DMFlags: Difference between revisions

113 bytes added ,  13 December 2022
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(added sv_dontoverrideplayercolors)
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Tag: Source edit
 
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Line 22: Line 22:
|  2  
|  2  
|  Prevents powerups from spawning on the map.
|  Prevents powerups from spawning on the map.
:Note: This dmflag is non functional as per https://forum.zdoom.org/viewtopic.php?f=7&t=14285
|-
|-
| Weapons stay (In Deathmatch)  
| Weapons stay (In Deathmatch)  
Line 377: Line 378:
|  SV_ForceVideoDefaults
|  SV_ForceVideoDefaults
|  256
|  256
|  If this is enabled, some default rendering options are enforced, i.e. clients render as if  
|  If this is enabled, some default rendering options are enforced, i.e. clients render as if
 
* gl_texture == 1
 
*gl_lightmode == 3
*gl_lightmode == 3
*gl_light_ambient == 20.0
*gl_light_ambient == 20.0