List of mods: Difference between revisions

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Grammar fixing because A.I. will take our jobs. on Doom Ports / Rips / Total Conversions.
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{{DISPLAYTITLE:Index of Mods for Zandronum (since 10/8/2023)}}
{{DISPLAYTITLE:Index of Mods for Zandronum (since 10/8/2023)}}


''<big>'''Here it is a partial list of mods that are working on Zandronum classified by the game type.'''</big>''
''<big>'''Here is a partial list of mods that are working on Zandronum, classified by game type.'''</big>''


The following links showed on this page are pretty much the original threads/pages from each mod, the versions might differ with the Euroboros or TSPG ones, so, you might try on looking for that mod in these 2 server clusters to get the most updated version of that mod. If there is no link for a certain mod, look for it on Euroboros or TSPG.
The following links shown on this page are pretty much the original threads and pages from each mod; the versions might differ with the Euroboros or TSPG ones, so you might try looking for that mod in these 2 server clusters to get the most updated version of that mod. If there is no link for a certain mod, look for it on Euroboros or TSPG.


Want to post your wonderful mod here? Even if it's a classic old timer, a modern revolutionary new timer, a map-pack, a single map, a total conversion, an inspiration from another game, an original idea, a controversial, underplayed one or even a skinpack, '''ALL OF THEM ARE WELCOME IN THIS LIST'''.  
Want to post your wonderful mod here? Even if it's a classic old timer, a modern revolutionary new timer, a map pack, a single map, a total conversion, an inspiration from another game, an original idea, a controversial, underplayed one, or even a skinpack, '''ALL OF THEM ARE WELCOME IN THIS LIST'''.


The only condition to appear here is: <big><u>'''MUST WORK WITH ZANDRONUM'''</u></big>.
The only condition to appear here is <u><big>'''MUST WORK WITH ZANDRONUM'''</big>.</u>


== Doom Ports / Rips / Total Conversions ==
== Doom Ports / Rips / Total Conversions ==
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=== Total Conversions ===
=== Total Conversions ===
All doom mods that are 1:1 to the external games.
All doom mods that are 1:1 to the external games


* [https://www.moddb.com/mods/death-foretold '''Death-Foretold (D4T)''']: Doom 4 (2016), but in Doom 2. Made by DBThanatos.
* [https://www.moddb.com/mods/death-foretold '''Death-Foretold (D4T)''']: Doom 4 (2016), but in Doom 2. Made by DBThanatos.
* [https://cutstuff.net/mm8bdm/ '''Megaman 8Bit Deathmatch''']: An amazing work from cutman mike to bring our favorite blue robot to the doom dimension. Except it transcended popularity that he made it in a literal IWAD and now, it's just something different than doom. It has a whole [https://cutstuff.net/forum/ community forum] there too!
* [https://cutstuff.net/mm8bdm/ '''Megaman 8Bit Deathmatch''']: An amazing work from Cutman Mike to bring our favorite blue robot to the doom dimension. Except it transcended popularity because he made it in a literal IWAD, and now it's just something different than Doom. It has a whole [https://cutstuff.net/forum/ community forum] there too!
* '''[https://www.moddb.com/mods/metroid-dreadnought Metroid: Dreadnought]''': a mod for Doom II inspired by both Prime and Super, aiming to combine the speed and weapons of Super Metroid with the hectic gunplay of Metroid Prime; it provides an experience both hectic and fun in both singleplayer and multiplayer.
* [https://www.moddb.com/mods/metroid-dreadnought '''Metroid: Dreadnought''']''':''' is a mod for Doom II inspired by both Prime and Super, aiming to combine the speed and weapons of Super Metroid with the hectic gunplay of Metroid Prime. It provides an experience both hectic and fun in both singleplayer and multiplayer.
* [https://github.com/StrikerMan780/GoldenEye-007-Multiplayer-TC '''GoldenEye 64''']: James bond went down to hell and, uuuuh, i dunno, grabbed some weapons and started blasting? I don't know, but hey, the weapons from the N64 game are there!
* [https://github.com/StrikerMan780/GoldenEye-007-Multiplayer-TC '''GoldenEye 64''']: James Bond went down to hell and, uuuuh, I dunno, grabbed some weapons and started blasting? I don't know, but hey, the weapons from the N64 game are there!


* [https://www.moddb.com/mods/quake-champions-doom-edition '''Quake Champions - Doom Edition (QCDE)''']: Is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the “Champions” mechanic -- different player classes, each one with unique status, speed, active and passive abilities.
* [https://www.moddb.com/mods/quake-champions-doom-edition '''Quake Champions - Doom Edition (QCDE)''']: Is a mod that brings the weapons from the latest Quake game into Doom with delicious pixelated flavor. More than just weapons, it also brings the "Champions" mechanic: different player classes, each with a unique status, speed, and active and passive abilities.


* '''[https://www.moddb.com/mods/doom4-emulation ZION (Doom 4 Conversion Mod)]''': Literal Doom 4 but in Doom 2. A 1:1 Scale from the modern to the classic.
* '''[https://www.moddb.com/mods/doom4-emulation ZION (Doom 4 Conversion Mod)]''': Literal Doom 4 but in Doom 2. A 1:1 Scale from the modern to the classic.


