Making Domination maps: Difference between revisions
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A domination map can be made like any other map but it also has point sectors. To set up points, add the '''sector numbers (not tags)''' into a | A domination map can be made like any other map but it also has point sectors. To set up points, add the '''sector numbers (not tags)''' into a [[SECTINFO]] file like this: | ||
<pre><nowiki>[MAP01] | <pre><nowiki>[MAP01] | ||
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Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high. | Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high. | ||
[[Category:Level Development]] | |||
[[Category:Modding]] |
Latest revision as of 16:56, 22 August 2022
A domination map can be made like any other map but it also has point sectors. To set up points, add the sector numbers (not tags) into a SECTINFO file like this:
[MAP01] points = { "top" = {91}, "middle" = {93}, "bottom" = {92} }
Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high.