, 89, 92-98, 100-108, 117, 122, 128-133, 139, 141, 144-145, 
203, 210-222, 259-260, 290-291, 295, 309 },
"Red Outside Platforms" = { 40, 43, 64, 93, 238-258, 261-272, 288, 295, 297-308, 311 },
"Red Acid" = { 138 },
"Red Cliffs" = { 69, 134, 140 },
"Red Side Hallway" = { 198-202 },
"Red Flag Area" = { 68, 73-88, 90-91, 109-116, 118-121, 123-127 },
"Effects Sectors" = { 63, 99 }
}

[D2CTF4]
//Rific453
names = {
"Center" = { 0-1, 8-17, 19-20, 22, 79, 86, 88, 91-92, 97, 108, 136-140, 142-144, 149, 172, 177
-178, 180-181, 254-256, 259-260, 302-304, 491-514, 524-527 },
"Red Cliffs" = { 5, 133-135, 170-171, 625, 627 },
"Red Ice Hallway" = { 21, 25, 36, 89, 93, 186-189, 272-279, 515-523, 626, 628-677 },
"Red Main Entrance" = { 4, 18, 26, 28-33, 35, 41, 70-71, 73-78, 80, 82-85, 95-96, 121-132, 145
-148, 150-169, 173-174, 190, 199, 230, 311-314, 419-466 },
"Red Main Hallway" = { 118-120, 381-400, 411-412, 479-490 },
"Red Teleporter Room" = { 401-410, 413-418 },
"Red Flag Room" = { 23, 27, 175-176, 182-185, 261-271, 280-290, 292-299, 301 },
"Red Extra Sectors" = { 90, 94, 141, 291 },
"Blue Cliffs" = { 2-3, 24, 34, 42, 179, 528-529 },
"Blue Main Entrance" = { 6-7, 40, 43-50, 56-66, 68-69, 81, 98-107, 235-244, 300, 305-310, 317-
364, 531-548 },
"Blue Ice Hallway" = { 316, 530, 549, 551-624 },
"Blue Flag Room" = { 191-198, 200-218, 220-223, 225-229, 245, 315, 550 },
"Blue Teleporter Room" = { 72, 87, 109-111, 113-114, 116-117, 374-380 },
"Blue Main Hallway" = { 37-39, 112, 115, 231-234, 246-253, 257-258, 365-373, 467-478 },
"Blue Extra Sectors" = { 51-55, 67, 81, 219, 224, 300 }
}

[d2ctf5]
//Rific453
names = {
"Teleporter Tunnels" = { 113, 115-164, 202-207, 254-257 },
"Red Water Tunnel" = { 271-279 },
"Blue Water Tunnel" = { 260-268 },
"Blue Flag Room" = { 27-36, 41-44, 63-66 },
"Blue Hallways" = { 0-26, 37-40, 45-62, 67-72, 112, 114 },
"Center Water Area (Blue)" = { 73-90, 165, 167, 169, 171-172, 175, 258-259, 286-287 },
"Center Water Area (Red)" = { 91-104, 110-111, 166, 168, 170, 173-174, 176, 245, 253, 269-270, 
284-285 },
"Red Hallways" = { 105-109, 177-201, 214-215, 246, 252 },
"Red Flag Room" = { 208-213, 216-244, 247-251, 280-283, 288-297 }
}


[d2ctf6]
//Rific453
names = {
"Red Flag Room" = { 13-15, 18, 58-62, 66-68, 71-76 },
"Red Flag Platform" = { 8-10, 12, 50-57 },
"Red Front Room" = { 16-17, 19-22, 24, 29-31, 63-65, 77-111, 113-166, 168-174, 177-237 },
"Center" = { 4-7, 23, 25-28 },
"Blue Front Room" = { 0-3, 33-46, 112, 167, 175-176, 238-239, 256-272, 274, 287-292, 301-422 },
"Blue Flag Platform" = { 240-245, 278-283 },
"Blue Flag Room" = { 247-255, 284-286, 293-295, 298-300 },
"Extra Sectors" = { 11, 32, 47-49, 69-70, 246, 273, 275-277, 296-297 }
}

