ConsoleCommand: Difference between revisions

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{{MessageBox
{{WarningBox
|bgcolor=#F88
| content = '''Warning:''' ConsoleCommand is dangerous and is flagged for eventual removal over security reasons. It is not advised to use ConsoleCommand in new mods. Details [http://zandronum.com/tracker/view.php?id=1070 here].
|icon=[[File:MedalYouFailIt.png]]
| image = MedalYouFailIt.png
|text='''WARNING:''' ConsoleCommand is dangerous and is flagged for eventual removal over security reasons. It is not advised to use ConsoleCommand in new mods. Details [http://zandronum.com/tracker/view.php?id=1070 here].
| background = FF8888
}}
}}
{{Template:ACSWarning}}
{{Template:ACSWarning}}
void '''ConsoleCommand''' (str ''consolecommand'')
void '''ConsoleCommand''' (str ''consolecommand'')


==Usage==
== Usage ==
 
ConsoleCommand causes the game server to activate the given console command. This can be used to set mod-specific CVARs and other commands that cannot be executed by pure ACS. Only one command can be executed per function call. If the command is used from a CLIENTSIDE script, the local machine will execute the command.
ConsoleCommand causes the game server to activate the given console command. This can be used to set mod-specific CVARs and other commands that cannot be executed by pure ACS. Only one command can be executed per function call. If the command is used from a CLIENTSIDE script, the local machine will execute the command.


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* crashout
* crashout
* wait
* wait
Aliases and bindings can be managed in a {{Zdoomwiki|KEYCONF}} lump.
Aliases and bindings can be managed in a {{Zdoomwiki|KEYCONF}} lump.


==Examples==
=== Parameters ===
* ''consolecommand'': The string to be executed in the console.
 
== Notes ==
As of 3.1, if a user has [[Console_Variables|cl_protectcvars]] enabled then any changes made to a CVar's value using this function will not be saved permanently and the CVar's original value will be restored upon exiting the game. In addition, it is possible for [https://zdoom.org/wiki/CVARINFO CVARINFO] to redefine any CVars created using the "set" and "archivecvar" [https://zdoom.org/wiki/CCMDs:Customization CCMDs] with this function, so mods don't have to create new names for them anymore. This is also backwards compatible in case an old version of the mod is loaded afterwards.


== Examples ==
{{noexamples}}
{{noexamples}}


[[category:ACS Functions]]
[[Category: ACS functions]]