Compiling Zandronum on Linux

From Zandronum Wiki

Open a terminal and copy and paste the whole code box for each step.

Notes

If you are going to compile Zandronum 1.0 (120819-2011) and your Mesa version is 9.x or greater, apply the fix found here, otherwise the zandronum client will not compile.

If you need to compile Zandronum 2.x or lower, you will need to install gcc 4.9 or lower:

sudo apt-get install gcc-4.9 g++-4.9

and set this variables according to the gcc version before compiling:

export CC="gcc-4.9"
export CXX="g++-4.9"

Prerequisites

Zandronum requires some development files in order to compile:

  • gcc - C and C++ compilers >= 3.4.6
  • make
  • cmake >= 2.4
  • SDL >= 1.2.8
  • libGL and libGLU (SDL or libSDL pull in libGLU); or any other GL implementation provider.
  • fmodex = 4.24.16
  • nasm >= 0.98.39 (optional)
  • GTK2 (optional)
  • zlib (optional - possibly static)
  • libbzip2 (optional - possibly static)
  • libjpeg (optional - possibly static)
  • gxmessage (needed to show the crash log in a window)
  • mercurial (needed in order to clone repository)
  • fluidsynth (optional)
  • libopenssl
  • SQLite

Install the following dependencies and tools as superuser:

Debian/Ubuntu

sudo apt-get install build-essential zlib1g-dev libsdl1.2-dev libjpeg-dev \
nasm tar libbz2-dev libgtk2.0-dev cmake mercurial libfluidsynth-dev libgl1-mesa-dev \
libssl-dev libglew-dev

Fedora

yum install gcc-c++ make zlib-devel SDL-devel libjpeg-turbo-devel \
nasm tar bzip2-devel gtk2-devel cmake mercurial fluidsynth-devel mesa-libGL-devel \
openssl-devel

openSUSE

zypper install gcc-c++ make zlib-devel libSDL-devel libjpeg-devel \
nasm tar libbz2-devel gtk2-devel cmake mercurial fluidsynth-devel Mesa-libGL-devel \
libopenssl-devel

Mageia

if [ "$(uname -m)" = "x86_64" ]; then 
a="64" 
else
a=""
fi && \
urpmi gcc-c++ make lib"$a"zlib-devel lib"$a"SDL-devel \
lib"$a"jpeg-devel nasm tar lib"$a"bzip2-devel \
lib"$a"gtk+2.0-devel cmake mercurial lib"$a"fluidsynth-devel \
lib"$a"mesagl1-devel lib"$a"cairo-devel lib"$a"openssl-devel

Arch Linux

pacman -S --needed gcc make zlib sdl libjpeg-turbo nasm tar bzip2 gtk2 cmake mercurial \
fluidsynth mesa glu openssl

Gentoo

emerge -avn sys-devel/gcc sys-devel/make sys-libs/zlib media-libs/libsdl media-libs/libjpeg-turbo \
dev-lang/nasm app-arch/tar app-arch/bzip2 x11-libs/gtk+ dev-util/cmake dev-vcs/mercurial media-sound/fluidsynth \
media-libs/mesa media-libs/glu dev-libs/openssl

PCLinuxOS

if [ "$(uname -m)" = "x86_64" ]; then 
a="64" 
else
a=""
fi && \
apt-get install gcc-c++ make zlib1-devel lib"$a"SDL-devel \
lib"$a"jpeg62-devel nasm tar lib"$a"bzip2-devel \
lib"$a"gtk+2.0_0-devel cmake mercurial lib"$a"fluidsynth1-devel \
lib"$a"mesagl1-devel lib"$a"openssl-devel 

Do the following steps as normal user.

Make zandronum_build directory

mkdir -pv "$HOME"/zandronum_build

Download the Source

Download the Zandronum source and make buildclient and buildserver directories:

cd "$HOME"/zandronum_build && \
hg clone https://bitbucket.org/Torr_Samaho/zandronum && \
mkdir -pv zandronum/{buildclient,buildserver}

Download FMOD

Download FMOD 4.24.16 32-bit or 64-bit and extract files to zandronum directory:

cd "$HOME"/zandronum_build && \
if [ "$(uname -m)" = "x86_64" ]; then 
a="64" 
else
a=""
fi && \
wget -nc http://zandronum.com/essentials/fmod/fmodapi42416linux"$a".tar.gz && \
tar -xvzf fmodapi42416linux"$a".tar.gz -C zandronum

FMOD Links

FMOD 4.24.16 32-bit:
http://zandronum.com/essentials/fmod/fmodapi42416linux.tar.gz