[d2ctf7]
//Rific453
names = {
"Blue Flag Area" = { 496-497, 504-505, 514, 545, 547, 553, 574, 579-580, 586, 597-598, 606-607, 611, 613-615, 629, 692-693, 724-737, 749-756, 781-818 },
"Blue Exterior Hallways" = { 416-417, 432-442, 444-450, 452, 455-459, 465-466, 472-476, 479, 482-492, 495, 498-503, 522-527, 531-538, 539-541, 546, 548-550, 552, 555-560, 569, 571-573, 575, 578, 583, 585, 587, 592-593, 595-596, 600-602, 604, 612, 623, 627, 640, 643, 654, 656-659, 667-669, 684, 740-741, 744-746, 567-568, 570, 576-577, 581-582, 584, 589-591, 594, 625, 628, 636-638, 641-642, 645, 653, 654, 738-739, 742-743, 745 },
"Blue Interior Hallways" = { 1, 6, 413-415, 418-431, 443, 451, 453-454, 460-464, 467-471, 477-478, 480-481, 493-494, 506, 508-513, 515-521, 528-530, 542-544, 551, 554, 561-566, 588, 599, 603, 605, 608-610, 616-622, 624, 630-635, 639, 644, 646-652, 655, 660-666, 670-683, 685-691, 694-723, 747-748, 757-761, 762-773, 774-780, 819-821 },
"Red Interior Hallways" = { 0, 2-5, 7-17, 23-30, 35-102, 163, 170-171, 201-206, 209-210, 214, 216-220, 223-230, 233-261, 279, 288, 304, 309-310, 311-326, 332, 339, 341, 343-355, 362, 365, 371 },
"Red Exterior Hallways" = { 18-22, 31-34, 103-162, 164-169, 172-200, 207-208, 211-213, 215, 221-222, 280-287, 289-292, 327-331, 333-338, 340, 342, 359-361, 363, 366 },
"Red Flag Area" = { 231-232, 262-278, 293-303, 305-308, 356-358, 364, 367-370, 372-412 }
}

[d2ctf8]
//Rific453
names = {
"Red Flag Area" = { 29-36, 40-47, 53-59, 61-63, 65-67, 71, 73, 135, 138-144, 161, 224, 231, 245-247, 255-256, 259-261, 264, 266-267, 275, 283-286, 311, 316, 344 },
"Red Base Front" = { 5, 9-12, 22, 38, 49, 64, 68-70, 74-79, 84-89, 101, 120-125, 127-134, 136-137, 147-148, 271, 273-274, 277, 287-288, 301-303, 309-310, 314, 319-322, 345 },
"Center Of Map" = { 0-4, 8, 13, 18-20, 48, 72, 100, 111-119, 126, 145-146, 157, 248-251, 257-258, 262, 265, 289-300, 307-308, 312, 317-318, 326-328, 339-343 },
"Blue Base Front" = { 6-7, 14-17, 21, 23, 39, 162-167, 189-212, 217-222, 270, 281, 304-306, 313, 329-333, 336, 346-348 },
"Blue Flag Area" = { 24-28, 37, 50-52, 60, 149-153, 158-160, 181, 213-216, 223, 225-230, 232-244, 252-254, 263, 268-269, 272, 276, 279-280, 282, 315, 323-324, 334-335, 337-338 },
"Outside The Map" = { 80-83, 90-99, 102-110, 154-156, 168-180, 182-188, 278, 325 }
}

[d2ctf9]
//Rific453
names = {
"Blue Plasma Room" = { 21-24, 151, 262-278, 297-301, 416-422 },
"Blue Flag Area" = { 0-17, 20, 25-43, 116-118, 122-130, 140, 144, 146-150, 152-155, 158-175, 189, 193-195, 229-261, 279-281, 292-296, 397-403, 411-414, 427-430 },
"Center" = { 18-19, 72-73, 88-103, 176-181, 190-192, 196-228, 360-361, 390-396 },
"Red Strength Rune" = { 110-115, 143, 182, 287, 344-359, 368 },
"Red Flag Area" = { 44-51, 55-71, 74, 76-87, 119-121, 131-139, 141, 145, 183-188, 283-286, 288-291, 302-316, 324-343, 364-367, 370-389, 407-410, 415, 431-434 },
"Outside The Map" = { 426, 435-443 },
"Red Plasma Room" = { 52-54, 75, 282, 369, 404-406, 423-424 },
"Blue Reflection Rune" = { 104-109, 142, 156-157, 317-323, 362-363, 425 }
}

