Player SetTeam: Difference between revisions
DrinkyBird (talk | contribs) No edit summary Tag: Source edit |
DrinkyBird (talk | contribs) (This is an action special too) Tag: Source edit |
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{{DISPLAYTITLE:Player_SetTeam}} | {{DISPLAYTITLE:Player_SetTeam}} | ||
{{Template:ACSWarning}} | {{Template:ACSWarning}} | ||
'''145:Player_SetTeam (int ''team''[, bool ''nobroadcast''])''' | |||
== Usage == | == Usage == | ||
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=== Parameters === | === Parameters === | ||
* ''team'': ID of the team for the player to join. | * ''team'': ID of the team for the player to join. | ||
* ''nobroadcast'': When | * ''nobroadcast'': When true, the team switch will not be announced in chat. | ||
=== Return value === | === Return value === | ||
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{{noexamples}} | {{noexamples}} | ||
[[Category:ACS functions]] | [[Category: ACS functions]] | ||
[[Category: Action specials]] |
Latest revision as of 01:19, 3 July 2022
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
145:Player_SetTeam (int team[, bool nobroadcast])
Usage
Changes the team of the player who activated the special to team. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from their current team without making them join another.
Parameters
- team: ID of the team for the player to join.
- nobroadcast: When true, the team switch will not be announced in chat.
Return value
Returns true if the player was switched successfully.
Examples
This article lists no examples, please add one. |