Player SetTeam: Difference between revisions

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{{DISPLAYTITLE:Player_SetTeam}}
{{Template:ACSWarning}}
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'''145:Player_SetTeam (int ''team'', bool ''nobroadcast'')
'''145:Player_SetTeam (int ''team''[, bool ''nobroadcast''])'''


==Usage==
== Usage ==
Changes the team of the player who activated the special to ''team''. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from their current team without making them join another.


Changes the team of the player who activated the special to ''team''. The second argument is optional and only available in Zandronum 3.1, which suppresses the "{player} joined the {team}" message.  
=== Parameters ===
* ''team'': ID of the team for the player to join.
* ''nobroadcast'': When true, the team switch will not be announced in chat.


==Example==
=== Return value ===
Returns true if the player was switched successfully.
 
== Examples ==
{{noexamples}}
{{noexamples}}
[[Category: ACS functions]]
[[Category: Action specials]]

Latest revision as of 01:19, 3 July 2022


This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

145:Player_SetTeam (int team[, bool nobroadcast])

Usage

Changes the team of the player who activated the special to team. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from their current team without making them join another.

Parameters

  • team: ID of the team for the player to join.
  • nobroadcast: When true, the team switch will not be announced in chat.

Return value

Returns true if the player was switched successfully.

Examples

This article lists no examples, please add one.