List of mods: Difference between revisions

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*[https://github.com/MajorSlime/CapturePointSystems/tree/1.0.1 '''Capture Point Systems''']: A gamemode similar to that of Control Points from ''Team Fortress 2''. Capture all points to win.
*[https://github.com/MajorSlime/CapturePointSystems/tree/1.0.1 '''Capture Point Systems''']: A gamemode similar to that of Control Points from ''Team Fortress 2''. Capture all points to win.
*'''[https://zandronum.com/forum/viewtopic.php?t=694 Deathball]''': A new game mode based off of Bombing Run from ''Unreal Tournament 2004'', somewhat similar to One-Flag CTF. A ball spawns in the middle of the map, and a team has to grab it and jump into a pit inside the enemy base with it to score. After a few seconds, the ball respawns. While carrying the ball, the player can only use one weapon; one that throws the ball, so he can pass to another teammate. If the ball is out of play for some period of time, it respawns in the center.
*'''[https://zandronum.com/forum/viewtopic.php?t=694 Deathball]''': A new game mode based off of Bombing Run from ''Unreal Tournament 2004'', somewhat similar to One-Flag CTF. A ball spawns in the middle of the map, and a team has to grab it and jump into a pit inside the enemy base with it to score. After a few seconds, the ball respawns. While carrying the ball, the player can only use one weapon; one that throws the ball, so he can pass to another teammate. If the ball is out of play for some period of time, it respawns in the center.
*'''[https://github.com/buu342/ACS-Dominatrix Dominatrix]''': A more customizable Domination gamemode. Compatible with any deathmatch map with a patch wad, making it very modular. Also Compatible with ZDaemon.
*'''[https://www.moddb.com/mods/doom-fortress/downloads/doom-fortress-alpha-r110 Doom Fortress]''': A Team Fortress 2 based mod in Skulltag/Zandronum. Contains all 9 classes and many mechanics that make TF2 a game worth playing.
*'''[https://static.allfearthesentinel.com/wads/futurefortress_v1_r1.pk3 Future Fortress]''' : A Crossover mod based on the Team Fortress series and gameplay. with 6 teams based on 5 different franchises (TF2, Halo, DOOM, Counter Strike, Wolfenstein) that are separated into 9 classes each. Each team/franchise is then randomly assigned a team number, and players choose a team, followed by 1 of 9 classes from the team they chose. Gameplay is continued from there and should support all team based gamemodes as well as FFA modes via mod specific CVars
* [https://zandronum.com/forum/viewtopic.php?t=3460 '''Hell vs Marines'''] ([https://allfearthesentinel.com/zandronum/wads.php?&name=hvm TSPG]): Same as GvH but in a vanilla-ish theme, keeping the never-ending rivality of humans vs demons!
* [https://zandronum.com/forum/viewtopic.php?t=3460 '''Hell vs Marines'''] ([https://allfearthesentinel.com/zandronum/wads.php?&name=hvm TSPG]): Same as GvH but in a vanilla-ish theme, keeping the never-ending rivality of humans vs demons!
*[https://zandronum.com/forum/viewtopic.php?t=7981 '''Ghouls vs Humans''']: The main star of team-games!,dark scary ghouls vs fierce human warriors, who will win?
*[https://zandronum.com/forum/viewtopic.php?t=7981 '''Ghouls vs Humans''']: The main star of team-games!,dark scary ghouls vs fierce human warriors, who will win?
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*[https://zandronum.com/forum/viewtopic.php?t=10212 '''Insanity DM''']: Crazy overkill randomness with lots of different weapons, powerups and player explosions!
*[https://zandronum.com/forum/viewtopic.php?t=10212 '''Insanity DM''']: Crazy overkill randomness with lots of different weapons, powerups and player explosions!
*'''[https://www.moddb.com/mods/penance-2-the-retribution/downloads/penance-2-deathmatch Penance 2 DM]''': Welcome to the Deathmatch Iteration of Penance 2, for Zandronum and DOOM 2! Battle in the eldritch and brutalist plaines of Purgatory and the medieval battle grounds of the Jade castle!
*'''[https://www.moddb.com/mods/penance-2-the-retribution/downloads/penance-2-deathmatch Penance 2 DM]''': Welcome to the Deathmatch Iteration of Penance 2, for Zandronum and DOOM 2! Battle in the eldritch and brutalist plaines of Purgatory and the medieval battle grounds of the Jade castle!
*[https://www.moddb.com/mods/terminator-arena '''Terminator, Arena mod''']: Well. He DID come back. Play as The Terminator, and terminate your enemies in this Doom DM mod!
