GameType: Difference between revisions
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int '''GameType''' (void) | int '''GameType''' (void) | ||
==Usage== | == Usage == | ||
This function can return one of four values: | This function can return one of four values: | ||
Line 15: | Line 15: | ||
:Team game net game. This includes CTF, Skulltag, Domination, and the generic "Team Game", but not Team Deathmatch, Team LMS, or Team Possession. | :Team game net game. This includes CTF, Skulltag, Domination, and the generic "Team Game", but not Team Deathmatch, Team LMS, or Team Possession. | ||
==Examples== | == Examples == | ||
<syntaxhighlight lang="c"> | |||
< | Script 1 ENTER | ||
{ | { | ||
if (GameType() != GAME_SINGLE_PLAYER) | |||
Print(s:"This map was not designed for multiplayer!"); | |||
} | } | ||
</ | </syntaxhighlight> | ||
== See also == | |||
* {{Zdoomwiki|GameType}} | |||
[[ | [[Category:ACS functions]] |
Latest revision as of 16:56, 2 July 2022
int GameType (void)
Usage
This function can return one of four values:
- GAME_SINGLE_PLAYER = 0
- Solo play.
- GAME_NET_COOPERATIVE = 1
- Cooperative net game.
- GAME_NET_DEATHMATCH = 2
- Deathmatch net game.
- GAME_TITLE_MAP = 3
- Title map
- GAME_NET_TEAMGAME = 4
- Team game net game. This includes CTF, Skulltag, Domination, and the generic "Team Game", but not Team Deathmatch, Team LMS, or Team Possession.
Examples
Script 1 ENTER
{
if (GameType() != GAME_SINGLE_PLAYER)
Print(s:"This map was not designed for multiplayer!");
}