List of ACS functions in Zandronum: Difference between revisions
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This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code. | This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code. | ||
=== Zandronum Only === | |||
See [[ACS#ACS_Functions|this page]]. | |||
=== Unsorted === | === Unsorted === | ||
ACS_Execute | * {{zdoomwiki|ACS_Execute}} | ||
ACS_ExecuteAlways | * {{zdoomwiki|ACS_ExecuteAlways}} | ||
ACS_ExecuteWait | * {{zdoomwiki|ACS_ExecuteWait}} | ||
ACS_ExecuteWithResult | * {{zdoomwiki|ACS_ExecuteWithResult}} | ||
ACS_LockedExecute | * {{zdoomwiki|ACS_LockedExecute}} | ||
ACS_LockedExecuteDoor | * {{zdoomwiki|ACS_LockedExecuteDoor}} | ||
ACS_NamedExecute | * {{zdoomwiki|ACS_NamedExecute}} | ||
ACS_NamedExecuteAlways | * {{zdoomwiki|ACS_NamedExecuteAlways}} | ||
ACS_NamedExecuteWithResult | * {{zdoomwiki|ACS_NamedExecuteWithResult}} | ||
ACS_NamedLockedExecute | * {{zdoomwiki|ACS_NamedLockedExecute}} | ||
ACS_NamedLockedExecuteDoor | * {{zdoomwiki|ACS_NamedLockedExecuteDoor}} | ||
ACS_NamedSuspend | * {{zdoomwiki|ACS_NamedSuspend}} | ||
ACS_NamedTerminate | * {{zdoomwiki|ACS_NamedTerminate}} | ||
ACS_Suspend | * {{zdoomwiki|ACS_Suspend}} | ||
ACS_Terminate | * {{zdoomwiki|ACS_Terminate}} | ||
ActivatorSound | * {{zdoomwiki|ActivatorSound}} | ||
ActivatorTID | * {{zdoomwiki|ActivatorTID}} | ||
AmbientSound | * {{zdoomwiki|AmbientSound}} | ||
* {{zdoomwiki|Autosave}} | |||
Autosave | * {{zdoomwiki|BlueScore}} | ||
* {{zdoomwiki|BlueTeamCount}} | |||
BlueScore | * {{zdoomwiki|BlueTeamScore}} | ||
BlueTeamCount | * {{zdoomwiki|CancelFade}} | ||
BlueTeamScore | * {{zdoomwiki|CanRaiseActor}} | ||
CancelFade | * {{zdoomwiki|Ceil}} | ||
CanRaiseActor | * {{zdoomwiki|Ceiling_CrushAndRaise}} | ||
Ceil | * {{zdoomwiki|Ceiling_CrushAndRaiseA}} | ||
Ceiling_CrushAndRaise | * {{zdoomwiki|Ceiling_CrushAndRaiseDist}} | ||
Ceiling_CrushAndRaiseA | * {{zdoomwiki|Ceiling_CrushAndRaiseSilentA}} | ||
Ceiling_CrushAndRaiseDist | * {{zdoomwiki|Ceiling_CrushRaiseAndStay}} | ||
Ceiling_CrushAndRaiseSilentA | * {{zdoomwiki|Ceiling_CrushRaiseAndStayA}} | ||
Ceiling_CrushRaiseAndStay | * {{zdoomwiki|Ceiling_CrushRaiseAndStaySilA}} | ||
Ceiling_CrushRaiseAndStayA | * {{zdoomwiki|Ceiling_CrushStop}} | ||
Ceiling_CrushRaiseAndStaySilA | * {{zdoomwiki|Ceiling_LowerAndCrush}} | ||
Ceiling_CrushStop | * {{zdoomwiki|Ceiling_LowerAndCrushDist}} | ||
Ceiling_LowerAndCrush | * {{zdoomwiki|Ceiling_LowerByValue}} | ||
Ceiling_LowerAndCrushDist | * {{zdoomwiki|Ceiling_LowerByValueTimes8}} | ||
Ceiling_LowerByValue | * {{zdoomwiki|Ceiling_LowerInstant}} | ||
Ceiling_LowerByValueTimes8 | * {{zdoomwiki|Ceiling_LowerToFloor}} | ||
Ceiling_LowerInstant | * {{zdoomwiki|Ceiling_LowerToHighestFloor}} | ||
Ceiling_LowerToFloor | * {{zdoomwiki|Ceiling_LowerToLowest}} | ||
Ceiling_LowerToHighestFloor | * {{zdoomwiki|Ceiling_MoveToValue}} | ||
Ceiling_LowerToLowest | * {{zdoomwiki|Ceiling_MoveToValueTimes8}} | ||
Ceiling_MoveToValue | * {{zdoomwiki|Ceiling_RaiseByValue}} | ||
Ceiling_MoveToValueTimes8 | * {{zdoomwiki|Ceiling_RaiseByValueTimes8}} | ||
Ceiling_RaiseByValue | * {{zdoomwiki|Ceiling_RaiseInstant}} | ||
Ceiling_RaiseByValueTimes8 | * {{zdoomwiki|Ceiling_RaiseToNearest}} | ||
Ceiling_RaiseInstant | * {{zdoomwiki|Ceiling_Waggle}} | ||
Ceiling_RaiseToNearest | * {{zdoomwiki|ChangeActorAngle}} | ||
