Server variables: Difference between revisions

fixed wording
(3.1 is released, so Devfeature templates have been removed)
(fixed wording)
 
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|0.00390625
|0.00390625
|Defines the control a player has over his direction while in the air. See [[Air Control]] for how this is affected by the <code>Compat_Limited_AirMovement</code> flag.
|Defines the control a player has over his direction while in the air. See [[Air Control]] for how this is affected by the <code>Compat_Limited_AirMovement</code> flag.
|-
|{{LE|sv_allowacsbanfunction}}
|false
|{{Devfeature|3.2|alpha}} Allows mods to ban players using the [[BanFromGame]] ACS function.
|-
|-
|{{LE|sv_allowprivatechat}}
|{{LE|sv_allowprivatechat}}
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<li>Players are allowed to privately chat with anyone on the server including the host.</li>
<li>Players are allowed to privately chat with anyone on the server including the host.</li>
<li>Players are only allowed to privately chat with their teammates. They cannot message the host either.</li>
<li>Players are only allowed to privately chat with their teammates. They cannot message the host either.</li>
</ol>
|-
|{{LE|sv_allowvoicechat}}
|1
|{{Devfeature|3.2|alpha}} Controls whether voice chat is enabled. This variable has multiple possible values which control who can voice chat to who:
<ol start="0">
<li>Voice chat is disabled completely.</li>
<li>Everyone can voice chat.</li>
<li>Players can only voice chat with their teammates.</li>
<li>Players and spectators chat separately.</li>
</ol>
</ol>
|-
|-
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|true
|true
|Enables/Disables the client commands flooding protection and prevents clients from Repeatedly using Commands over and over again. Setting this to false will disable all restrictions on commands and new commands may be used right after the previous ones.
|Enables/Disables the client commands flooding protection and prevents clients from Repeatedly using Commands over and over again. Setting this to false will disable all restrictions on commands and new commands may be used right after the previous ones.
|-
|{{LE|sv_limitnumvotes}}
|true
|Enables the vote flooding protection and prevents clients from voting the same vote over and over again. Setting this to false will disable all restrictions on voting and new votes may be called right after the previous one.
|-
|-
|{{LE|sv_lmscountdowntime}}
|{{LE|sv_lmscountdowntime}}
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|32
|32
|This many players can join the game, the rest are forced to spectate. Compare {{SV_CVar|sv_maxclients|sv_maxclients}}. The same logic for the default also applies.
|This many players can join the game, the rest are forced to spectate. Compare {{SV_CVar|sv_maxclients|sv_maxclients}}. The same logic for the default also applies.
|-
|{{LE|sv_maxproximityrolloffdist}}
|200
|{{Devfeature|3.2|alpha}} Controls the distance at which proximity voice chat is no longer audible.
|-
|-
|{{LE|sv_maxteams}}
|{{LE|sv_maxteams}}
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|true
|true
|The server console window will be minimized and hidden into the system tray. {{smalltext|(Windows only)}}
|The server console window will be minimized and hidden into the system tray. {{smalltext|(Windows only)}}
|-
|{{LE|sv_minproximityrolloffdist}}
|200
|{{Devfeature|3.2|alpha}} Controls the distance at which proximity voice chat will begin rolling off (becoming quieter).
|-
|-
|{{LE|sv_minvoters}}
|{{LE|sv_minvoters}}
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|30
|30
|How long a player must hold the Hellstone before scoring. The time is measured by seconds.
|How long a player must hold the Hellstone before scoring. The time is measured by seconds.
|-
|{{LE|sv_proximityvoicechat}}
|false
|{{Devfeature|3.2|alpha}} Enables proximity-based voice chat.
|-
|-
|{{LE|sv_pure}}
|{{LE|sv_pure}}
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|{{LE|sv_respawndelaytime}}
|{{LE|sv_respawndelaytime}}
|1
|1
|How long a player must wait after dying before they can respawn. This doesn't apply to players who are spawn telefragged.
|How long a player must wait (in seconds) after dying before they can respawn. This doesn't apply to players who are spawn telefragged.
|-
|-
|{{LE|sv_showlauncherqueries}}
|{{LE|sv_showlauncherqueries}}
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|true
|true
|Instead of processing all commands of a client immediately, they are stored in a "ticbuffer".  During each server tic, the server processes up to two sets of commands in this buffer for each client. This limits players to only executing 2 tics worth of shooting and movement commands per each server tic. This limits how jittery laggy players will be. Because each client's own displayed position is predicted, under any reasonable internet conditions the way a client perceives his own movement will be the same whether this variable is on or off. For all stable releases this variable is forced on. For experimental builds it is changeable.
|Instead of processing all commands of a client immediately, they are stored in a "ticbuffer".  During each server tic, the server processes up to two sets of commands in this buffer for each client. This limits players to only executing 2 tics worth of shooting and movement commands per each server tic. This limits how jittery laggy players will be. Because each client's own displayed position is predicted, under any reasonable internet conditions the way a client perceives his own movement will be the same whether this variable is on or off. For all stable releases this variable is forced on. For experimental builds it is changeable.
|-
|{{LE|sv_votecooldown}}
|5
|Sets the cooldown between votes, in minutes. This stops players from flooding the server with votes. If set to 0, the cooldown is disabled and a vote may be called immediately after a prior one.
|-
|-
|{{LE|sv_website}}
|{{LE|sv_website}}