Measuring outbound traffic: Difference between revisions

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Let's assume you're making a mod for Zandronum that does a lot of calculations, or uses heavy amounts of special effects. Maybe people are complaining that they lag out randomly after a while playing. Maybe you're just obsessive about performance. Anyway, there is a way to measure outbound traffic by actor and script.
Let's assume you're making a mod for Zandronum that does a lot of calculations, or uses heavy amounts of special effects. Maybe people are complaining that they lag out randomly after a while playing. Maybe you're just obsessive about performance. Anyway, there is a way to measure outbound traffic by actor and script.


Enable '''sv_measureoutboundtraffic''' (that is, set it to 1) on the server. The moment you do this, the server will begin to keep a record on the amount of traffic coming out from it. Once you do that, you can use '''dumptrafficmeasure''' (again, on the server) to check these records. Use cleartrafficmeasure to reset these records.
Enable <code>sv_measureoutboundtraffic</code> (that is, set it to 1) on the server. The moment you do this, the server will begin to keep a record on the amount of traffic coming out from it. Once you do that, you can use <code>dumptrafficmeasure</code> (again, on the server) to check these records. Use <code>cleartrafficmeasure</code> to reset these records.


When you do a '''dumptrafficmeasure''', you'll see something like this:
When you do a <code>dumptrafficmeasure</code>, you'll see something like this:


  Network traffic (in bytes) caused by actor code pointers:
  Network traffic (in bytes) caused by actor code pointers: