29
edits
No edit summary |
No edit summary Tag: Source edit |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 22: | Line 22: | ||
| 2 | | 2 | ||
| Prevents powerups from spawning on the map. | | Prevents powerups from spawning on the map. | ||
:Note: This dmflag is non functional as per https://forum.zdoom.org/viewtopic.php?f=7&t=14285 | |||
|- | |- | ||
| Weapons stay (In Deathmatch) | | Weapons stay (In Deathmatch) | ||
Line 377: | Line 378: | ||
| SV_ForceVideoDefaults | | SV_ForceVideoDefaults | ||
| 256 | | 256 | ||
| If this is enabled, some default rendering options are enforced, i.e. clients render as if | | If this is enabled, some default rendering options are enforced, i.e. clients render as if | ||
* gl_texture == 1 | |||
*gl_lightmode == 3 | *gl_lightmode == 3 | ||
*gl_light_ambient == 20.0 | *gl_light_ambient == 20.0 | ||
Line 453: | Line 457: | ||
| 4194304 | | 4194304 | ||
| Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled. | | Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled. | ||
|- | |||
| Don't keep join queue | |||
| sv_DontKeepJoinQueue | |||
| 8388608 | |||
| {{Devfeature|3.2|alpha}} When enabled, the join queue will be cleared between levels. This was the default behaviour for non-duel modes prior to 3.2. | |||
|- | |||
| Don't hide stats | |||
| sv_DontHideStats | |||
| 16777216 | |||
| {{Devfeature|3.2|alpha}} Allows players to see the health and armour of other players in competitive game modes. | |||
|- | |||
|Don't override player colors | |||
|sv_DontOverridePlayerColors | |||
|33554432 | |||
|{{Devfeature|3.2|alpha}} Prevents players from overriding player colors via the 'cl_overrideplayercolors' CVar. | |||
|} | |} | ||
Line 672: | Line 691: | ||
| Compat_ClientsSendFullButtonInfo | | Compat_ClientsSendFullButtonInfo | ||
| 2 | | 2 | ||
| This needs to be enabled to make the ACS function GetPlayerInput work on server side scripts with buttons other than BT_ATTACK | | This needs to be enabled to make the ACS function {{zdw|GetPlayerInput}} work on server side scripts with buttons other than | ||
* BT_ATTACK | |||
* BT_USE | |||
* BT_JUMP | |||
* BT_CROUCH | |||
* BT_TURN180 | |||
* BT_ALTATTACK | |||
* BT_RELOAD | |||
* BT_ZOOM | |||
:Because it increases net traffic, it should only be activated if needed. | |||
|- | |- | ||
| No land | | No land |