Version history/3.2: Difference between revisions

Update as of 813240ef
(Update changelog as of 1a8a5f5d76eb17e2f7b70613bd320c5be06a987f)
Tag: Source edit
(Update as of 813240ef)
Tag: Source edit
Line 55: Line 55:
* Added the CVars "cl_motionswayspeed" and "cl_jumpswayspeed" (and MotionSwaySpeed and JumpSwaySpeed DECORATE weapon properties), to add additional sway to a player's weapon when they move, crouch, or jump up or down. [Kaminsky]
* Added the CVars "cl_motionswayspeed" and "cl_jumpswayspeed" (and MotionSwaySpeed and JumpSwaySpeed DECORATE weapon properties), to add additional sway to a player's weapon when they move, crouch, or jump up or down. [Kaminsky]
* Added the CVars "cl_stillbobspeed" and "cl_stillbobrange" (and StillBobSpeed and StillBobRange DECORATE weapon properties), to also bob the weapon up and down while the player stands still. [Kaminsky]
* Added the CVars "cl_stillbobspeed" and "cl_stillbobrange" (and StillBobSpeed and StillBobRange DECORATE weapon properties), to also bob the weapon up and down while the player stands still. [Kaminsky]
* Added the CVar "cl_spectatorsource", which enables source-engine like noclipping that allows spectators to pass through floors and ceilings. Based on the "zcc_spectsource" feature from ZCC. [Kaminsky]


===Fixes===
===Fixes===
Line 155: Line 156:
* Fixed: Voodoo dolls weren't being pushed by barrel explosions in order to trigger linedef actions online (addresses 3963). [Ru5tK1ng]
* Fixed: Voodoo dolls weren't being pushed by barrel explosions in order to trigger linedef actions online (addresses 3963). [Ru5tK1ng]
* Fixed: +SPAWNSOUNDSOURCE wouldn't play the missile sound at the source online (addresses 807). [Ru5tK1ng]
* Fixed: +SPAWNSOUNDSOURCE wouldn't play the missile sound at the source online (addresses 807). [Ru5tK1ng]
* Fixed: ThingCountNameSector would count spectators that were present in the tagged sector (addresses 2447). [Ru5tK1ng]


===Other changes===
===Other changes===
Line 189: Line 191:
* The position of the weapon sprite while swaying now only updates at 35 Hz instead of at the refresh rate. [Kaminsky]
* The position of the weapon sprite while swaying now only updates at 35 Hz instead of at the refresh rate. [Kaminsky]
* Renamed "cl_swayspeed" to "cl_viewswayspeed", to distinguish it from the new weapon sway speeds (i.e. motion and jump). [Kaminsky]
* Renamed "cl_swayspeed" to "cl_viewswayspeed", to distinguish it from the new weapon sway speeds (i.e. motion and jump). [Kaminsky]
* Made the mini flag icons that appear on the HUD and scoreboard bigger and easier to see. [Kaminsky]


==Beta builds==
==Beta builds==