*[https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/megawads/termarena '''Terminator, Arena mod''']: Well. He DID come back. Play as The Terminator, and terminate your enemies in this Doom DM mod!
*[https://zandronum.com/forum/viewtopic.php?t=10842 '''Torlation''']: A ''Halo'' inspired Doom themed mod. It is heavily inspired gameplay wise to the Halo franchise and contains many of it's key gameplay mechanics.
*[https://zandronum.com/forum/viewtopic.php?t=10842 '''Torlation''']: A ''Halo'' inspired Doom themed mod. It is heavily inspired gameplay wise to the Halo franchise and contains many of it's key gameplay mechanics.
== Cooperative mods==
== Cooperative mods==
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*[https://combine-kegan.itch.io/combined-arms '''Combined Arms''']: 4Chan's Ideas made weapons!
*[https://combine-kegan.itch.io/combined-arms '''Combined Arms''']: 4Chan's Ideas made weapons!
*[https://forum.zdoom.org/viewtopic.php?t=58535& '''Complex Doom'''], [https://zandronum.com/forum/viewtopic.php?t=7406 '''LCA addon'''], [https://www.moddb.com/mods/complex-doom-clusterfuck '''Clusterf*ck addon compilation'''], and '''[https://www.moddb.com/mods/ultraviolence God Complex]''': A ton of additions to spice your doom cooperative game.
*[https://forum.zdoom.org/viewtopic.php?t=58535& '''Complex Doom'''], [https://zandronum.com/forum/viewtopic.php?t=7406 '''LCA addon'''], [https://www.moddb.com/mods/complex-doom-clusterfuck '''Clusterf*ck addon compilation'''], and '''[https://www.moddb.com/mods/ultraviolence God Complex]''': A ton of additions to spice your doom cooperative game.
*[https://github.com/brouzoufman/dakka '''Dakka''']: Weapons and Score mod, honestly didn't played it that much but the few I played, already love it.
*[https://github.com/brouzoufman/dakka '''Dakka''']: Mildly overpowered weapons mod mostly meant for Slaughtermaps.
*[https://combine-kegan.itch.io/gmota '''Go Medieval In Their Asses (GMOTA)''']: Thy weapons are now medieval, and thy enemy punishment, is DEATH!
*[https://combine-kegan.itch.io/gmota '''Go Medieval In Their Asses (GMOTA)''']: Thy weapons are now medieval, and thy enemy punishment, is DEATH!
*[https://zandronum.com/forum/viewtopic.php?t=10873 '''Insanity Survival''']: Insanity DM, but in cooperative maps.
*[https://zandronum.com/forum/viewtopic.php?t=10873 '''Insanity Survival''']: Insanity DM, but in cooperative maps.
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*[https://allfearthesentinel.com/zandronum/wads.php?&name=skulltag_content-3.2-beta2.pk3 '''Skulltag Content''']: Miss the additions that made skulltag what it was? Well, your favorite extra runes, weapons, monsters, maps, bots and everything else are here in this pk3. Sometimes this pk3 is required to play some servers, but your favorite doom wad seeker might download it automatically.
*[https://allfearthesentinel.com/zandronum/wads.php?&name=skulltag_content-3.2-beta2.pk3 '''Skulltag Content''']: Miss the additions that made skulltag what it was? Well, your favorite extra runes, weapons, monsters, maps, bots and everything else are here in this pk3. Sometimes this pk3 is required to play some servers, but your favorite doom wad seeker might download it automatically.
*'''[https://zandronum.com/forum/viewtopic.php?f=58&t=10559 Universal Bump Mapping]''': Do you know those tools to generate normal maps from height maps people always feed regular colored textures to, and the result comes out super greasy and crap? Well, this is basically that, but made into an universal shader. As long as there's a dynamic light you'll see fully bump-mapped textures, with no support required from the mapset or IWAD or whatever you're playing!
*'''[https://zandronum.com/forum/viewtopic.php?f=58&t=10559 Universal Bump Mapping]''': Do you know those tools to generate normal maps from height maps people always feed regular colored textures to, and the result comes out super greasy and crap? Well, this is basically that, but made into an universal shader. As long as there's a dynamic light you'll see fully bump-mapped textures, with no support required from the mapset or IWAD or whatever you're playing!
