PlayerHealth

From Zandronum Wiki
Revision as of 15:16, 21 August 2016 by DrinkyBird (talk | contribs)
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

int PlayerHealth (void)

Usage

Returns the amount of health the activator of the script has. Returns zero if the activator is world.

This is equivalent to GetActorProperty(0, APROP_Health).

Examples

Script 1 (void)
{
    if (PlayerHealth() > 75)
    {
        Print(s: "You have a lot of health!");
    }
    else
    {
        Print(s: "You might want to find a medkit!");
    }
}