Cooperative WADs: Difference between revisions
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*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/jenesis Jenesis] <code>doom2.wad + jenesis.wad</code> <small>Maps, textures, and monsters</small> | *[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/jenesis Jenesis] <code>doom2.wad + jenesis.wad</code> <small>Maps, textures, and monsters</small> | ||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/d2twid Doom 2 the Way ID Did] <code>doom2.wad + d2twid.wad</code> <small>Maps, textures, decorations, and monsters</small> | *[https://www.doomworld.com/idgames/levels/doom2/megawads/d2twid Doom 2 the Way ID Did] <code>doom2.wad + d2twid.wad</code> <small>Maps, textures, decorations, and monsters</small> | ||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/stardate Stardate 20X6] <code>doom2.wad + stardate20x6.wad</code> <small>Maps, textures, sprites, and dynamic lights attached to various actors</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/swtw Swim With The Whales] <code>doom2.wad + swtw.wad</code> <small>Maps, textures, decorations, and dynamic lights attached to various actors</small> | |||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/ur Unholy Realms] <code>doom2.wad + ur_final.wad</code> <small>Maps, textures, and monsters (Cyberdemon with A_KeenDie death states)</small> | *[https://www.doomworld.com/idgames/levels/doom2/megawads/ur Unholy Realms] <code>doom2.wad + ur_final.wad</code> <small>Maps, textures, and monsters (Cyberdemon with A_KeenDie death states)</small> | ||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/btsx_e2 Back to Saturn X Episode 2] <code>doom2.wad + btsx_e2.wad</code> <small>Maps, textures, and monsters</small> | *[https://www.doomworld.com/idgames/levels/doom2/megawads/btsx_e2 Back to Saturn X Episode 2] <code>doom2.wad + btsx_e2.wad</code> <small>Maps, textures, and monsters</small> | ||
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*[https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vel_aex Atmospheric Extinction] <code>doom2.wad + vel_aex.wad</code> <small>Maps, textures, and decorations</small> | *[https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vel_aex Atmospheric Extinction] <code>doom2.wad + vel_aex.wad</code> <small>Maps, textures, and decorations</small> | ||
*[https://www.doomworld.com/idgames/levels/doom2/megawads/d2isov2 Doom 2 In Spain Only] <code>doom2.wad + d2isov2.wad</code> <small>Maps, textures, and decorations</small> | *[https://www.doomworld.com/idgames/levels/doom2/megawads/d2isov2 Doom 2 In Spain Only] <code>doom2.wad + d2isov2.wad</code> <small>Maps, textures, and decorations</small> | ||
*[https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dbp37_augzen DBP37: Auger;Zenith] <code>doom2.wad + dbp37_augzen.wad</code> <small>Total Conversion</small> | * [https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dbp37_augzen DBP37: Auger;Zenith] <code>doom2.wad + dbp37_augzen.wad</code> <small>Total Conversion</small> | ||
=Why Isn't My Favorite WAD On This List?= | = Why Isn't My Favorite WAD On This List?= | ||
The most common culprit disqualifying a WAD from this list is from lock-in traps that break the map. For example, if one or more players enter a trap room, trigger the lock-in trap, whether it be bars or a door closing and locking the players in, and then those players die while inside, leaving the rest of the team locked outside, unable to reenter the room to retrieve a key, or that critical section of the map is now blocked off preventing the remaining players from exiting the level. | The most common culprit disqualifying a WAD from this list is from lock-in traps that break the map. For example, if one or more players enter a trap room, trigger the lock-in trap, whether it be bars or a door closing and locking the players in, and then those players die while inside, leaving the rest of the team locked outside, unable to reenter the room to retrieve a key, or that critical section of the map is now blocked off preventing the remaining players from exiting the level. | ||
Many other WADs not included on this list specifically state in their descriptions that they are single-player only and may only have one player start on each map, which would cause the players to telefrag each other on map start during a coop game. The WAD author has given no thought to cooperative-play and, more than likely, the whole WAD is full of lock-in traps. | Many other WADs not included on this list specifically state in their descriptions that they are single-player only and may only have one player start on each map, which would cause the players to telefrag each other on map start during a coop game. The WAD author has given no thought to cooperative-play and, more than likely, the whole WAD is full of lock-in traps. |