*[https://zandronum.com/forum/viewtopic.php?f=58&t=11144 '''Universal Legs''']: Adds clientside player legs when looking down using free look.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=10359 '''Universal Possesion''']: Well, as the name implies, it's like one of those possession mods where you can play as a monster... the fun thing about this one, though, is that it works with any mod, any IWAD, and any monster (except maybe some advanced ZScript ones?)! Yes, that includes even Brutal Doom, which is enough sign that it should work with practically anything you throw at it.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=10359 '''Universal Possesion''']: Well, as the name implies, it's like one of those possession mods where you can play as a monster... the fun thing about this one, though, is that it works with any mod, any IWAD, and any monster (except maybe some advanced ZScript ones?)! Yes, that includes even Brutal Doom, which is enough sign that it should work with practically anything you throw at it.
*[https://forum.zdoom.org/viewtopic.php?t=65517 '''Varied Doom''']: Inspired largely by Marshmallow Doom, comes a pretty configurable universal randomizer, including the options to toggle randomization of: Weapons, Health, Armor, Bonuses, Monsters, Powerups and... Treasure?!
*[https://forum.zdoom.org/viewtopic.php?t=65517 '''Varied Doom''']: Inspired largely by Marshmallow Doom, comes a pretty configurable universal randomizer, including the options to toggle randomization of: Weapons, Health, Armor, Bonuses, Monsters, Powerups and... Treasure?!
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===Crosshairs ===
===Crosshairs ===
You don't like your current crosshair? Good! these addons will give you different crosshairs!
You don't like your current crosshair? Good! these addons will give you different crosshairs!
*[https://static.allfearthesentinel.com/wads/accuratecrosshairs.wad '''Accurate Crosshairs''']: The normal crosshairs from Zandronum, with the center moved to where projectiles/hitscan more accurately come from.
*'''[https://zandronum.com/forum/viewtopic.php?t=74 mXHairs]'''
*'''[https://zandronum.com/forum/viewtopic.php?f=53&t=9920 QC:DE Crosshairs]'''
*'''[https://zandronum.com/forum/viewtopic.php?f=53&t=9920 QC:DE Crosshairs]'''


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*Wip
*Wip
== Mod Resources ==
These are places for mod developers to get resources and assets for their own mods. '''PLEASE STILL CREDIT THE CREATOR/SOURCE OF SAID CONTENT, EVEN THOUGH IT IS FREE TO USE, DOESN'T MEAN THAT CREDIT IS NOT REQUIRED'''
[http://gunlabs.blogspot.com/2011/01/welcome-to-new-doom-armory.html '''GunLabs'''] : Tutorials on creation of weapons via DECORATE.
'''[https://www.realm667.com/en/ Realm667]''' : Very popular resource for enemies, weapons, textures and decorations. Some code isn't Zandronum compatible, however the assets are just as serviceable on both Zandronum and GZDoom
[https://forum.zdoom.org/viewforum.php?f=37 '''ZDoom Forums "Resources" Section'''] :Contains various resources by various authors. Credit should still be given to the individual when used


== Map packs and maps==
== Map packs and maps==
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*'''[https://allfearthesentinel.com/zandronum/download.php?file=compendium-v1.pk3 Compendium]''':  Lexicon, but with more classic megawads.
*'''[https://allfearthesentinel.com/zandronum/download.php?file=compendium-v1.pk3 Compendium]''':  Lexicon, but with more classic megawads.
*'''[https://euroboros.net/zandronum/download.php?file=dannys_ultimate_map_pack_v0.6.pk3 Danny 420 Ultimate map pack]''': Maps used by Metal Danny 420 for his games.
*'''[https://euroboros.net/zandronum/download.php?file=dannys_ultimate_map_pack_v0.6.pk3 Danny 420 Ultimate map pack]''': Maps used by Metal Danny 420 for his games.
*[https://static.allfearthesentinel.com/wads/rampagesuperpub-v2.pk3 '''Rampage Super Pub:''']: A compilation of many popular CTF mapsets for public/large CTF matches
*[https://www.doomworld.com/forum/topic/104911-ctf-mania-897-maps-in-1/ '''CTFMania''']: An insane (897 to be exact) amount of CTF maps of varying quality.
*'''[https://zandronum.com/forum/viewtopic.php?t=9441 Lexicon]''': This project is intended to be a megawad complation that will contain some of the most popular and fun mapsets. This will also contain short mapsets also.
*'''[https://zandronum.com/forum/viewtopic.php?t=9441 Lexicon]''': This project is intended to be a megawad complation that will contain some of the most popular and fun mapsets. This will also contain short mapsets also.
== Madcat mods==
== Madcat mods==