DMFlags: Difference between revisions

683 bytes added ,  13 December 2022
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|  2  
|  Prevents powerups from spawning on the map.
|  Prevents powerups from spawning on the map.
:Note: This dmflag is non functional as per https://forum.zdoom.org/viewtopic.php?f=7&t=14285
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|-
| Weapons stay (In Deathmatch)  
| Weapons stay (In Deathmatch)  
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|  SV_ForceVideoDefaults
|  SV_ForceVideoDefaults
|  256
|  256
|  If this is enabled, some default rendering options are enforced, i.e. clients render as if  
|  If this is enabled, some default rendering options are enforced, i.e. clients render as if
 
* gl_texture == 1
 
*gl_lightmode == 3
*gl_lightmode == 3
*gl_light_ambient == 20.0
*gl_light_ambient == 20.0
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|  4194304
|  4194304
|  Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled.
|  Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled.
|-
| Don't keep join queue
|  sv_DontKeepJoinQueue
|  8388608
|  {{Devfeature|3.2|alpha}} When enabled, the join queue will be cleared between levels. This was the default behaviour for non-duel modes prior to 3.2.
|-
| Don't hide stats
|  sv_DontHideStats
|  16777216
|  {{Devfeature|3.2|alpha}} Allows players to see the health and armour of other players in competitive game modes.
|-
|Don't override player colors
|sv_DontOverridePlayerColors
|33554432
|{{Devfeature|3.2|alpha}} Prevents players from overriding player colors via the 'cl_overrideplayercolors' CVar.
|}
|}