DMFlags: Difference between revisions

385 bytes added ,  22 August 2022
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|  4194304
|  Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled.
|  Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled.
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| Don't keep join queue
|  sv_DontKeepJoinQueue
|  8388608
|  {{Devfeature|3.2|alpha}} When enabled, the join queue will be cleared between levels. This was the default behaviour for non-duel modes prior to 3.2.
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| Don't hide stats
|  sv_DontHideStats
|  16777216
|  {{Devfeature|3.2|alpha}} Allows players to see the health and armour of other players in competitive game modes.
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