Ceiling_Waggle | * {{zdoomwiki|ChangeActorPitch}} | ||
ChangeActorAngle | * {{zdoomwiki|ChangeCamera}} | ||
ChangeActorPitch | * {{zdoomwiki|ChangeCeiling}} | ||
ChangeCamera | * {{zdoomwiki|ChangeFloor}} | ||
ChangeCeiling | * {{zdoomwiki|ChangeLevel}} | ||
ChangeFloor | * {{zdoomwiki|ChangeSkill}} | ||
ChangeLevel | * {{zdoomwiki|ChangeSky}} | ||
ChangeSkill | * {{zdoomwiki|CheckActorCeilingTexture}} | ||
ChangeSky | * {{zdoomwiki|CheckActorClass}} | ||
CheckActorCeilingTexture | * {{zdoomwiki|CheckActorFloorTexture}} | ||
CheckActorClass | * {{zdoomwiki|CheckActorInventory}} | ||
CheckActorFloorTexture | * {{zdoomwiki|CheckActorProperty}} | ||
CheckActorInventory | * {{zdoomwiki|CheckClass}} | ||
CheckActorProperty | * {{zdoomwiki|CheckFlag}} | ||
CheckClass | * {{zdoomwiki|CheckFont}} | ||
CheckFlag | * {{zdoomwiki|CheckInventory}} | ||
CheckFont | * {{zdoomwiki|CheckPlayerCamera}} | ||
CheckInventory | * {{zdoomwiki|CheckSight}} | ||
CheckPlayerCamera | * {{zdoomwiki|CheckWeapon}} | ||
CheckSight | * {{zdoomwiki|ClassifyActor}} | ||
CheckWeapon | * {{zdoomwiki|ClearActorInventory}} | ||
ClassifyActor | * {{zdoomwiki|ClearForceField}} | ||
ClearActorInventory | * {{zdoomwiki|ClearInventory}} | ||
ClearForceField | * {{zdoomwiki|ClearLineSpecial}} | ||
ClearInventory | * {{zdoomwiki|cos}} | ||
ClearLineSpecial | * {{zdoomwiki|CreateTranslation}} | ||
* {{zdoomwiki|DamageThing}} | |||
* {{zdoomwiki|Delay}} | |||
cos | * {{zdoomwiki|Door_Animated}} | ||
* {{zdoomwiki|Door_Close}} | |||
CreateTranslation | * {{zdoomwiki|Door_CloseWaitOpen}} | ||
DamageThing | * {{zdoomwiki|Door_LockedRaise}} | ||
Delay | * {{zdoomwiki|Door_Open}} | ||
Door_Animated | * {{zdoomwiki|Door_Raise}} | ||
Door_Close | * {{zdoomwiki|DropInventory}} | ||
Door_CloseWaitOpen | * {{zdoomwiki|DropItem}} | ||
Door_LockedRaise | * {{zdoomwiki|Elevator_LowerToNearest}} | ||
Door_Open | * {{zdoomwiki|Elevator_MoveToFloor}} | ||
Door_Raise | * {{zdoomwiki|Elevator_RaiseToNearest}} | ||
DropInventory | * {{zdoomwiki|Exit_Normal}} | ||
DropItem | * {{zdoomwiki|Exit_Secret}} | ||
Elevator_LowerToNearest | * {{zdoomwiki|FadeRange}} | ||
Elevator_MoveToFloor | * {{zdoomwiki|FadeTo}} | ||
Elevator_RaiseToNearest | * {{zdoomwiki|FixedDiv}} | ||
* {{zdoomwiki|FixedMul}} | |||
Exit_Normal | * {{zdoomwiki|FixedSqrt}} | ||
Exit_Secret | * {{zdoomwiki|Floor}} | ||
FadeRange | * {{zdoomwiki|Floor_CrushStop}} | ||
FadeTo | * {{zdoomwiki|Floor_Donut}} | ||
FixedDiv | * {{zdoomwiki|Floor_LowerByValue}} | ||
FixedMul | * {{zdoomwiki|Floor_LowerByValueTimes8}} | ||
FixedSqrt | * {{zdoomwiki|Floor_LowerInstant}} | ||
Floor | * {{zdoomwiki|Floor_LowerToHighest}} | ||
Floor_CrushStop | * {{zdoomwiki|Floor_LowerToLowest}} | ||
Floor_Donut | * {{zdoomwiki|Floor_LowerToLowestTxTy}} | ||
Floor_LowerByValue | * {{zdoomwiki|Floor_LowerToNearest}} | ||
Floor_LowerByValueTimes8 | * {{zdoomwiki|Floor_MoveToValue}} | ||
Floor_LowerInstant | * {{zdoomwiki|Floor_MoveToValueTimes8}} | ||
Floor_LowerToHighest | * {{zdoomwiki|Floor_RaiseAndCrush}} | ||
Floor_LowerToLowest | * {{zdoomwiki|Floor_RaiseAndCrushDoom}} | ||
Floor_LowerToLowestTxTy | * {{zdoomwiki|Floor_RaiseByTexture}} | ||
Floor_LowerToNearest | * {{zdoomwiki|Floor_RaiseByValue}} | ||
Floor_MoveToValue | * {{zdoomwiki|Floor_RaiseByValueTimes8}} | ||
Floor_MoveToValueTimes8 | * {{zdoomwiki|Floor_RaiseByValueTxTy}} | ||
Floor_RaiseAndCrush | * {{zdoomwiki|Floor_RaiseInstant}} | ||