=== Rips ===
=== Rips ===
Sprites taken from external games to replace/paint/add stuff into our favorite boomer shooter.
Sprites taken from external games are replaced, painted, or added to our favorite boomer shooter.


* '''[https://www.moddb.com/mods/counter-strike-doom-martian-offensive-2017 Counter Strike Doom: Martian Offensive]''': Counter strike weapon rips but now in Doom.
* '''[https://www.moddb.com/mods/counter-strike-doom-martian-offensive-2017 Counter Strike Doom: Martian Offensive]''': Counter-Strike Weapon Rips, but Now in Doom
* '''[https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip Doosk]''': Dusk weapons and some extra stuff but on in Doom. Yup, Dusk + Doom.
* '''[https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip Doosk]''': Dusk weapons and some extra stuff are on in Doom. Yup, Dusk and Doom.
* [https://www.moddb.com/mods/half-life-2-weapons-rip-20-final '''Half-Life 2''']: Half-Life 2 weapons rips for Doom.
* [https://www.moddb.com/mods/half-life-2-weapons-rip-20-final '''Half-Life 2''']: Half-Life 2 weapons rip for Doom.
* '''[https://www.moddb.com/mods/quake-4-weapons-rip-volume-5 Quake 4 Weapons Rip]''': Quake 4 weapons into Doom.
* '''[https://www.moddb.com/mods/quake-4-weapons-rip-volume-5 Quake 4 Weapons Rip]''': Quake 4 Weapons into Doom.
* '''[https://www.moddb.com/mods/titan-alphaents-doom-16-rip Titan (Alaphent's Doom '16 Rip)]''': Doom 4 (2016), but in Doom 2! And with some extra stuff from Alaphet's rips.
* '''[https://www.moddb.com/mods/titan-alphaents-doom-16-rip Titan (Alaphent's Doom '16 Rip)]''': Doom 4 (2016), but in Doom 2! And with some extra stuff from Alaphet's rips.


=== Doom Ports ===
=== Doom Ports ===
If something exists, there might be a doom port of it. It does'nt need to be perfect to be a reference.
If something exists, there might be a doom port for it. It doesn't need to be perfect to be a reference.


*[https://zandronum.com/forum/viewtopic.php?t=6245 '''Ao Oni Mansion''']: A Doom port of Ao Oni's RPG Maker game. Beware of the Blue Demon.
* [https://zandronum.com/forum/viewtopic.php?t=6245 '''Ao Oni Mansion''']: A Doom port of Ao Oni's RPG Maker game Beware of the Blue Demon.
*[https://allfearthesentinel.com/zandronum/wads.php?&name=deathrun '''Deathrun'''] ([https://allfearthesentinel.com/zandronum/wads.php?&name=ded16v7_end.wad '''and a extra map, Death16''']): Run, race to the finish before the time runs out! And be wary of the activator's traps!
* [https://allfearthesentinel.com/zandronum/wads.php?&name=deathrun '''Deathrun'''] ([https://allfearthesentinel.com/zandronum/wads.php?&name=ded16v7_end.wad '''and a extra map, Death16''']): Run, race to the finish before the time runs out! And be wary of the activator's traps!
*[https://zandronum.com/forum/viewtopic.php?f=58&t=8648 '''Minesweeper on Doom'''] ('''[https://samuzero15.itch.io/minesweeper-in-doom itch.io]'''): Doomguy got bored and decided to play some minesweeper.
* [https://zandronum.com/forum/viewtopic.php?f=58&t=8648 '''Minesweeper on Doom'''] ('''[https://samuzero15.itch.io/minesweeper-in-doom itch.io]'''): Doomguy got bored and decided to play some minesweeper.
*[https://zandronum.com/forum/viewtopic.php?f=58&t=10448 '''Mortal Kombat DooM''']: Yes. There is a Doom port, and it works on Zandronum. Now go do your fatalities!
* [https://zandronum.com/forum/viewtopic.php?f=58&t=10448 '''Mortal Kombat DooM''']: Yes. There is a Doom port, and it works on Zandronum. Now go do your fatalities!
*[https://allfearthesentinel.com/zandronum/wads.php?&name=prophunt '''Prop Hunt''']: Yes, took it from garry's mod. As hunter destroy the living possessed props, as a prop, hide, taunt and run until the timer runs out.
* [https://allfearthesentinel.com/zandronum/wads.php?&name=prophunt '''Prop Hunt''']: Yes, I took it from Gary's mod. As a hunter, destroy the living possessed props; as a prop, hide, taunt, and run until the timer runs out.
*[https://zandronum.com/forum/viewtopic.php?t=10782 '''Ultimate Mortal Kombat Doom''']: MOOORTAL KOOOMBAAAAAT!! but in the player classes!
* [https://zandronum.com/forum/viewtopic.php?t=10782 '''Ultimate Mortal Kombat Doom''']: MOOORTAL KOOOMBAAAAAT! but in the player classes!


== Absolute Standalone mods ==
== Absolute Standalone mods ==