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| Prevents powerups from spawning on the map. | | Prevents powerups from spawning on the map. | ||
:Note: This dmflag is non functional as per https://forum.zdoom.org/viewtopic.php?f=7&t=14285 | |||
|- | |- | ||
| Weapons stay (In Deathmatch) | | Weapons stay (In Deathmatch) | ||
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| SV_ForceVideoDefaults | | SV_ForceVideoDefaults | ||
| 256 | | 256 | ||
| If this is enabled, some default rendering options are enforced, i.e. clients render as if | | If this is enabled, some default rendering options are enforced, i.e. clients render as if | ||
* gl_texture == 1 | |||
*gl_lightmode == 3 | *gl_lightmode == 3 | ||
*gl_light_ambient == 20.0 | *gl_light_ambient == 20.0 | ||
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| 4194304 | | 4194304 | ||
| Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled. | | Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled. | ||
|- | |||
| Don't keep join queue | |||
| sv_DontKeepJoinQueue | |||
| 8388608 | |||
| {{Devfeature|3.2|alpha}} When enabled, the join queue will be cleared between levels. This was the default behaviour for non-duel modes prior to 3.2. | |||
|- | |||
| Don't hide stats | |||
| sv_DontHideStats | |||
| 16777216 | |||
| {{Devfeature|3.2|alpha}} Allows players to see the health and armour of other players in competitive game modes. | |||
|- | |||
|Don't override player colors | |||
|sv_DontOverridePlayerColors | |||
|33554432 | |||
|{{Devfeature|3.2|alpha}} Prevents players from overriding player colors via the 'cl_overrideplayercolors' CVar. | |||
|} | |} | ||