Floor_RaiseAndCrushDoom | * {{zdoomwiki|Floor_RaiseToHighest}} | ||
Floor_RaiseByTexture | * {{zdoomwiki|Floor_RaiseToLowestCeiling}} | ||
Floor_RaiseByValue | * {{zdoomwiki|Floor_RaiseToNearest}} | ||
Floor_RaiseByValueTimes8 | * {{zdoomwiki|Floor_TransferNumeric}} | ||
Floor_RaiseByValueTxTy | * {{zdoomwiki|Floor_TransferTrigger}} | ||
Floor_RaiseInstant | * {{zdoomwiki|Floor_Waggle}} | ||
Floor_RaiseToHighest | * {{zdoomwiki|FloorAndCeiling_LowerByValue}} | ||
Floor_RaiseToLowestCeiling | * {{zdoomwiki|FloorAndCeiling_LowerRaise}} | ||
Floor_RaiseToNearest | * {{zdoomwiki|FloorAndCeiling_RaiseByValue}} | ||
Floor_TransferNumeric | * {{zdoomwiki|ForceField}} | ||
Floor_TransferTrigger | * {{zdoomwiki|FS_Execute}} | ||
Floor_Waggle | * {{zdoomwiki|GameSkill}} | ||
FloorAndCeiling_LowerByValue | * {{zdoomwiki|Generic_Ceiling}} | ||
FloorAndCeiling_LowerRaise | * {{zdoomwiki|Generic_Crusher}} | ||
FloorAndCeiling_RaiseByValue | * {{zdoomwiki|Generic_Crusher2}} | ||
ForceField | * {{zdoomwiki|Generic_Door}} | ||
* {{zdoomwiki|Generic_Floor}} | |||
FS_Execute | * {{zdoomwiki|Generic_Lift}} | ||
GameSkill | * {{zdoomwiki|Generic_Stairs}} | ||
* {{zdoomwiki|GetActorAngle}} | |||
Generic_Ceiling | * {{zdoomwiki|GetActorCeilingZ}} | ||
Generic_Crusher | * {{zdoomwiki|GetActorClass}} | ||
Generic_Crusher2 | * {{zdoomwiki|GetActorFloorTexture}} | ||
Generic_Door | * {{zdoomwiki|GetActorFloorZ}} | ||
Generic_Floor | * {{zdoomwiki|GetActorLightLevel}} | ||
Generic_Lift | * {{zdoomwiki|GetActorPitch}} | ||
Generic_Stairs | * {{zdoomwiki|GetActorPowerupTics}} | ||
GetActorAngle | * {{zdoomwiki|GetActorProperty}} | ||
GetActorCeilingZ | * {{zdoomwiki|GetActorVelX}} | ||
GetActorClass | * {{zdoomwiki|GetActorVelY}} | ||
GetActorFloorTexture | * {{zdoomwiki|GetActorVelZ}} | ||
GetActorFloorZ | * {{zdoomwiki|GetActorViewHeight}} | ||
GetActorLightLevel | * {{zdoomwiki|GetActorX}} | ||
GetActorPitch | * {{zdoomwiki|GetActorY}} | ||
GetActorPowerupTics | * {{zdoomwiki|GetActorZ}} | ||
GetActorProperty | * {{zdoomwiki|GetAirSupply}} | ||
GetActorVelX | * {{zdoomwiki|GetAmmoCapacity}} | ||
GetActorVelY | * {{zdoomwiki|GetArmorInfo}} | ||
GetActorVelZ | * {{zdoomwiki|GetArmorType}} | ||
GetActorViewHeight | * {{zdoomwiki|GetChar}} | ||
GetActorX | * {{zdoomwiki|GetCVar}} | ||
GetActorY | * {{zdoomwiki|GetCVarString}} | ||
GetActorZ | * {{zdoomwiki|GetLevelInfo}} | ||
GetAirSupply | * {{zdoomwiki|GetLineActivation}} | ||
GetAmmoCapacity | * {{zdoomwiki|GetLineRowOffset}} | ||
GetArmorInfo | * {{zdoomwiki|GetLineUDMFFixed}} | ||
GetArmorType | * {{zdoomwiki|GetLineUDMFInt}} | ||
GetChar | * {{zdoomwiki|GetPlayerInfo}} | ||
GetCVar | * {{zdoomwiki|GetPlayerInput}} | ||
GetCVarString | * {{zdoomwiki|GetPolyobjX}} | ||
* {{zdoomwiki|GetPolyobjY}} | |||
* {{zdoomwiki|GetScreenHeight}} | |||
* {{zdoomwiki|GetScreenWidth}} | |||
* {{zdoomwiki|GetSectorCeilingZ}} | |||
* {{zdoomwiki|GetSectorFloorZ}} | |||
* {{zdoomwiki|GetSectorLightLevel}} | |||
* {{zdoomwiki|GetSectorUDMFFixed}} | |||
* {{zdoomwiki|GetSectorUDMFInt}} | |||
* {{zdoomwiki|GetSideUDMFFixed}} | |||
* {{zdoomwiki|GetSideUDMFInt}} | |||
GetLevelInfo | * {{zdoomwiki|GetSigilPieces}} | ||
GetLineActivation | * {{zdoomwiki|GetThingUDMFFixed}} | ||
GetLineRowOffset | * {{zdoomwiki|GetThingUDMFInt}} | ||
GetLineUDMFFixed | * {{zdoomwiki|GetUserArray}} | ||
