A FaceConsolePlayer: Difference between revisions
DrinkyBird (talk | contribs) (category capitalisation) Tag: Source edit |
DrinkyBird (talk | contribs) (Remove an annoying empty paragraph at the start of the page) Tag: Source edit |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:{{PAGENAMEE}}}} | {{DISPLAYTITLE:{{PAGENAMEE}}}}{{DECORATEWarning}} | ||
{{DECORATEWarning}} | |||
'''A_FaceConsolePlayer''' [(float MaxTurnAngle)] | '''A_FaceConsolePlayer''' [(float MaxTurnAngle)] | ||
Latest revision as of 20:38, 2 January 2023
This article documents a Zandronum-specific DECORATE feature which may not be supported by ZDoom and its other child ports. |
A_FaceConsolePlayer [(float MaxTurnAngle)]
Makes the calling actor turn towards the local player - even if the player is for instance coop spying on another player. The MaxTurnAngle is the max turn angle in degrees the actor can make.
Because this is client-specific behavior (the actor will turn to a different direction on every client machine), this will cause a desync of the actor's angle. Thus, it is not recommended to be used on non-decorative actors.
This codepointer encapsulates Hissy's behavior, which was moved to a code-pointer because Hissy was moved out to skulltag_actors.pk3.
Examples
Hissy uses this codepointer to turn towards the local player:
Spawn: HISY B 1 [[A_FaceConsolePlayer]](5) wait HISY A 1 [[A_FaceConsolePlayer]](5) wait