[d2ctf10]
//Rific453
names = {
"Pillars Behind Red Base" = { 568-789 },
"Red Main Pillar" = { 37-39, 41, 51-52, 129, 181-182, 184, 186-187, 189-190, 192-193, 201, 207, 217-218, 220-223, 803-804 },
"Red Main Island" = { 21-24, 30, 32-33, 42-43, 123-124, 149-150, 185, 188, 191-192, 194-200, 202-204, 208-215, 217-219, 225, 293-294, 314-324, 328-331, 793, 795, 797, 800-804, 808 },
"Red Flag Platform" = { 35-36, 47-49, 53, 134-135, 147-148, 151-180, 183, 224, 228-259, 343-345, 821, 826 },
"Center Posts" = { 285-288, 820, 822, 824-825 },
"Outlying Islands" = { 19-20, 44, 141-142, 227, 274-277, 289-290, 295-313, 796, 798-799, 807, 809-818 },
"Pillars Behind Blue Base" = { 346-567, 790-792 },
"Blue Flag Platform" = { 2-16, 54-101, 113-122, 337-342, 819, 823 },
"Blue Main Island" = { 1, 18, 25-29, 31, 34, 40, 45-46, 50, 125-127, 143-146, 205-206, 216, 226, 260-273, 278-284, 291-292, 325-327, 332-336, 805-806 },
"Blue Main Platform" = { 17, 25-26, 102-112, 128, 130-132, 136-140 },
"Lava" = { 0, 133 },
"Outside The Map" = { 794 }
}


///////////D2ST*//////////

[D2ST1]
// Qent
names = {
"Blue skull" = { 49-50, 52-54, 70-71 },
"Blue railgun" = { 65-69 },
"Blue base" = { 47-48, 51, 55, 63-64, 72-73, 82-87 },
"Blue hallway" = { 56-57, 61-62, 74-81 },
"Blue score pillar" = { 46, 58-60 },
"Fountain" = { 89-90, 93, 96 },
"Atrium center" = { 25},
"Atrium supports" = { 23-24, 102-103, 105 },
"Atrium edge" = { 11, 88, 91-92, 94-95, 97-101, 104, 106-109 },
"Red hallway" = { 4, 8-10, 34-41 },
"Red railgun" = { 12, 14, 18-20 },
"Red score pillar" = { 0, 6-7, 43 },
"Red skull" = { 5, 26-31 },
"Red base" = { 1-3, 13, 15-17, 21-22, 32-33, 42, 44-45 }
}

[D2ST2]
// Qent
names = {
"Red skull" = { 63-69 },
"Scenery around Red base" = { 43-47, 91-92, 101 },
"Near the Red skull" = { 62, 79-83, 115-117, 258-267 },
"Red SSG room" = { 70-78 },
"Red south stairs" = { 9, 15, 103-114 },
"Red north stairs" = { 11-12, 57-61, 84-90 },
"Red corridor" = { 5, 10, 41-42, 48-53, 56, 93-100, 102, 123, 215-219, 221-222, 246-247, 268-270, 273-275, 284-285 },
"Red entryway" = { 30, 32-39, 54-55 },
"Scenery near the center" = { 3-4, 6-8, 27-29, 31, 40, 198, 200 },
"Red south teleporter" = { 20-21, 23 },
"Red north teleporter" = { 16-17, 19 },
"Center field" = { 0-2, 203-205 },
"Blue north teleporter" = { 13, 226, 238 },
"Blue south teleporter" = { 14, 18, 237 },
"Blue entryway" = { 120-121, 140, 193-197, 199, 201-202 },
"Blue corridor" = { 22, 24-26, 118-119, 124-126, 129-130, 138-139, 176-179, 181, 206-214, 220, 244-245, 276-283 },
"Blue south stairs" = { 159-160, 182-191, 286-287 },
"Blue north stairs" = { 141-152, 288-289 },
"Blue SSG room" = { 161-169 },
"Near the Blue skull" = { 122, 127, 157-158, 170-173, 192, 248-257 },
"Blue skull" = { 135-137, 153-156 },
"Scenery around Blue base" = { 128, 131-134, 174-175, 180 },
"Control sectors" = { 271-272 },
"Score pillar lava" = { 223},
"Score pillar teleporter" = { 227},
"Lava platform" = { 224-225, 239 },
"2-point score pillar" = { 228, 235-236, 240-243 },
"1-point score pillar" = { 229-234 }
}