FMOD 4.24.16 64-bit:
http://zandronum.com/essentials/fmod/fmodapi42416linux64.tar.gz

Compiling

To compile the development version:

Zandronum client:

cd "$HOME"/zandronum_build/zandronum/buildclient && \
if [ "$(uname -m)" = "x86_64" ]; then
a="64"
else
a=""
fi && \
make clean ; \
cmake -DCMAKE_BUILD_TYPE=Release \
-DFMOD_LIBRARY="$HOME"/zandronum_build/zandronum/fmodapi42416linux"$a"/api/lib/libfmodex"$a"-4.24.16.so \
-DFMOD_INCLUDE_DIR="$HOME"/zandronum_build/zandronum/fmodapi42416linux"$a"/api/inc .. && \
make

Assuming all goes well, a zandronum binary should be produced. To start Zandronum client, the following command should work:

./zandronum

Zandronum server:

cd "$HOME"/zandronum_build/zandronum/buildserver && \
make clean ; \
cmake -DCMAKE_BUILD_TYPE=Release -DSERVERONLY=ON .. && \
make

Assuming all goes well, a zandronum-server binary should be produced. To start Zandronum server, the following command should work:

./zandronum-server

If Zandronum complains you do not have any IWADs set up, make sure that you have your IWAD files placed in the same directory as Zandronum, in ~/.config/zandronum, $DOOMWADDIR, or /usr/local/share. Alternatively, you can edit ~/.config/zandronum/zandronum.ini or ~/.zandronum/zandronum.ini and set the path for your IWADs.

Current stable version

Show the current stable version:

cd "$HOME"/zandronum_build/zandronum && \
hg identify -r 'max(tagged())'

If you want to compile the current stable version, run the following:

cd "$HOME"/zandronum_build/zandronum && \
hg update -cr 'max(tagged())'

and compile.

After compiling, backing up and optionally installing the current stable version, run the following:

cd "$HOME"/zandronum_build/zandronum && \
hg update

Backup

Follow this step if you want or manually copy (backup) zandronum, zandronum.pk3, skulltag_actors.pk3, liboutput_sdl.so and zandronum-server.

Make and name a directory with the corresponding Zandronum version/revision and copy zandronum, zandronum.pk3, skulltag_actors.pk3, liboutput_sdl.so and zandronum-server to it:

cd "$HOME"/zandronum_build/zandronum/src && \
BACKUPZANDRONUM="$(sed -n 's/.*#define GAMEVER_STRING "\(.*\)".*/\1/p' version.h)\
$(sed -n 's/.*#define DOTVERSIONSTR.*GAMEVER_STRING "\(.*\)".*/\1/p' version.h)\
$(sed -n 's/.*#define SVN_REVISION_STRING "\(.*\)".*/\-r\1/p' {svnrevision.h,gitinfo.h})\
$(sed -n 's/.*#define HG_TIME "\(.*\)".*/\-r\1/p' gitinfo.h)\
$(sed -n 's/.*#define HG_REVISION_HASH_STRING "\(.*\)".*/\-\1/p' gitinfo.h)" ; \
cd ../.. && mkdir -pv "$BACKUPZANDRONUM" && \
cp -v zandronum/{buildclient/{zandronum,zandronum.pk3,\
skulltag_actors.pk3,output_sdl/liboutput_sdl.so},\
buildserver/zandronum-server} "$BACKUPZANDRONUM"

Backup (Optional)

Make and name a directory with the current year, month, day, hour and minute and copy zandronum, zandronum.pk3, skulltag_actors.pk3, liboutput_sdl.so and zandronum-server to it:

cd "$HOME"/zandronum_build && \
COPYANDPASTEZAN="$(date +%Y%m%d%H%M)" && \
mkdir -pv "$COPYANDPASTEZAN" && \
cp -v zandronum/{buildclient/{zandronum,zandronum.pk3,\
skulltag_actors.pk3,output_sdl/liboutput_sdl.so},\
buildserver/zandronum-server} "$COPYANDPASTEZAN"

If you did "Backup Zandronum" or "Backup (Optional)", the previous files should be located at:

/home/<your username>/zandronum_build/

Updating

When you wish to update Zandronum, copy and paste the following:

cd "$HOME"/zandronum_build/zandronum && \
hg pull ; hg update

When the update finish, go to Compiling.

Installation

The following steps contain commands that require to be run as superuser with the sudo command.

