IsMultiplayer: Difference between revisions
(Renamed the function to IsMultiplayer) |
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int '''IsMultiplayer''' (void) | int '''IsMultiplayer''' (void) | ||
==Usage== | == Usage == | ||
=== Return value === | |||
This returns if the game is an online game (being emulated by the <tt>multiplayer</tt> [[Console Commands|console command]] does not count). It bears little relationship to the [[SinglePlayer]] and {{Zdoomwiki|GameType}} functions, except insofar as those will only report the game as singleplayer if it is ''offline'' Cooperative without multiplayer emulation. | |||
== Notes == | |||
Old ACC builds used to call this <tt>PlayerOnTeam</tt>. This function is also sometimes seen as <tt>IsNetworkGame</tt>; which is the exact same function with an identical ACS p-code number. | |||
== Examples == | |||
==Examples== | |||
<syntaxhighlight lang="c" line="1"> | <syntaxhighlight lang="c" line="1"> | ||
Script 1 | Script 1 ENTER | ||
{ | { | ||
if (IsMultiplayer()) | if (IsMultiplayer()) | ||
Line 20: | Line 20: | ||
} | } | ||
} | } | ||
</syntaxhighlight > | </syntaxhighlight> | ||
[[category:ACS | [[category:ACS functions]] |
Latest revision as of 17:43, 2 July 2022
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int IsMultiplayer (void)
Usage
Return value
This returns if the game is an online game (being emulated by the multiplayer console command does not count). It bears little relationship to the SinglePlayer and GameType functions, except insofar as those will only report the game as singleplayer if it is offline Cooperative without multiplayer emulation.
Notes
Old ACC builds used to call this PlayerOnTeam. This function is also sometimes seen as IsNetworkGame; which is the exact same function with an identical ACS p-code number.
Examples
Script 1 ENTER
{
if (IsMultiplayer())
{
Print(s: "Isn't multiplayer fun?");
}
}