[D2ST3]
// Qent
names = {
"Blue skull" = { 313-315 },
"Blue lower level" = { 135, 157, 160, 162, 224, 231, 245, 260, 276, 283-294, 297, 299-300, 303-304, 307, 309-312, 329-331 },
"Blue inner stairs" = { 225-230, 232-237, 239-244, 248-259, 264-275, 277-280 },
"Blue inner base" = { 175, 238, 246-247, 261-263, 281-282, 296, 298, 316-327 },
"Blue hallway" = { 8, 140-141, 171-174, 176-209, 211-223 },
"Blue entry stairs" = { 1-7, 35, 100-104, 116-122, 132-134, 136-139, 144-145, 161, 484 },
"Blue entry lava" = { 0, 16-17, 124, 126, 167-168 },
"Circle" = { 9, 19, 23-26, 114-115, 128-131, 146-154, 164, 334, 427, 442, 450, 452, 454-458, 469-470, 473-481, 490-491, 493 },
"Center lava" = { 11, 20 },
"Middle bridge" = { 339-340 },
"2-point score pillar" = { 18, 21 },
"Blue 2-point lift" = { 344},
"Red 2-point lift" = { 166},
"Blue lift cage" = { 341-343, 345 },
"Red lift cage" = { 125, 170, 488-489 },
"Blue railgun shelf" = { 10},
"Lava ledge" = { 34},
"Red railgun shelf" = { 12},
"2-point ledge" = { 22 },
"Red entry lava" = { 441, 451, 453, 461-462, 486-487 },
"Red entry stairs" = { 142, 158, 165, 335, 428-434, 436-440, 443-449, 459-460, 463-466, 471-472 },
"Red hallway" = { 435, 467-468, 494-497, 499-545 },
"Red inner base" = { 127, 143, 422, 483, 485, 498, 560, 568-569, 583-585, 603-604, 617, 619, 636-642 },
"Red inner stairs" = { 547-552, 554-559, 561-566, 570-581, 586-597, 599-602 },
"Red lower level" = { 163, 169, 492, 546, 553, 567, 582, 598, 605-609, 610-616, 618, 620-632 },
"Red skull" = { 633-635 },
"Blue evil eyes" = { 332-333 },
"Red evil eyes" = { 156, 482 },
"Blue scoring hallway" = { 14-15, 27, 81-99 },
"Blue score room" = { 29, 48-51, 105, 107-113 },
"Blue exit pad" = { 32, 78, 338 },
"Blue pool" = { 30, 36-37, 40-47 },
"Blue score pad" = { 159, 306 },
"Blue 1-point score pillar" = { 31, 52-77, 79-80 },
"Red scoring hallway" = { 346-347, 395-413, 426 },
"Red score room" = { 348, 362-365, 414-421 },
"Red exit pad" = { 351, 392, 425 },
"Red pool" = { 349, 352-361 },
"Red score pad" = { 423-424 },
"Red 1-point score pillar" = { 350, 366-391, 393-394 },
"Control sectors" = { 13, 28, 33, 38-39, 106, 123, 155, 210, 295, 301-302, 305, 308, 328, 336-337 }
}

[D2ST4]
// Qent
names = {
"Blue skull" = { 0-2, 233-273 },
"Blue skull flank stairs" = { 13-21, 25, 30, 35, 38, 44, 278-279 },
"Blue skull front stairs" = { 3-8, 232 },
"Blue front entrance" = { 342-356 },
"Blue north bridge" = { 85-86, 88-91, 93-98 },
"Blue north entrance" = { 203, 307 },
"Blue north wing" = { 31, 37, 79, 107, 110, 146-147, 150, 152, 304-306, 336-337 },
"Blue north jump pad" = { 45-47, 321-323 },
"Blue south bridge" = { 54-65 },
"Blue south entrance" = { 74, 209 },
"Blue south wing" = { 11, 22-23, 29, 48, 111, 138, 153-154, 210-211, 213, 301-302 },
"Blue south jump pad" = { 26-28, 298-300 },
"Blue north score pillar" = { 81-84 },
"Blue south score pillar" = { 49-52 },
"Slime near Blue N. Pillar" = { 76},
"Slime near Blue S. Pillar" = { 53},
"S. outer circle (Blue)" = { 66-72 },
"S. outer circle" = { 73},
"S. outer circle (Red)" = { 129, 166, 171, 178-181 },
"N. outer circle (Blue)" = { 75, 77-78, 87, 92, 99-100 },
"N. outer circle" = { 80},
"N. outer circle (Red)" = { 125, 128, 131, 182, 184-185, 194 },
"Red north bridge" = { 130, 183, 190-193, 195-200 },
"Red south bridge" = { 164-165, 167-170, 172-177 },
"Slime near Red N. Pillar" = { 127},
"Slime near Red S. Pillar" = { 126},
"Red south score pillar" = { 160-163 },
"Red north score pillar" = { 186-189 },
"Red south entrance" = { 145, 328 },
"Red north entrance" = { 204, 327 },
"Red south wing" = { 24, 36, 39, 42-43, 132, 139-140, 144, 312-314, 332-333 },
"Red north wing" = { 32, 34, 40-41, 133, 148-149, 156, 303, 329-331, 334-335 },
"Red south jump pad" = { 141-143, 315-317 },
"Red north jump pad" = { 157-159, 318-320 },
"Red skull flank stairs" = { 104, 108, 112-117, 134-137, 151, 155 },
"Red skull" = { 103, 105-106, 212, 214-226, 274-277, 280-297, 324-326 },
"Red skull front stairs" = { 109, 119-123 },
"Red front entrance" = { 33, 357-370 },
"Inner circle Red" = { 12, 118, 124, 231, 309-310, 338 },
"Inner circle Blue" = { 9, 230, 308, 311, 339-341 },
"Central slime pit" = { 10},
"South perpetual lift" = { 205, 207 },
"North perpetual lift" = { 206, 208 },
"2-point outer doughnut" = { 201-202 },
"2-point inner doughnut" = { 228-229 },
"Control sectors" = { 101-102, 227 }
}