If you want to install Zandronum, do the following:

Make /usr/games/zandronum and /usr/games/zandronum-alpha directories:

sudo mkdir -pv /usr/games/{zandronum,zandronum-alpha}

Copy zandronum, zandronum.pk3, skulltag_actors.pk3, liboutput_sdl.so, zandronum-server and libfmodex64-4.24.16.so or libfmodex-4.24.16.so to /usr/games/zandronum or /usr/games/zandronum-alpha:

cd "$HOME"/zandronum_build/zandronum && \
t="$(hg id -t)" && \
if [ "$t" = "tip" ] || [ -z "$t" ]; then
d="-alpha"
else
d=""
fi && \
if [ "$(uname -m)" = "x86_64" ]; then
a="64"
else
a=""
fi && \
sudo cp -v {buildclient/{zandronum,zandronum.pk3,\
skulltag_actors.pk3,output_sdl/liboutput_sdl.so},\
buildserver/zandronum-server,fmodapi42416linux"$a"/api/lib/libfmodex"$a"-4.24.16.so} \
/usr/games/zandronum"$d"

Make zandronum or zandronum-alpha script, add executable permission and move it to /usr/bin:

cd "$HOME"/zandronum_build/zandronum && \
t="$(hg id -t)" && \
if [ "$t" = "tip" ] || [ -z "$t" ]; then
d="-alpha"
else
d=""
fi && cd /tmp && \
echo '#!/bin/sh' > zandronum"$d" && \
echo >> zandronum"$d" && \
echo "export LD_LIBRARY_PATH=/usr/games/zandronum"$d"" >> zandronum"$d" && \
echo "exec /usr/games/zandronum"$d"/zandronum \"\$@\"" >> zandronum"$d" && \
chmod 755 zandronum"$d" && \
sudo mv -v zandronum"$d" /usr/bin

Make zandronum-server or zandronum-server-alpha script, add executable permission and move it to /usr/bin:

cd "$HOME"/zandronum_build/zandronum && \
t="$(hg id -t)" && \
if [ "$t" = "tip" ] || [ -z "$t" ]; then
d="-alpha"
else
d=""
fi && cd /tmp && \
echo '#!/bin/sh' > zandronum-server"$d" && \
echo >> zandronum-server"$d" && \
echo "exec /usr/games/zandronum"$d"/zandronum-server \"\$@\"" >> zandronum-server"$d" && \
chmod 755 zandronum-server"$d" && \
sudo mv -v zandronum-server"$d" /usr/bin

Now from a terminal you should be able to execute zandronum / zandronum-alpha or zandronum-server / zandronum-server-alpha from any user account.

Uninstallation

To remove the previous installation steps:

Remove /usr/games/zandronum directory and all its files:

cd /usr/games && \
sudo rm -rfv zandronum

Remove zandronum script:

cd /usr/bin && \
sudo rm -fv zandronum

Remove zandronum-server script:

cd /usr/bin && \
sudo rm -fv zandronum-server

Remove /usr/games/zandronum-alpha directory and all its files:

cd /usr/games && \
sudo rm -rfv zandronum-alpha

Remove zandronum-alpha script:

cd /usr/bin && \
sudo rm -fv zandronum-alpha

Remove zandronum-server-alpha script:

cd /usr/bin && \
sudo rm -fv zandronum-server-alpha

Debugging

Prerequisite:

In most cases it is good idea to generate a back trace when Zandronum crashes.

Debugging Zandronum client

Make debugclient directory.

mkdir -pv "$HOME"/zandronum_build/zandronum/debugclient

Make a debug build of zandronum client.

cd "$HOME"/zandronum_build/zandronum/debugclient && \
if [ "$(uname -m)" = "x86_64" ]; then
a="64"
else
a=""
fi && \
make clean ; \
cmake -DCMAKE_BUILD_TYPE=Debug \
-DFMOD_LIBRARY="$HOME"/zandronum_build/zandronum/fmodapi42416linux"$a"/api/lib/libfmodex"$a"-4.24.16.so \
-DFMOD_INCLUDE_DIR="$HOME"/zandronum_build/zandronum/fmodapi42416linux"$a"/api/inc .. && \
make

You should now be able to use gdb to generate a back trace.

gdb zandronum

You probably want to log the output, so lets output to a file zandronumclientdebug.log.

set logging on zandronumclientdebug.log

GDB has it's own command prompt. Use "run" to start zandronum.

(gdb) run

To start and pass command line parameters to zandronum.

(gdb) run <command line parameters>

Use "bt" to get the back trace after a crash.

(gdb) bt

To exit GDB's command prompt, use "quit", "q" or Ctrl-D.