GetLineUDMFInt | * {{zdoomwiki|GetUserCVar}} | ||
* {{zdoomwiki|GetUserCVarString}} | |||
GetPlayerInfo | * {{zdoomwiki|GetUserVariable}} | ||
GetPlayerInput | * {{zdoomwiki|GetWeapon}} | ||
* {{zdoomwiki|GiveActorInventory}} | |||
GetPolyobjX | * {{zdoomwiki|GiveInventory}} | ||
GetPolyobjY | * {{zdoomwiki|GlassBreak}} | ||
GetScreenHeight | * {{zdoomwiki|Global}} | ||
GetScreenWidth | * {{zdoomwiki|HealThing}} | ||
GetSectorCeilingZ | * {{zdoomwiki|HudMessage}} | ||
GetSectorFloorZ | * {{zdoomwiki|HudMessageBold}} | ||
GetSectorLightLevel | * {{zdoomwiki|IsMultiplayer}} | ||
GetSectorUDMFFixed | * {{zdoomwiki|IsPointerEqual}} | ||
GetSectorUDMFInt | * {{zdoomwiki|IsTIDUsed}} | ||
GetSideUDMFFixed | * {{zdoomwiki|Light_ChangeToValue}} | ||
GetSideUDMFInt | * {{zdoomwiki|Light_Fade}} | ||
GetSigilPieces | * {{zdoomwiki|Light_Flicker}} | ||
* {{zdoomwiki|Light_ForceLightning}} | |||
GetThingUDMFFixed | * {{zdoomwiki|Light_Glow}} | ||
GetThingUDMFInt | * {{zdoomwiki|Light_LowerByValue}} | ||
* {{zdoomwiki|Light_MaxNeighbor}} | |||
GetUserArray | * {{zdoomwiki|Light_MinNeighbor}} | ||
GetUserCVar | * {{zdoomwiki|Light_RaiseByValue}} | ||
GetUserCVarString | * {{zdoomwiki|Light_Stop}} | ||
GetUserVariable | * {{zdoomwiki|Light_Strobe}} | ||
GetWeapon | * {{zdoomwiki|Light_StrobeDoom}} | ||
GiveActorInventory | * {{zdoomwiki|Line_AlignCeiling}} | ||
GiveInventory | * {{zdoomwiki|Line_AlignFloor}} | ||
GlassBreak | * {{zdoomwiki|Line_SetBlocking}} | ||
Global | * {{zdoomwiki|Line_SetTextureOffset}} | ||
HealThing | * {{zdoomwiki|Line_SetTextureScale}} | ||
HudMessage | * {{zdoomwiki|LineAttack}} | ||
HudMessageBold | * {{zdoomwiki|LineSide}} | ||
* {{zdoomwiki|LocalAmbientSound}} | |||
IsMultiplayer | * {{zdoomwiki|LocalSetMusic}} | ||
* {{zdoomwiki|Log}} | |||
IsPointerEqual | * {{zdoomwiki|MorphActor}} | ||
IsTIDUsed | * {{zdoomwiki|NoiseAlert}} | ||
* {{zdoomwiki|PickActor}} | |||
Light_ChangeToValue | * {{zdoomwiki|Pillar_Build}} | ||
Light_Fade | * {{zdoomwiki|Pillar_BuildAndCrush}} | ||
Light_Flicker | * {{zdoomwiki|Pillar_Open}} | ||
Light_ForceLightning | * {{zdoomwiki|Plat_DownByValue}} | ||
Light_Glow | * {{zdoomwiki|Plat_DownWaitUpStay}} | ||
Light_LowerByValue | * {{zdoomwiki|Plat_DownWaitUpStayLip}} | ||
Light_MaxNeighbor | * {{zdoomwiki|Plat_PerpetualRaise}} | ||
Light_MinNeighbor | * {{zdoomwiki|Plat_PerpetualRaiseLip}} | ||
Light_RaiseByValue | * {{zdoomwiki|Plat_RaiseAndStayTx0}} | ||
Light_Stop | * {{zdoomwiki|Plat_Stop}} | ||
Light_Strobe | * {{zdoomwiki|Plat_ToggleCeiling}} | ||
Light_StrobeDoom | * {{zdoomwiki|Plat_UpByValue}} | ||
Line_AlignCeiling | * {{zdoomwiki|Plat_UpByValueStayTx}} | ||
Line_AlignFloor | * {{zdoomwiki|Plat_UpNearestWaitDownStay}} | ||
Line_SetBlocking | * {{zdoomwiki|Plat_UpWaitDownStay}} | ||
Line_SetTextureOffset | * {{zdoomwiki|PlayActorSound}} | ||
Line_SetTextureScale | * {{zdoomwiki|PlayerClass}} | ||
LineAttack | * {{zdoomwiki|PlayerCount}} | ||
LineSide | * {{zdoomwiki|PlayerFrags}} | ||
LocalAmbientSound | * {{zdoomwiki|PlayerInGame}} | ||
LocalSetMusic | * {{zdoomwiki|PlayerIsBot}} | ||
Log | * {{zdoomwiki|PlayerNumber}} | ||
MorphActor | * {{zdoomwiki|PlayMovie}} | ||
* {{zdoomwiki|PlaySound}} | |||
NoiseAlert | * {{zdoomwiki|Polyobj_DoorSlide}} | ||
PickActor | * {{zdoomwiki|Polyobj_DoorSwing}} | ||
Pillar_Build | * {{zdoomwiki|Polyobj_Move}} | ||
Pillar_BuildAndCrush | * {{zdoomwiki|Polyobj_MoveTimes8}} | ||