[D2ST5]
// Qent
names = {
"Blue 1-point pillar" = { 75-77, 114-115, 138-139, 312 },
"Blue base" = { 45, 116, 142, 169-170, 300-301 },
"Blue base (railgun)" = { 43, 140-141, 302-307 },
"Blue base (rockets)" = { 44, 136, 286-287 },
"Red 2-point switch" = { 47-49 },
"Red 2-point alcove" = { 109-110 },
"Red 2-point lift" = { 111},
"Red 2-point pillar" = { 112-113 },
"Blue base lift (west)" = { 42},
"Blue base lift (east)" = { 41, 295 },
"Blue slime pit" = { 40, 147-148 },
"Blue ramp (bottom)" = { 50, 187-198 },
"Blue ramp (middle)" = { 46},
"Blue ramp (top)" = { 51-52 },
"Red 1-point pillar" = { 84-88, 91-93 },
"Red base" = { 30, 89-90, 99-100, 297, 299 },
"Red base railgun" = { 61, 134-135, 296, 298, 308-311 },
"Red base rockets" = { 31, 137, 276-277 },
"Blue 2-point switch" = { 27, 29, 67 },
"Blue 2-point alcove" = { 94, 97 },
"Blue 2-point lift" = { 95},
"Blue 2-point pillar" = { 96, 98 },
"Red slime pit" = { 57, 163-164 },
"Red ramp (bottom)" = { 26, 175-186 },
"Red ramp (middle)" = { 37},
"Red ramp (top)" = { 32, 64 },
"Red base lift (west)" = { 58, 278 },
"Red base lift (east)" = { 62},
"Blue skull" = { 5-6 },
"Blue skull stairs" = { 7-16, 21-24, 78, 81 },
"Red skull stairs" = { 25, 28, 33-34, 38-39, 65-66, 68-69, 71-74, 105-106 },
"Red skull" = { 59-60 },
"Blue skull slime (haste)" = { 4, 79-80, 292-294 },
"Red skull slime (haste)" = { 63, 107, 119, 206-208 },
"Blue skull slime (bridge)" = { 19, 82-83 },
"Red skull slime (bridge)" = { 70, 108, 120, 214 },
"Blue base armor" = { 0-2, 143-146, 165-168, 275 },
"Red base armor" = { 53-55, 122-129, 274 },
"Blue base front" = { 3, 20, 171-172, 210-211, 213, 229-237, 240-243, 288-291, 313-315 },
"Red base front" = { 35, 56, 173-174, 199, 202, 204-205, 215-228, 279-285 },
"Blue blursphere" = { 130-133 },
"Red blursphere" = { 101-104 },
"Middle" = { 17, 316 },
"Middle (east)" = { 18, 149, 238-239, 256-267, 317-318 },
"Middle (west)" = { 36, 156, 200, 244-255, 319-320 },
"Blue powerup room upper" = { 151-153, 268-270 },
"Blue powerup room lower" = { 150, 154, 162, 201, 203 },
"Red powerup room upper" = { 155, 158, 160, 271-273 },
"Red powerup room lower" = { 157, 159, 161, 209, 212 },
"Control sectors" = { 117-118, 121 }
}

