Adding New ACS Functions to ACC: Difference between revisions
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(Updated the list of Zandronum's built-in ACS functions in zspecial.acs as of 3.2-alpha.) Tag: Source edit |
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-124:EndDBTransaction(0), | -124:EndDBTransaction(0), | ||
-125:GetDBEntries(1), | -125:GetDBEntries(1), | ||
-126:NamedRequestScriptPuke(1,4), | |||
-127:SystemTime(0), | |||
-128:GetTimeProperty(2, 3), | -128:GetTimeProperty(2,3), | ||
-129:Strftime(2, 3), | -129:Strftime(2,3), | ||
-130:SetDeadSpectator(2), | |||
-131:SetActivatorToPlayer(1), | |||
-132:SetCurrentGamemode(1), | |||
-133:GetCurrentGamemode(0), | |||
-134:SetGamemodeLimit(2), | |||
-135:SetPlayerClass(3), | |||
-136:SetPlayerChasecam(2), | |||
-137:GetPlayerChasecam(1), | |||
-138:SetPlayerScore(3), | |||
-139:GetPlayerScore(2), | |||
-140:InDemoMode(0), | |||
-144:ExecuteClientScript(2,6), | |||
-145:NamedExecuteClientScript(2,6), | |||
-146:SendNetworkString(2,3), | |||
-147:NamedSendNetworkString(2,3), | |||
-148:GetChatMessage(2,3), | |||
-149:GetMapRotationSize(0), | |||
-150:GetMapRotationInfo(2), | |||
-151:GetCurrentMapPosition(0), | |||
-152:GetEventResult(0), | |||
-153:GetActorSectorLocation(2), | |||
-154:ChangeTeamScore(3,4), | |||
-155:SetGameplaySetting(2), | |||
-19260:GetTeamScore(1), | -19260:GetTeamScore(1), | ||
-19261:SetTeamScore(2), | -19261:SetTeamScore(2), | ||
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[[Category:Level Development]] | [[Category:Level Development]] | ||
[[Category:ACS | [[Category:ACS]] |
Latest revision as of 14:59, 29 November 2022
Warning: With ACC 1.54 and later, the functions in this example have already been added to zspecial.acs, so there is no need for you to do this. This example is kept here in case new functions are added to Zandronum before ACC again in the future. |
Zandronum introduces several built-in ACS functions that are not yet supported by ACC, but it is simple to add them.
Steps
Find your ACC directory. The functions are enumerated in the zspecial.acs file. Near the bottom, find the line containing -1000:__EndOfList__(10);
and delete it or comment it out. Then paste
-100:ResetMap(0), -101:PlayerIsSpectator(1), -102:ConsolePlayerNumber(0), -103:GetTeamProperty(2), -104:GetPlayerLivesLeft(1), -105:SetPlayerLivesLeft(2), -106:KickFromGame(2), -107:GetGamemodeState(0), -108:SetDBEntry(3), -109:GetDBEntry(2), -110:SetDBEntryString(3), -111:GetDBEntryString(2), -112:IncrementDBEntry(3), -113:PlayerIsLoggedIn(1), -114:GetPlayerAccountName(1), -115:SortDBEntries(4), -116:CountDBResults(1), -117:FreeDBResults(1), -118:GetDBResultKeyString(2), -119:GetDBResultValueString(2), -120:GetDBResultValue(2), -121:GetDBEntryRank(3), -122:RequestScriptPuke(4), -123:BeginDBTransaction(0), -124:EndDBTransaction(0), -125:GetDBEntries(1), -126:NamedRequestScriptPuke(1,4), -127:SystemTime(0), -128:GetTimeProperty(2,3), -129:Strftime(2,3), -130:SetDeadSpectator(2), -131:SetActivatorToPlayer(1), -132:SetCurrentGamemode(1), -133:GetCurrentGamemode(0), -134:SetGamemodeLimit(2), -135:SetPlayerClass(3), -136:SetPlayerChasecam(2), -137:GetPlayerChasecam(1), -138:SetPlayerScore(3), -139:GetPlayerScore(2), -140:InDemoMode(0), -144:ExecuteClientScript(2,6), -145:NamedExecuteClientScript(2,6), -146:SendNetworkString(2,3), -147:NamedSendNetworkString(2,3), -148:GetChatMessage(2,3), -149:GetMapRotationSize(0), -150:GetMapRotationInfo(2), -151:GetCurrentMapPosition(0), -152:GetEventResult(0), -153:GetActorSectorLocation(2), -154:ChangeTeamScore(3,4), -155:SetGameplaySetting(2), -19260:GetTeamScore(1), -19261:SetTeamScore(2), -100000:__EndOfList__(10);
in its place. This will allow you to compile those commands in your ACS!