GetCurrentGameMode: Difference between revisions
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{{ACSWarning}} | {{ACSWarning}} | ||
str '''GetCurrentGameMode''' (void) | str '''GetCurrentGameMode''' (void) | ||
== Usage == | |||
Returns the current game mode as a string. | |||
=== Return value === | |||
The return value may be one of the following: | |||
*[[Game_Modes#Cooperative|Cooperative]] | *[[Game_Modes#Cooperative|Cooperative]] | ||
*[[Game_Modes#Cooperative_Survival|Survival]] | *[[Game_Modes#Cooperative_Survival|Survival]] | ||
Line 22: | Line 26: | ||
*[[Game_Modes#Domination|Domination]] | *[[Game_Modes#Domination|Domination]] | ||
[[category:ACS | == Examples == | ||
{{noexamples}} | |||
[[category:ACS functions]] |
Latest revision as of 17:00, 2 July 2022
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
str GetCurrentGameMode (void)
Usage
Returns the current game mode as a string.
Return value
The return value may be one of the following:
- Cooperative
- Survival
- Invasion
- Deathmatch
- Teamplay
- Duel
- Terminator
- LastManStanding
- TeamLMS
- Possession
- TeamPossession
- TeamGame
- CTF
- OneFlagCTF
- Skulltag
- Domination
Examples
This article lists no examples, please add one. |