SECTINFO: Difference between revisions

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(Created page with "'''SECTINFO''' is a special lump originating from ZDaemon that allows applying proprterties to sectors in a map. In Zandronum, it has two properties: * <tt>name</tt> allows you to name specific areas of your map. * <tt>points</tt> allows creating Domination points. ZDaemon also has the <tt>base0</tt> and <tt>base1</tt> properties, for defining the bases of the red and blue teams respecitvely. These properties are not used by Zandronum and will b...")
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'''SECTINFO''' is a special lump originating from ZDaemon that allows applying proprterties to sectors in a map.
'''SECTINFO''' is a special lump originating from ZDaemon that allows applying proprterties to sectors in a map.
In Zandronum, it has two properties:
In Zandronum, it has two properties:
* <tt>name</tt> allows you to name specific areas of your map.
* <tt>name</tt> allows naming specific areas of a map.
* <tt>points</tt> allows creating [[Game Modes#Domination|Domination]] points.
* <tt>points</tt> allows creating [[Game Modes#Domination|Domination]] points.
ZDaemon also has the <tt>base0</tt> and <tt>base1</tt> properties, for defining the bases of the red and blue teams respecitvely. These properties are not used by Zandronum and will be ignored.
ZDaemon also has the <tt>base0</tt> and <tt>base1</tt> properties, for defining the bases of the red and blue teams respecitvely. These properties are not used by Zandronum and will be ignored.
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Multiple map definitions are allowed in a single SECTINFO lump. Sector number ranges are inclusive (i.e. <code>3-6</code> would include sectors 3, 4, 5, and 6.)
Multiple map definitions are allowed in a single SECTINFO lump. Sector number ranges are inclusive (i.e. <code>3-6</code> would include sectors 3, 4, 5, and 6.)
== Example ==
The SECTINFO lump used for Skulltag's maps can be viewed at [[Data:Skulltag SECTINFO]].


== See also ==
== See also ==