Pillar_Open | * {{zdoomwiki|Polyobj_MoveTo}} | ||
Plat_DownByValue | * {{zdoomwiki|Polyobj_MoveToSpot}} | ||
Plat_DownWaitUpStay | * {{zdoomwiki|Polyobj_OR_Move}} | ||
Plat_DownWaitUpStayLip | * {{zdoomwiki|Polyobj_OR_MoveTimes8}} | ||
Plat_PerpetualRaise | * {{zdoomwiki|Polyobj_OR_MoveTo}} | ||
Plat_PerpetualRaiseLip | * {{zdoomwiki|Polyobj_OR_MoveToSpot}} | ||
Plat_RaiseAndStayTx0 | * {{zdoomwiki|Polyobj_OR_RotateLeft}} | ||
Plat_Stop | * {{zdoomwiki|Polyobj_OR_RotateRight}} | ||
Plat_ToggleCeiling | * {{zdoomwiki|Polyobj_RotateLeft}} | ||
Plat_UpByValue | * {{zdoomwiki|Polyobj_RotateRight}} | ||
Plat_UpByValueStayTx | * {{zdoomwiki|Polyobj_Stop}} | ||
Plat_UpNearestWaitDownStay | * {{zdoomwiki|PolyWait}} | ||
Plat_UpWaitDownStay | * {{zdoomwiki|Print}} | ||
PlayActorSound | * {{zdoomwiki|PrintBold}} | ||
* {{zdoomwiki|Radius_Quake}} | |||
* {{zdoomwiki|Radius_Quake2}} | |||
PlayerClass | * {{zdoomwiki|Random}} | ||
PlayerCount | * {{zdoomwiki|RedReturn}} | ||
PlayerFrags | * {{zdoomwiki|RedTeamCount}} | ||
* {{zdoomwiki|RedTeamScore}} | |||
PlayerInGame | * {{zdoomwiki|ReplaceTextures}} | ||
PlayerIsBot | * {{zdoomwiki|Round}} | ||
* {{zdoomwiki|Script}} | |||
* {{zdoomwiki|ScriptWait}} | |||
PlayerNumber | * {{zdoomwiki|Scroll_Ceiling}} | ||
* {{zdoomwiki|Scroll_Floor}} | |||
PlayMovie | * {{zdoomwiki|Scroll_Texture_Both}} | ||
PlaySound | * {{zdoomwiki|Scroll_Wall}} | ||
Polyobj_DoorSlide | * {{zdoomwiki|Sector_ChangeFlags}} | ||
Polyobj_DoorSwing | * {{zdoomwiki|Sector_ChangeSound}} | ||
Polyobj_Move | * {{zdoomwiki|Sector_SetCeilingPanning}} | ||
Polyobj_MoveTimes8 | * {{zdoomwiki|Sector_SetCeilingScale}} | ||
Polyobj_MoveTo | * {{zdoomwiki|Sector_SetCeilingScale2}} | ||
Polyobj_MoveToSpot | * {{zdoomwiki|Sector_SetColor}} | ||
Polyobj_OR_Move | * {{zdoomwiki|Sector_SetCurrent}} | ||
Polyobj_OR_MoveTimes8 | * {{zdoomwiki|Sector_SetDamage}} | ||
Polyobj_OR_MoveTo | * {{zdoomwiki|Sector_SetFade}} | ||
Polyobj_OR_MoveToSpot | * {{zdoomwiki|Sector_SetFloorPanning}} | ||
Polyobj_OR_RotateLeft | * {{zdoomwiki|Sector_SetFloorScale}} | ||
Polyobj_OR_RotateRight | * {{zdoomwiki|Sector_SetFloorScale2}} | ||
Polyobj_RotateLeft | * {{zdoomwiki|Sector_SetFriction}} | ||
Polyobj_RotateRight | * {{zdoomwiki|Sector_SetGravity}} | ||
Polyobj_Stop | * {{zdoomwiki|Sector_SetLink}} | ||
PolyWait | * {{zdoomwiki|Sector_SetPlaneReflection}} | ||
Print | * {{zdoomwiki|Sector_SetRotation}} | ||
PrintBold | * {{zdoomwiki|Sector_SetTranslucent}} | ||
Radius_Quake | * {{zdoomwiki|Sector_SetWind}} | ||
Radius_Quake2 | * {{zdoomwiki|SectorDamage}} | ||
Random | * {{zdoomwiki|SectorSound}} | ||
RedReturn | * {{zdoomwiki|SendToCommunicator}} | ||
RedTeamCount | * {{zdoomwiki|SetActivator}} | ||
RedTeamScore | * {{zdoomwiki|SetActivatorToTarget}} | ||
ReplaceTextures | * {{zdoomwiki|SetActorAngle}} | ||
* {{zdoomwiki|SetActorPitch}} | |||
* {{zdoomwiki|SetActorPosition}} | |||
Round | * {{zdoomwiki|SetActorProperty}} | ||
Script | * {{zdoomwiki|SetActorState}} | ||
ScriptWait | * {{zdoomwiki|SetActorVelocity}} | ||
Scroll_Ceiling | * {{zdoomwiki|SetAirControl}} | ||
Scroll_Floor | * {{zdoomwiki|SetAirSupply}} | ||
Scroll_Texture_Both | * {{zdoomwiki|SetAmmoCapacity}} | ||
Scroll_Wall | * {{zdoomwiki|SetCameraToTexture}} | ||
Sector_ChangeFlags | * {{zdoomwiki|SetCeilingTrigger}} | ||
Sector_ChangeSound | * {{zdoomwiki|SetCVar}} | ||