[D2ST6]
// Qent
names = {
"Blue skull" = { 237-240, 243-244, 246-256, 260, 262, 264-267, 439 },
"Blue base window" = { 241-242, 245, 268 },
"Blue base back lava" = { 269},
"Blue base back armor" = { 271-272 },
"Blue back passage" = { 274},
"Blue back teleporter" = { 275},
"Blue alt. teleporter" = { 358},
"Blue alt. passage" = { 440},
"Red skull" = { 3-19, 22-23, 25-28, 189 },
"Red base window" = { 29-31, 225 },
"Red base back lava" = { 32},
"Red base back armor" = { 61, 185 },
"Red back passage" = { 33},
"Red back teleporter" = { 34},
"Red alt. teleporter" = { 97},
"Red alt. passage" = { 89},
"Blue base lovely view" = { 270, 273, 276-277, 312, 341-347, 415-438 },
"Red base lovely view" = { 98, 198-224, 226-233 },
"Blue base jump pad" = { 261},
"Red base jump pad" = { 59},
"Blue base stairs" = { 294-307, 311, 321-325, 327-328 },
"Red base stairs" = { 45-56, 58, 71-76, 79-81 },
"Blue outer corridor" = { 308-310, 326, 331-332, 334, 336, 339-340, 348-357, 359-378 },
"Red outer corridor" = { 57, 60, 82-83, 85-86, 99-112, 116-135 },
"Blue entryway" = { 313-314, 335, 337-338, 379-406 },
"Red entryway" = { 87, 138-150, 152-169, 171 },
"Blue sewers" = { 234-236, 263, 279-284 },
"Blue room" = { 278, 287-292, 315-320, 413-414 },
"Red sewers" = { 0-2, 24, 35, 37-38, 41, 44, 70 },
"Red room" = { 36, 39-40, 66-68, 174-182 },
"Blue hall teleporter" = { 333},
"Red hall teleporter" = { 84},
"No man's land" = { 62-65, 69, 88, 114-115, 151, 170, 172-173, 183-184, 186, 191-197, 285-286, 407-412, 441-481 },
"No man's land (armor)" = { 90, 531-532 },
"1-point area" = { 91, 113, 136-137, 190, 330, 482-499, 501-520, 525-530, 533, 551-568 },
"1st lava jump" = { 92},
"2-point area" = { 93, 521-524 },
"2nd lava jump" = { 94},
"Island" = { 96, 534 },
"3-point ground" = { 95, 535-547, 550 },
"3-point pillar" = { 548-549 },
"Control sectors" = { 20-21, 42-43, 77-78, 187-188, 257-259, 293, 329, 500 }
}

[D2ST7]
// Qent
names = {
"Blue skull" = { 111-112 },
"Blue platform" = { 74-75, 84, 90, 98-108, 113 },
"Blue platform (railgun)" = { 114-115 },
"Blue platform (west SSG)" = { 94-95 },
"Blue platform (east SSG)" = { 96-97 },
"Blue platform (armor)" = { 109-110 },
"Blue score pillar" = { 78, 87-89 },
"Red skull" = { 54-55 },
"Red platform" = { 5, 56-57, 59, 62-73 },
"Red platform (armor)" = { 52-53 },
"Red platform (west SSG)" = { 43, 49 },
"Red platform (east SSG)" = { 42, 51 },
"Red platform (railgun)" = { 60-61 },
"Red score pillar" = { 8, 44-46 },
"Blue platform (west wall)" = { 91},
"Blue platform (wall)" = { 92-93 },
"Blue platform (east wall)" = { 132-133 },
"Red platform (west wall)" = { 47},
"Red platform (wall)" = { 48, 50 },
"Red platform (east wall)" = { 134-135 },
"Blue score jump pad" = { 79-80 },
"Red score jump pad" = { 9, 58 },
"Blue west long jump" = { 77},
"Blue east long jump" = { 76},
"Blue short jump" = { 81},
"Red west long jump" = { 7},
"Red east long jump" = { 6},
"Red short jump" = { 10},
"Short jump to Blue" = { 117},
"Short jump to Red" = { 116},
"2-point platform" = { 20, 118-127 },
"2-point spring pad" = { 21},
"2-point score pillar" = { 22, 128-131 },
"Void" = { 0},
"Void lamps" = { 137-148 },
"Blue teleporter (west)" = { 82-83 },
"Blue teleporter (east)" = { 85-86 },
"Center platform" = { 1-4, 13, 25, 28-41 },
"Center (guardsphere)" = { 26-27 },
"Long jump to Blue" = { 15},
"Long jump to Red" = { 14},
"Red teleporter (west)" = { 11-12 },
"Red teleporter (east)" = { 23-24 },
"Center (SE destination)" = { 17},
"Center (SW destination)" = { 16},
"Center (NW destination)" = { 19},
"Center (NE destination)" = { 18},
"Control sector" = { 136}
}

