DMFlags: Difference between revisions

298 bytes added ,  13 December 2022
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(Add new dmflags)
Tag: Source edit
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Tag: Source edit
 
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|  2  
|  2  
|  Prevents powerups from spawning on the map.
|  Prevents powerups from spawning on the map.
:Note: This dmflag is non functional as per https://forum.zdoom.org/viewtopic.php?f=7&t=14285
|-
|-
| Weapons stay (In Deathmatch)  
| Weapons stay (In Deathmatch)  
Line 377: Line 378:
|  SV_ForceVideoDefaults
|  SV_ForceVideoDefaults
|  256
|  256
|  If this is enabled, some default rendering options are enforced, i.e. clients render as if  
|  If this is enabled, some default rendering options are enforced, i.e. clients render as if
 
* gl_texture == 1
 
*gl_lightmode == 3
*gl_lightmode == 3
*gl_light_ambient == 20.0
*gl_light_ambient == 20.0
Line 463: Line 467:
|  16777216
|  16777216
|  {{Devfeature|3.2|alpha}} Allows players to see the health and armour of other players in competitive game modes.
|  {{Devfeature|3.2|alpha}} Allows players to see the health and armour of other players in competitive game modes.
|-
|Don't override player colors
|sv_DontOverridePlayerColors
|33554432
|{{Devfeature|3.2|alpha}} Prevents players from overriding player colors via the 'cl_overrideplayercolors' CVar.
|}
|}