Sector_SetCeilingPanning | * {{zdoomwiki|SetCVarString}} | ||
Sector_SetCeilingScale | * {{zdoomwiki|SetFloorTrigger}} | ||
Sector_SetCeilingScale2 | * {{zdoomwiki|SetFont}} | ||
Sector_SetColor | * {{zdoomwiki|SetGlobalFogParameter}} | ||
Sector_SetCurrent | * {{zdoomwiki|SetGravity}} | ||
Sector_SetDamage | * {{zdoomwiki|SetHUDClipRect}} | ||
Sector_SetFade | * {{zdoomwiki|SetHudSize}} | ||
Sector_SetFloorPanning | * {{zdoomwiki|SetHUDWrapWidth}} | ||
Sector_SetFloorScale | * {{zdoomwiki|SetLineActivation}} | ||
Sector_SetFloorScale2 | * {{zdoomwiki|SetLineBlocking}} | ||
Sector_SetFriction | * {{zdoomwiki|SetLineMonsterBlocking}} | ||
Sector_SetGravity | * {{zdoomwiki|SetLineSpecial}} | ||
Sector_SetLink | * {{zdoomwiki|SetLineTexture}} | ||
Sector_SetPlaneReflection | * {{zdoomwiki|SetMarineSprite}} | ||
Sector_SetRotation | * {{zdoomwiki|SetMarineWeapon}} | ||
Sector_SetTranslucent | * {{zdoomwiki|SetMugShotState}} | ||
Sector_SetWind | * {{zdoomwiki|SetMusic}} | ||
SectorDamage | * {{zdoomwiki|SetPlayerProperty}} | ||
SectorSound | * {{zdoomwiki|SetPointer}} | ||
SendToCommunicator | * {{zdoomwiki|SetResultValue}} | ||
SetActivator | * {{zdoomwiki|SetSkyScrollSpeed}} | ||
SetActivatorToTarget | * {{zdoomwiki|SetThingSpecial}} | ||
SetActorAngle | * {{zdoomwiki|SetTranslation}} | ||
SetActorPitch | * {{zdoomwiki|SetUserArray}} | ||
SetActorPosition | * {{zdoomwiki|SetUserCVar}} | ||
SetActorProperty | * {{zdoomwiki|SetUserCVarString}} | ||
SetActorState | * {{zdoomwiki|SetUserVariable}} | ||
SetActorVelocity | * {{zdoomwiki|SetWeapon}} | ||
SetAirControl | * {{zdoomwiki|sin}} | ||
SetAirSupply | * {{zdoomwiki|SinglePlayer}} | ||
SetAmmoCapacity | * {{zdoomwiki|SoundSequence}} | ||
SetCameraToTexture | * {{zdoomwiki|SoundSequenceOnActor}} | ||
SetCeilingTrigger | * {{zdoomwiki|SoundSequenceOnPolyObj}} | ||
SetCVar | * {{zdoomwiki|SoundSequenceOnSector}} | ||
SetCVarString | * {{zdoomwiki|SoundVolume}} | ||
* {{zdoomwiki|Spawn}} | |||
* {{zdoomwiki|SpawnDecal}} | |||
SetFloorTrigger | * {{zdoomwiki|SpawnForced}} | ||
SetFont | * {{zdoomwiki|SpawnProjectile}} | ||
SetGlobalFogParameter | * {{zdoomwiki|SpawnSpot}} | ||
SetGravity | * {{zdoomwiki|SpawnSpotFacing}} | ||
SetHUDClipRect | * {{zdoomwiki|SpawnSpotFacingForced}} | ||
SetHudSize | * {{zdoomwiki|SpawnSpotForced}} | ||
SetHUDWrapWidth | * {{zdoomwiki|Sqrt}} | ||
SetLineActivation | * {{zdoomwiki|Stairs_BuildDown}} | ||
SetLineBlocking | * {{zdoomwiki|Stairs_BuildDownSync}} | ||
SetLineMonsterBlocking | * {{zdoomwiki|Stairs_BuildUp}} | ||
SetLineSpecial | * {{zdoomwiki|Stairs_BuildUpDoom}} | ||
SetLineTexture | * {{zdoomwiki|Stairs_BuildUpSync}} | ||
SetMarineSprite | * {{zdoomwiki|StartConversation}} | ||
SetMarineWeapon | * {{zdoomwiki|StartSlideshow}} | ||
SetMugShotState | * {{zdoomwiki|StopSound}} | ||
SetMusic | * {{zdoomwiki|StrCaseCmp}} | ||
* {{zdoomwiki|StrCmp}} | |||
SetPlayerProperty | * {{zdoomwiki|StrCpy}} | ||
SetPointer | * {{zdoomwiki|StrIcmp}} | ||
SetResultValue | * {{zdoomwiki|StrLeft}} | ||
SetSkyScrollSpeed | * {{zdoomwiki|StrLen}} | ||
SetThingSpecial | * {{zdoomwiki|StrMid}} | ||
SetTranslation | * {{zdoomwiki|StrParam}} | ||
SetUserArray | * {{zdoomwiki|StrRight}} | ||
SetUserCVar | * {{zdoomwiki|Switch}} | ||
SetUserCVarString | * {{zdoomwiki|TagWait}} | ||
SetUserVariable | * {{zdoomwiki|TakeActorInventory}} | ||
SetWeapon | * {{zdoomwiki|TakeInventory}} | ||
