1,544
edits
DrinkyBird (talk | contribs) (Update changelog as of 1a8a5f5d76eb17e2f7b70613bd320c5be06a987f) Tag: Source edit |
DrinkyBird (talk | contribs) (Update as of 813240ef) Tag: Source edit |
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* Added the CVars "cl_motionswayspeed" and "cl_jumpswayspeed" (and MotionSwaySpeed and JumpSwaySpeed DECORATE weapon properties), to add additional sway to a player's weapon when they move, crouch, or jump up or down. [Kaminsky] | * Added the CVars "cl_motionswayspeed" and "cl_jumpswayspeed" (and MotionSwaySpeed and JumpSwaySpeed DECORATE weapon properties), to add additional sway to a player's weapon when they move, crouch, or jump up or down. [Kaminsky] | ||
* Added the CVars "cl_stillbobspeed" and "cl_stillbobrange" (and StillBobSpeed and StillBobRange DECORATE weapon properties), to also bob the weapon up and down while the player stands still. [Kaminsky] | * Added the CVars "cl_stillbobspeed" and "cl_stillbobrange" (and StillBobSpeed and StillBobRange DECORATE weapon properties), to also bob the weapon up and down while the player stands still. [Kaminsky] | ||
* Added the CVar "cl_spectatorsource", which enables source-engine like noclipping that allows spectators to pass through floors and ceilings. Based on the "zcc_spectsource" feature from ZCC. [Kaminsky] | |||
===Fixes=== | ===Fixes=== | ||
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* Fixed: Voodoo dolls weren't being pushed by barrel explosions in order to trigger linedef actions online (addresses 3963). [Ru5tK1ng] | * Fixed: Voodoo dolls weren't being pushed by barrel explosions in order to trigger linedef actions online (addresses 3963). [Ru5tK1ng] | ||
* Fixed: +SPAWNSOUNDSOURCE wouldn't play the missile sound at the source online (addresses 807). [Ru5tK1ng] | * Fixed: +SPAWNSOUNDSOURCE wouldn't play the missile sound at the source online (addresses 807). [Ru5tK1ng] | ||
* Fixed: ThingCountNameSector would count spectators that were present in the tagged sector (addresses 2447). [Ru5tK1ng] | |||
===Other changes=== | ===Other changes=== | ||
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* The position of the weapon sprite while swaying now only updates at 35 Hz instead of at the refresh rate. [Kaminsky] | * The position of the weapon sprite while swaying now only updates at 35 Hz instead of at the refresh rate. [Kaminsky] | ||
* Renamed "cl_swayspeed" to "cl_viewswayspeed", to distinguish it from the new weapon sway speeds (i.e. motion and jump). [Kaminsky] | * Renamed "cl_swayspeed" to "cl_viewswayspeed", to distinguish it from the new weapon sway speeds (i.e. motion and jump). [Kaminsky] | ||
* Made the mini flag icons that appear on the HUD and scoreboard bigger and easier to see. [Kaminsky] | |||
==Beta builds== | ==Beta builds== |