[D2ST8]
// Qent
names = {
"Blue skull chamber" = { 370-375, 380, 417 },
"Blue lower level (near skull)" = { 271, 376, 411-414, 420-421 },
"Blue lower level (near hall)" = { 266, 322, 407-410, 422-423 },
"Blue lower level" = { 260, 264-265, 292, 294, 297, 300, 314-315, 320, 323-324, 328-339, 381-386, 398-402 },
"Blue stairs" = { 267, 269, 295, 299, 301-308, 310-311, 318-319 },
"Blue upper level" = { 268, 293, 296, 298, 309, 312-313, 316-317, 321, 340-358, 365, 377-379, 387-397, 403-406, 418-419 },
"Blue upper level (rockets)" = { 325-327, 359-364, 366 },
"Blue front hallway" = { 239, 246-259, 261-263, 272-274, 454 },
"Red skull chamber" = { 128-131, 160-163 },
"Red lower level (near skull)" = { 84, 134, 186-189, 194-195 },
"Red lower level (near hall)" = { 81, 85, 184-185, 190-191, 196-197 },
"Red lower level" = { 41, 83, 86-87, 91-93, 104-105, 108-112, 132, 137, 143-144, 153, 155, 165, 167-171, 173-176, 178-180, 182-183 },
"Red stairs" = { 59-61, 65, 67-69, 71-75, 77, 79, 89, 99 },
"Red upper level" = { 62-64, 66, 70, 76, 78, 80, 82, 88, 90, 94-98, 100-103, 106-107, 114, 133, 135-136, 138-142, 145-152, 154, 156-159, 166, 172, 177, 181, 192-193 },
"Red upper level (rockets)" = { 115-124 },
"Red front hallway" = { 26-40, 42-43, 230-234 },
"Blue side hall" = { 237-238, 240-245, 275-282, 284-288, 290-291, 367-369, 461-465 },
"Blue side hall (alcove)" = { 283, 289, 424-427 },
"Blue side hall (railgun)" = { 416, 448-453, 471-476 },
"Blue score pillar room" = { 415, 428-430, 433, 436, 442-444 },
"Blue score pillar lift" = { 432, 435, 439, 445 },
"Blue score pillar" = { 431, 434, 437-438, 440-441, 446-447, 488-492 },
"Red side hall" = { 19-25, 44-58, 125-127, 236, 466-470 },
"Red side hall (alcove)" = { 198-202, 235 },
"Red side hall (railgun)" = { 164, 224-229, 477-482 },
"Red score pillar room" = { 203, 210, 213, 216, 218-222 },
"Red score pillar lift" = { 205, 207, 215, 223 },
"Red score pillar" = { 204, 206, 208-209, 211-212, 214, 217, 483-487 },
"Blue panels" = { 270},
"Red panels" = { 113},
"2-point pillar" = { 2, 4 },
"2-point pillar (track)" = { 5},
"2-point pillar (base)" = { 3, 6-8, 18 },
"2-point pillar room" = { 0-1, 9-17, 455-460 }
}

[D2ST9]
// Qent
names = {
"Blue skull room" = { 0-2, 4-6, 12-13, 36-39, 320-340 },
"Blue skull balcony" = { 3, 7, 10-11, 14-16, 19-35 },
"Red 3-point room" = { 8-9, 97-151, 154-160, 164-169, 1042-1043 },
"Blue skull west hall" = { 78-81, 84-96, 314, 1016-1021 },
"Blue skull east hall" = { 17-18, 61-63, 66-74, 76-77, 152-153, 1009-1015 },
"Blue west score pillar" = { 188-189, 365-366, 938-955 },
"Blue east score pillar" = { 172-173, 369-370, 956-973 },
"Red skull east hall" = { 505, 507, 552-556, 559-564, 566-567, 642, 644, 1022-1027, 1030, 1033 },
"Red skull west hall" = { 506, 565, 568-572, 575-586, 808, 1028-1029, 1031-1032 },
"Red skull room" = { 483, 486, 488-491, 493, 495, 502, 524-526, 814-834 },
"Red skull balcony" = { 484-485, 487, 492, 497, 499, 503-504, 508-523 },
"Blue 3-point room" = { 498, 500-501, 587-641, 645-650, 654-659, 1044-1045 },
"Red east score pillar" = { 664-667, 974-991 },
"Red west score pillar" = { 75, 682-685, 992-1008 },
"Blue inner hall" = { 43-44, 45-60, 64-65, 82-83, 161-163, 170-171, 174-187, 190-195, 199, 235-237, 239, 263-267, 269-277, 309-313 },
"Blue west security override" = { 198, 229-232, 244-249, 251, 268 },
"Blue main security override" = { 228, 279-308, 315-319, 341-345, 349-352, 367-368 },
"Blue east security override" = { 196-197, 200-226, 250, 252-262 },
"Red inner hall" = { 494, 496, 530, 532-534, 538-551, 573-574, 643, 651-653, 660-663, 668-681, 686-692, 694, 696, 740-742, 744-745, 767-776, 805-807 },
"Red west security override" = { 698-699, 702-703, 736-738, 750-753, 757-758 },
"Red main security override" = { 695, 697, 700-701, 735, 777-804, 809-813, 835-839, 843-844, 860-861 },
"Red east security override" = { 531, 535-536, 693, 704-729, 754-756, 759-766 },
"Blue misc. room" = { 227, 371-374, 424-429, 431-436, 438-441 },
"Red misc. room" = { 529, 557-558, 730-733, 907-919, 921 },
"Blue outer hall (west ramp)" = { 388, 391 },
"Blue outer hall (east ramp)" = { 409-410 },
"Blue outer hall (overrides)" = { 233-234, 238, 240-243, 375-382, 461-478 },
"Blue medikit room" = { 353-360, 418-419 },
"Blue outer hall (center)" = { 361-364, 411 },
"Red outer hall (overrides)" = { 537, 739, 743, 746-749, 862, 864-872, 881, 891, 894, 906, 920, 922-932 },
"Red outer hall (west ramp)" = { 876-877 },
"Red outer hall (east ramp)" = { 859, 895 },
"Red medikit room" = { 845-850, 852-853, 902-903 },
"Red outer hall (center)" = { 851, 854-856, 896 },
"Red outer hall (2-point)" = { 857-858, 878-880, 882-889, 892-893, 897-901, 904-905, 933, 1038-1041 },
"Blue outer hall (2-point)" = { 387, 389, 395-405, 412-417, 420-423, 1034-1037 },
"Blue security balcony" = { 278, 346-348, 383-386 },
"Red security balcony" = { 734, 840-842, 863, 873-875 },
"2-point switch" = { 390, 392-394, 479-482, 527-528, 890 },
"2-point platform" = { 406-408, 430, 454, 936 },
"Invisibility room" = { 437, 442-453, 455-460, 934-935, 937 },
"Control sectors" = { 40-42 }
}