(gdb) quit

Debugging Zandronum-server

Make debugserver directory.

mkdir -pv "$HOME"/zandronum_build/zandronum/debugserver

Make a debug build of zandronum-server.

cd "$HOME"/zandronum_build/zandronum/debugserver && \
make clean ; \
cmake -DCMAKE_BUILD_TYPE=Debug -DSERVERONLY=ON .. && \
make

You should now be able to use gdb to generate a back trace.

gdb zandronum-server

You probably want to log the output, so lets output to a file zandronumserverdebug.log.

set logging on zandronumserverdebug.log

GDB has it's own command prompt. Use "run" to start zandronum-server.

(gdb) run

To start and pass command line parameters to zandronum-server.

(gdb) run <command line parameters>

Use "bt" to get the back trace after a crash.

(gdb) bt

To exit GDB's command prompt, use "quit", "q" or Ctrl-D.

(gdb) quit

Build Options

CMake Build Options
Options Description Example
SERVERONLY=ON Build a server only binary. cmake -DSERVERONLY=ON ..
NO_GTK=ON Disable GTK+ dialogs. cmake -DNO_GTK=ON ..
NO_SOUND=ON Disable sound support. cmake -DNO_SOUND=ON ..
NO_GL=ON Disable OpenGL support. cmake -DNO_GL=ON ..
NO_ASM=ON Disable assembly code. cmake -DNO_ASM=ON ..
FMOD_LIBRARY Set path for FMOD library. cmake -DFMOD_LIBRARY=/path/to/libfmodex(64)-X.Y.Z.so ..
FMOD_INCLUDE_DIR Set path for FMOD include directory. cmake -DFMOD_INCLUDE_DIR=/path/to/include/dir ..
CMake Build Types
Types Description Example
Debug Debug information, -O1 optimization. cmake -DCMAKE_BUILD_TYPE=Debug ..
Release No debug information, -O3 optimization. cmake -DCMAKE_BUILD_TYPE=Release ..
RelWithDebInfo Debug information, -O3 optimization. Useful for finding optimization bugs that only show up in Release. cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo ..
MinSizeRel Similar to Release but with less optimizations in order to save space. cmake -DCMAKE_BUILD_TYPE=MinSizeRel ..

How to increase Zandronum/GZDoom OpenGL FPS on Intel Graphics

Prerequisite:

Debian/Ubuntu

  • xserver-xorg-video-intel >= 2.19

Fedora

  • xorg-x11-drv-intel >= 2.19

openSUSE

  • xf86-video-intel >= 2.19

Mageia

  • x11-driver-video-intel >= 2.19

Arch Linux

  • xf86-video-intel >= 2.19

Gentoo

  • x11-drivers/xf86-video-intel >= 2.19

PCLinuxOS

  • x11-driver-video-intel >= 2.19

Run Zandronum/GZDoom, start a new game, open console and type vid_fps 1, see how many FPS are displayed and exit Zandronum/GZDoom.

Enable SandyBridge's New Acceleration

If your Intel driver version is 2.21.14-1 / 2.21.15-2 or greater, go to the next part.

Intel SNA is useful on all Intel Graphics, not just SandyBridge.

Make 99-intel.conf:

touch 99-intel.conf

Copy and paste the following to 99-intel.conf:

Section "Device"
     Identifier "Intel Graphics"
     Driver "intel"
     Option "AccelMethod" "sna"
EndSection

and save.

Verify if the xorg.conf.d directory already exist:

ls /etc/X11

If it doesn't exist, as root/superuser, make it:

mkdir -pv /etc/X11/xorg.conf.d

As root/superuser, copy 99-intel.conf to /etc/X11/xorg.conf.d:

cp -v 99-intel.conf /etc/X11/xorg.conf.d

and logout and login.

Disable Vertical Synchronization for Zandronum/GZDoom

Open a terminal, go to your user home directory and verify if the .drirc file already exist:

cd "$HOME"
ls -la

If it doesn't exist; make it:

touch drirc

otherwise add the configurations of the next step to the already existing .drirc file.

Copy and paste the following to drirc:

<driconf>
    <device screen="0" driver="dri2">
        <application name="zandronum" executable="zandronum">
	    <option name="vblank_mode" value="0"/>
	</application>
	<application name="gzdoom" executable="gzdoom">
	    <option name="vblank_mode" value="0"/>
	</application>
    </device>
</driconf>

and save.

Rename drirc to .drirc:

mv drirc .drirc

Run Zandronum/GZDoom, start a new game, open console and type vid_fps 1, see how many FPS are displayed, you should get more FPS than before.

Revert All Changes

Remove .drirc:

cd "$HOME"
rm -fv .drirc

As root/superuser, remove 99-intel.conf:

cd /etc/X11/xorg.conf.d
rm -fv 99-intel.conf

and logout and login.