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A special armor that greatly reduces the damage done to player by rocket/grenade launcher attacks. As a result, rocket jumping is relatively safe with this kind of armor!
Red armor absorbs 2/3 of all damage. If the attack was one of the damage types Rocket, Grenade, or Fire (normally inflicted only by rockets and grenades), then the remaining 1/3 is divided by 8 before being applied to health.
This will increase the players health by one point over the standard Doom max heath (200). However, the players health will only reach a maximum of 250. Resets at death.
This will increase the players armor by one point over the standard Doom max armor (200). However, the players armor will only reach a maximum of 250. Stays at death in cooperative gamemodes, resets in PvP.