Version history/3.2: Difference between revisions
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Updated 3.2's changelog again.
m (Updated 3.2's changelog.) Tag: Source edit |
m (Updated 3.2's changelog again.) Tag: Source edit |
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*Added the dmflag "sv_donthidestats" to show an enemy player's stats. [DoomJoshuaBoy] | *Added the dmflag "sv_donthidestats" to show an enemy player's stats. [DoomJoshuaBoy] | ||
*Added a new SelfObituary actor property for when a player kills themselves with an actor. This replaces Skulltag's hardcoded self obituaries for the BFG10K and Grenades. [DrinkyBird] | *Added a new SelfObituary actor property for when a player kills themselves with an actor. This replaces Skulltag's hardcoded self obituaries for the BFG10K and Grenades. [DrinkyBird] | ||
*Added the DECORATE | *Added the DECORATE flags GIVEFISTINGMEDAL and GIVESPAMMEDAL. Projectiles or puffs with these flags will award the player with the "fisting" and "spam" medals respectively upon killing an enemy player. [Kaminsky] | ||
*The result value of GAMEEVENT_MEDALS event scripts can now be used to determine whether or not the player receives the medal. [Kaminsky] | *The result value of GAMEEVENT_MEDALS event scripts can now be used to determine whether or not the player receives the medal. [Kaminsky] | ||
*Added an option to filter the server list by name within the built-in server browser menu. [Kaminsky] | *Added an option to filter the server list by name within the built-in server browser menu. [Kaminsky] | ||
*Added the dmflag "sv_dontoverrideplayercolors", which prevents player colors from being overriden. [Kaminsky] | *Added the dmflag "sv_dontoverrideplayercolors", which prevents player colors from being overriden. [Kaminsky] | ||
*Added the EVENT script types for domination: GAMEEVENT_DOMINATION_CONTROL for when a team takes control of a point sector, and GAMEEVENT_DOMINATION_POINT for when a team gets a point for owning a sector. [Kaminsky] | |||
===Fixes=== | ===Fixes=== |