sin | * {{zdoomwiki|Teleport}} | ||
SinglePlayer | * {{zdoomwiki|Teleport_EndGame}} | ||
* {{zdoomwiki|Teleport_NewMap}} | |||
SoundSequence | * {{zdoomwiki|Teleport_NoFog}} | ||
SoundSequenceOnActor | * {{zdoomwiki|Teleport_ZombieChanger}} | ||
SoundSequenceOnPolyObj | * {{zdoomwiki|TeleportGroup}} | ||
SoundSequenceOnSector | * {{zdoomwiki|TeleportInSector}} | ||
SoundVolume | * {{zdoomwiki|TeleportOther}} | ||
Spawn | * {{zdoomwiki|Thing_Activate}} | ||
SpawnDecal | * {{zdoomwiki|Thing_ChangeTID}} | ||
SpawnForced | * {{zdoomwiki|Thing_Damage}} | ||
SpawnProjectile | * {{zdoomwiki|Thing_Damage2}} | ||
SpawnSpot | * {{zdoomwiki|Thing_Deactivate}} | ||
SpawnSpotFacing | * {{zdoomwiki|Thing_Destroy}} | ||
SpawnSpotFacingForced | * {{zdoomwiki|Thing_Hate}} | ||
SpawnSpotForced | * {{zdoomwiki|Thing_Move}} | ||
Sqrt | * {{zdoomwiki|Thing_Projectile}} | ||
Stairs_BuildDown | * {{zdoomwiki|Thing_Projectile2}} | ||
Stairs_BuildDownSync | * {{zdoomwiki|Thing_ProjectileAimed}} | ||
Stairs_BuildUp | * {{zdoomwiki|Thing_ProjectileGravity}} | ||
Stairs_BuildUpDoom | * {{zdoomwiki|Thing_ProjectileIntercept}} | ||
Stairs_BuildUpSync | * {{zdoomwiki|Thing_Raise}} | ||
StartConversation | * {{zdoomwiki|Thing_Remove}} | ||
StartSlideshow | * {{zdoomwiki|Thing_SetConversation}} | ||
StopSound | * {{zdoomwiki|Thing_SetGoal}} | ||
StrCaseCmp | * {{zdoomwiki|Thing_SetSpecial}} | ||
StrCmp | * {{zdoomwiki|Thing_SetTranslation}} | ||
StrCpy | * {{zdoomwiki|Thing_Spawn}} | ||
* {{zdoomwiki|Thing_SpawnFacing}} | |||
StrIcmp | * {{zdoomwiki|Thing_SpawnNoFog}} | ||
StrLeft | * {{zdoomwiki|Thing_Stop}} | ||
StrLen | * {{zdoomwiki|ThingCount}} | ||
StrMid | * {{zdoomwiki|ThingCountName}} | ||
StrParam | * {{zdoomwiki|ThingCountNameSector}} | ||
StrRight | * {{zdoomwiki|ThingCountSector}} | ||
Switch | * {{zdoomwiki|ThingSound}} | ||
* {{zdoomwiki|ThrustThing}} | |||
TagWait | * {{zdoomwiki|ThrustThingZ}} | ||
TakeActorInventory | * {{zdoomwiki|Timer}} | ||
TakeInventory | * {{zdoomwiki|TranslucentLine}} | ||
* {{zdoomwiki|UniqueTID}} | |||
* {{zdoomwiki|UnMorphActor}} | |||
Teleport | * {{zdoomwiki|UseActorInventory}} | ||
Teleport_EndGame | * {{zdoomwiki|UseInventory}} | ||
Teleport_NewMap | * {{zdoomwiki|UsePuzzleItem}} | ||
Teleport_NoFog | * {{zdoomwiki|VectorAngle}} | ||
* {{zdoomwiki|VectorLength}} | |||
Teleport_ZombieChanger | * {{zdoomwiki|Warp}} | ||
TeleportGroup | |||
TeleportInSector | |||
TeleportOther | |||
Thing_Activate | |||
Thing_ChangeTID | |||
Thing_Damage | |||
Thing_Damage2 | |||
Thing_Deactivate | |||
Thing_Destroy | |||
Thing_Hate | |||
Thing_Move | |||
Thing_Projectile | |||
Thing_Projectile2 | |||
Thing_ProjectileAimed | |||
Thing_ProjectileGravity | |||
Thing_ProjectileIntercept | |||
Thing_Raise | |||
Thing_Remove | |||
Thing_SetConversation | |||
Thing_SetGoal | |||
Thing_SetSpecial | |||
Thing_SetTranslation | |||
Thing_Spawn | |||
Thing_SpawnFacing | |||
Thing_SpawnNoFog | |||
Thing_Stop | |||
ThingCount | |||
ThingCountName | |||
ThingCountNameSector | |||
ThingCountSector | |||
ThingSound | |||
ThrustThing | |||
ThrustThingZ | |||
Timer | |||
TranslucentLine | |||
UniqueTID | |||
UnMorphActor | |||
UseActorInventory | |||
UseInventory | |||
UsePuzzleItem | |||
VectorAngle | |||
VectorLength | |||
Warp |
Revision as of 23:20, 5 August 2021
This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code.
Zandronum Only
See this page.
