Server variables: Difference between revisions
fixed wording
DrinkyBird (talk | contribs) (sv_limitnumvotes became sv_votecooldown in 3.1) Tag: Source edit |
(fixed wording) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 16: | Line 16: | ||
|0.00390625 | |0.00390625 | ||
|Defines the control a player has over his direction while in the air. See [[Air Control]] for how this is affected by the <code>Compat_Limited_AirMovement</code> flag. | |Defines the control a player has over his direction while in the air. See [[Air Control]] for how this is affected by the <code>Compat_Limited_AirMovement</code> flag. | ||
|- | |||
|{{LE|sv_allowacsbanfunction}} | |||
|false | |||
|{{Devfeature|3.2|alpha}} Allows mods to ban players using the [[BanFromGame]] ACS function. | |||
|- | |- | ||
|{{LE|sv_allowprivatechat}} | |{{LE|sv_allowprivatechat}} | ||
Line 24: | Line 28: | ||
<li>Players are allowed to privately chat with anyone on the server including the host.</li> | <li>Players are allowed to privately chat with anyone on the server including the host.</li> | ||
<li>Players are only allowed to privately chat with their teammates. They cannot message the host either.</li> | <li>Players are only allowed to privately chat with their teammates. They cannot message the host either.</li> | ||
</ol> | |||
|- | |||
|{{LE|sv_allowvoicechat}} | |||
|1 | |||
|{{Devfeature|3.2|alpha}} Controls whether voice chat is enabled. This variable has multiple possible values which control who can voice chat to who: | |||
<ol start="0"> | |||
<li>Voice chat is disabled completely.</li> | |||
<li>Everyone can voice chat.</li> | |||
<li>Players can only voice chat with their teammates.</li> | |||
<li>Players and spectators chat separately.</li> | |||
</ol> | </ol> | ||
|- | |- | ||
Line 230: | Line 244: | ||
|32 | |32 | ||
|This many players can join the game, the rest are forced to spectate. Compare {{SV_CVar|sv_maxclients|sv_maxclients}}. The same logic for the default also applies. | |This many players can join the game, the rest are forced to spectate. Compare {{SV_CVar|sv_maxclients|sv_maxclients}}. The same logic for the default also applies. | ||
|- | |||
|{{LE|sv_maxproximityrolloffdist}} | |||
|200 | |||
|{{Devfeature|3.2|alpha}} Controls the distance at which proximity voice chat is no longer audible. | |||
|- | |- | ||
|{{LE|sv_maxteams}} | |{{LE|sv_maxteams}} | ||
Line 238: | Line 256: | ||
|true | |true | ||
|The server console window will be minimized and hidden into the system tray. {{smalltext|(Windows only)}} | |The server console window will be minimized and hidden into the system tray. {{smalltext|(Windows only)}} | ||
|- | |||
|{{LE|sv_minproximityrolloffdist}} | |||
|200 | |||
|{{Devfeature|3.2|alpha}} Controls the distance at which proximity voice chat will begin rolling off (becoming quieter). | |||
|- | |- | ||
|{{LE|sv_minvoters}} | |{{LE|sv_minvoters}} | ||
Line 325: | Line 347: | ||
|30 | |30 | ||
|How long a player must hold the Hellstone before scoring. The time is measured by seconds. | |How long a player must hold the Hellstone before scoring. The time is measured by seconds. | ||
|- | |||
|{{LE|sv_proximityvoicechat}} | |||
|false | |||
|{{Devfeature|3.2|alpha}} Enables proximity-based voice chat. | |||
|- | |- | ||
|{{LE|sv_pure}} | |{{LE|sv_pure}} | ||
Line 348: | Line 374: | ||
|{{LE|sv_respawndelaytime}} | |{{LE|sv_respawndelaytime}} | ||
|1 | |1 | ||
|How long a player must wait after dying before they can respawn. This doesn't apply to players who are spawn telefragged. | |How long a player must wait (in seconds) after dying before they can respawn. This doesn't apply to players who are spawn telefragged. | ||
|- | |- | ||
|{{LE|sv_showlauncherqueries}} | |{{LE|sv_showlauncherqueries}} |