EVENT scripts: Difference between revisions

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(New arg for spawned event)
Tag: Source edit
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Tag: Source edit
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;GAMEEVENT_ACTOR_SPAWNED 10
;GAMEEVENT_ACTOR_SPAWNED 10
:When an non-player actor is spawned. Strictly speaking, this occurs just before the actor's first tic. The activator is the actor that spawned.
:When an non-player actor is spawned. Strictly speaking, this occurs just before the actor's first tic. The activator is the actor that spawned.
:{{Devfeature|3.2|alpha}}: <tt>arg1</tt> is a boolean which is true the actor was spawned by the level.  
:{{Devfeature|3.2|alpha}}: <tt>arg1</tt> is a boolean which is true if the actor was spawned by the level.  
;GAMEEVENT_ACTOR_DAMAGED 11
;GAMEEVENT_ACTOR_DAMAGED 11
:When an actor is just about to take damage, after all damage modifications are applied. The activator is the actor taking damage, <tt>arg1</tt> is the amount of damage received, and <tt>arg2</tt> is a dynamic ACS string containing the damage type.
:When an actor is just about to take damage, after all damage modifications are applied. The activator is the actor taking damage, <tt>arg1</tt> is the amount of damage received, and <tt>arg2</tt> is a dynamic ACS string containing the damage type.