GetPlayerChasecam: Difference between revisions
DrinkyBird (talk | contribs) mNo edit summary Tag: Source edit |
DrinkyBird (talk | contribs) No edit summary Tag: Source edit |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
bool '''GetPlayerChasecam''' (int ''player'') | bool '''GetPlayerChasecam''' (int ''player'') | ||
== Usage == | |||
=== Parameters === | === Parameters === | ||
* ''player'': The player to check. | * ''player'': The player to check. | ||
Line 12: | Line 12: | ||
{{noexamples}} | {{noexamples}} | ||
[[ | == See also == | ||
* [[SetPlayerChasecam]] | |||
[[Category: ACS functions]] |
Latest revision as of 00:58, 3 July 2022
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
bool GetPlayerChasecam (int player)
Usage
Parameters
- player: The player to check.
Return value
Returns true if player is currently using the chasecam cheat, which can be toggled on or off by the chase console command. Returns false otherwise.
Examples
This article lists no examples, please add one. |