///////////D2INV*//////////

[D2INV1]
//Rific453
names = {
"Start Area" = { 4-5, 8, 10-25, 28-30, 57, 101, 104, 107-108, 159-165, 200, 207-216 },
"Middle Area" = { 0-1, 3, 6-7, 166, 217-226 },
"Plasma Column" = { 2, 26 },
"Second Area" = { 182-199 },
"Monster Spawn Areas" = { 9, 27, 31-56, 58-100, 102-103, 105-106, 109-158, 167-181, 201-206 }
}

[D2INV2]
//Rific453
names = {
"Main Monster Spawers" = { 60-70, 178-197 },
"Outside The Map" = { 7-14, 17-22, 146-163 },
"Starting Area" = { 0-6, 15, 23-59, 71-97, 138, 164-177 },
"Time Freeze Room" = { 16, 99, 129-132, 139-141, 208-213 },
"Plasma Room" = { 98, 100-128, 133-137, 142-145, 198-207 }
}

[D2INV3]
//Rific453
names = {
"Starting Area" = { 141-177, 180, 182, 185-199, 236-239 },
"Outside The Map" = { 184, 200, 205 },
"Second Area" = { 81-127, 130-133, 136-140, 201-204, 211-212, 222-223, 240-243 },
"Final Room" = { 134-135, 178-179, 181, 206-210, 213-221 },
"Skybox And Effects" = { 224-235, 244-245 },
"Rocket Area" = { 0-80, 128-129, 183 }
}

[D2INV4]
//Rific453
names = {
"Lava" = { 0 },
"Weapons And Ammo" = { 37-41 },
"Monster Spawn Pillars" = { 2-4, 15-20 },
"Monster Spawn Rooms" = { 5-6, 10-12, 48, 57-60 },
"Main Area" = { 1, 8-9, 13-14, 21, 43-44, 61 },
"Soulsphere Area" = { 7, 22-36, 42 },
"Powerup Area" = { 45-47, 49-56 }
}

[D2INV5]
//Rific453
names = {
"BFG10k Room" = { 90, 186, 188, 206-210, 212-220, 222-226, 236, 248, 265-284, 347, 353, 355, 360 },
"Start Area" = { 0-6, 8-9, 11-12, 14-28, 34-38, 40-51, 56-65, 67, 82-84, 88, 100-115, 122, 124-125, 127, 144, 150, 165, 172, 286, 289-290, 297, 304, 337-343, 364-369, 371 },
"Lava Room" = { 174-250, 253-264, 344-358, 360-361, 363 },
"Rune Room" = { 142-143, 145-149, 151-152, 155-160, 162, 166, 291, 298-299, 372-391, 393, 398-402 },
"Weapon Room" = { 7, 30-33, 52-55, 116-121, 123, 126, 128-141, 153-154, 164, 292-296, 300-301, 392, 394-397 },
"Main Area" = { 10, 13, 29, 39, 66, 68-80, 89, 91-99, 161, 167, 170-171, 173, 251-252, 285, 287-288, 302-303, 305-332, 359, 362, 370, 403-423 },
"Extra Sectors" = {81, 85-87, 163, 168-169, 333-336, 424-425 }
}


///////End Of SECTINFO///////