Version history/3.2: Difference between revisions

Update changelog as of ec2e32b05ed8
(Update as of 813240ef)
Tag: Source edit
(Update changelog as of ec2e32b05ed8)
Tag: Source edit
Line 157: Line 157:
* Fixed: +SPAWNSOUNDSOURCE wouldn't play the missile sound at the source online (addresses 807). [Ru5tK1ng]
* Fixed: +SPAWNSOUNDSOURCE wouldn't play the missile sound at the source online (addresses 807). [Ru5tK1ng]
* Fixed: ThingCountNameSector would count spectators that were present in the tagged sector (addresses 2447). [Ru5tK1ng]
* Fixed: ThingCountNameSector would count spectators that were present in the tagged sector (addresses 2447). [Ru5tK1ng]
* Fixed: The removebot commands could crash singleplayer when using OpenGL (addresses 1112) and would not stop scripts (addresses 802). [Ru5tK1ng]
* Fixed: gl_PrintStartupLog wasn't being called when not compiled with MSVC (addresses 4128). [TDRR]
* Fixed: Bots would continue aiming at players even when fully frozen [TDRR]
* Fixed: Bots would stop targeting players after being frozen [TDRR]
* Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200). [Trillster]
* Fixed: Last skin in a SKININFO file was not properly parsed, resulting in extra skin removals (addresses 4204). [BarrelsOFun]
* Fixed: Shotgun starts could crash if the replacement wasn't a weapon (addresses 1844) and clients didn't have the right ammo on spawn (addresses 1059). [Ru5tK1ng]


===Other changes===
===Other changes===
Line 192: Line 199:
* Renamed "cl_swayspeed" to "cl_viewswayspeed", to distinguish it from the new weapon sway speeds (i.e. motion and jump). [Kaminsky]
* Renamed "cl_swayspeed" to "cl_viewswayspeed", to distinguish it from the new weapon sway speeds (i.e. motion and jump). [Kaminsky]
* Made the mini flag icons that appear on the HUD and scoreboard bigger and easier to see. [Kaminsky]
* Made the mini flag icons that appear on the HUD and scoreboard bigger and easier to see. [Kaminsky]
* Make GL extension printing optional (using the developer CVAR) [TDRR]
* Rename GAMEEVENT_ACTOR_ARMORDAMAGED to GAMEEVENT_ACTOR_DAMAGED_PREMOD and changed behaviour to execute on actors without inventory. [StrikerTheHedgefox]


==Beta builds==
==Beta builds==