GetInvasionState: Difference between revisions

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{{ACSWarning}}
int '''GetInvasionState''' (void)
int '''GetInvasionState''' (void)


== Return value ==
== Usage ==  
Returns the current state of the [[Game Modes#Invasion|Invasion]] game mode.


If Invasion is enabled, the current state of the game mode is returned. Possible states are listed in the following table:
=== Return value ===
* '''IS_WAITINGFORPLAYERS''' = 0
* '''IS_FIRSTCOUNTDOWN''' = 1
* '''IS_INPROGRESS''' = 2
* '''IS_BOSSFIGHT''' = 3
* '''IS_WAVECOMPLETE''' = 4
* '''IS_COUNTDOWN''' = 5
* '''IS_MISSIONFAILED''' = 6


{| class="wikitable"
If Invasion is not the current game mode, this function returns -1.
|-
! style="padding: 6px;"| State
|-
| style="padding: 6px;"| IS_WAITINGFORPLAYERS <span style="color: #666;">(0)</span>
|-
| style="padding: 6px;"| IS_FIRSTCOUNTDOWN <span style="color: #666;">(1)</span>
|-
| style="padding: 6px;"| IS_INPROGRESS <span style="color: #666;">(2)</span>
|-
| style="padding: 6px;"| IS_BOSSFIGHT <span style="color: #666;">(3)</span>
|-
| style="padding: 6px;"| IS_WAVECOMPLETE <span style="color: #666;">(4)</span>
|-
| style="padding: 6px;"| IS_COUNTDOWN <span style="color: #666;">(5)</span>
|-
| style="padding: 6px;"| IS_MISSIONFAILED <span style="color: #666;">(6)</span>
|}


If Invasion is not enabled, -1 is returned.
== Examples ==
{{noexamples}}


[[Category: ACS Functions]]
== See also ==
* [[GetGameModeState]]
 
[[Category: ACS functions]]

Latest revision as of 17:09, 2 July 2022

This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

int GetInvasionState (void)

Usage

Returns the current state of the Invasion game mode.

Return value

  • IS_WAITINGFORPLAYERS = 0
  • IS_FIRSTCOUNTDOWN = 1
  • IS_INPROGRESS = 2
  • IS_BOSSFIGHT = 3
  • IS_WAVECOMPLETE = 4
  • IS_COUNTDOWN = 5
  • IS_MISSIONFAILED = 6

If Invasion is not the current game mode, this function returns -1.

Examples

This article lists no examples, please add one.

See also