Unsorted
- ACS_Execute
- ACS_ExecuteAlways
- ACS_ExecuteWait
- ACS_ExecuteWithResult
- ACS_LockedExecute
- ACS_LockedExecuteDoor
- ACS_NamedExecute
- ACS_NamedExecuteAlways
- ACS_NamedExecuteWithResult
- ACS_NamedLockedExecute
- ACS_NamedLockedExecuteDoor
- ACS_NamedSuspend
- ACS_NamedTerminate
- ACS_Suspend
- ACS_Terminate
- ActivatorSound
- ActivatorTID
- AmbientSound
- Autosave
- BlueScore
- BlueTeamCount
- BlueTeamScore
- CancelFade
- CanRaiseActor
- Ceil
- Ceiling_CrushAndRaise
- Ceiling_CrushAndRaiseA
- Ceiling_CrushAndRaiseDist
- Ceiling_CrushAndRaiseSilentA
- Ceiling_CrushRaiseAndStay
- Ceiling_CrushRaiseAndStayA
- Ceiling_CrushRaiseAndStaySilA
- Ceiling_CrushStop
- Ceiling_LowerAndCrush
- Ceiling_LowerAndCrushDist
- Ceiling_LowerByValue
- Ceiling_LowerByValueTimes8
- Ceiling_LowerInstant
- Ceiling_LowerToFloor
- Ceiling_LowerToHighestFloor
- Ceiling_LowerToLowest
- Ceiling_MoveToValue
- Ceiling_MoveToValueTimes8
- Ceiling_RaiseByValue
- Ceiling_RaiseByValueTimes8
- Ceiling_RaiseInstant
- Ceiling_RaiseToNearest
- Ceiling_Waggle
- ChangeActorAngle
- ChangeActorPitch
- ChangeCamera
- ChangeCeiling
- ChangeFloor
- ChangeLevel
- ChangeSkill
- ChangeSky
- CheckActorCeilingTexture
- CheckActorClass
- CheckActorFloorTexture
- CheckActorInventory
- CheckActorProperty
- CheckClass
- CheckFlag
- CheckFont
- CheckInventory
- CheckPlayerCamera
- CheckSight
- CheckWeapon
- ClassifyActor
- ClearActorInventory
- ClearForceField
- ClearInventory
- ClearLineSpecial
- cos
- CreateTranslation
- DamageThing
- Delay
- Door_Animated
- Door_Close
- Door_CloseWaitOpen
- Door_LockedRaise
- Door_Open
- Door_Raise
- DropInventory
- DropItem
- Elevator_LowerToNearest
- Elevator_MoveToFloor
- Elevator_RaiseToNearest
- Exit_Normal
- Exit_Secret
- FadeRange
- FadeTo
- FixedDiv
- FixedMul
- FixedSqrt
- Floor
- Floor_CrushStop
- Floor_Donut
- Floor_LowerByValue
- Floor_LowerByValueTimes8
- Floor_LowerInstant
- Floor_LowerToHighest
- Floor_LowerToLowest
- Floor_LowerToLowestTxTy
- Floor_LowerToNearest
- Floor_MoveToValue
- Floor_MoveToValueTimes8
- Floor_RaiseAndCrush
- Floor_RaiseAndCrushDoom
- Floor_RaiseByTexture
- Floor_RaiseByValue
- Floor_RaiseByValueTimes8
- Floor_RaiseByValueTxTy
- Floor_RaiseInstant
- Floor_RaiseToHighest
- Floor_RaiseToLowestCeiling
- Floor_RaiseToNearest
- Floor_TransferNumeric
- Floor_TransferTrigger
- Floor_Waggle
- FloorAndCeiling_LowerByValue
- FloorAndCeiling_LowerRaise
- FloorAndCeiling_RaiseByValue
- ForceField
- FS_Execute
- GameSkill
- Generic_Ceiling
- Generic_Crusher
- Generic_Crusher2
- Generic_Door
- Generic_Floor
- Generic_Lift
- Generic_Stairs
- GetActorAngle
- GetActorCeilingZ
- GetActorClass
- GetActorFloorTexture
- GetActorFloorZ
- GetActorLightLevel
- GetActorPitch
- GetActorPowerupTics
- GetActorProperty
- GetActorVelX
- GetActorVelY
- GetActorVelZ
- GetActorViewHeight
- GetActorX
- GetActorY
- GetActorZ
- GetAirSupply
- GetAmmoCapacity
- GetArmorInfo
- GetArmorType
- GetChar
- GetCVar
- GetCVarString
- GetLevelInfo
- GetLineActivation
- GetLineRowOffset
- GetLineUDMFFixed
- GetLineUDMFInt
- GetPlayerInfo
- GetPlayerInput
- GetPolyobjX
- GetPolyobjY
- GetScreenHeight
- GetScreenWidth
- GetSectorCeilingZ
- GetSectorFloorZ
- GetSectorLightLevel
- GetSectorUDMFFixed
- GetSectorUDMFInt
- GetSideUDMFFixed
- GetSideUDMFInt
- GetSigilPieces
- GetThingUDMFFixed
- GetThingUDMFInt
- GetUserArray
- GetUserCVar
- GetUserCVarString
- GetUserVariable
- GetWeapon
- GiveActorInventory
- GiveInventory
- GlassBreak
- Global
- HealThing
- HudMessage
- HudMessageBold
- IsMultiplayer
- IsPointerEqual
- IsTIDUsed
- Light_ChangeToValue
- Light_Fade
- Light_Flicker
- Light_ForceLightning
- Light_Glow
- Light_LowerByValue
- Light_MaxNeighbor
- Light_MinNeighbor
- Light_RaiseByValue
- Light_Stop
- Light_Strobe
- Light_StrobeDoom
- Line_AlignCeiling
- Line_AlignFloor
- Line_SetBlocking
- Line_SetTextureOffset
- Line_SetTextureScale
- LineAttack
- LineSide
- LocalAmbientSound
- LocalSetMusic
- Log
- MorphActor
- NoiseAlert
- PickActor
- Pillar_Build
- Pillar_BuildAndCrush
- Pillar_Open
- Plat_DownByValue
- Plat_DownWaitUpStay
- Plat_DownWaitUpStayLip
- Plat_PerpetualRaise
- Plat_PerpetualRaiseLip
- Plat_RaiseAndStayTx0
- Plat_Stop
- Plat_ToggleCeiling
- Plat_UpByValue
- Plat_UpByValueStayTx
- Plat_UpNearestWaitDownStay
- Plat_UpWaitDownStay
- PlayActorSound
- PlayerClass
- PlayerCount
- PlayerFrags
- PlayerInGame
- PlayerIsBot
- PlayerNumber
- PlayMovie
- PlaySound
- Polyobj_DoorSlide
- Polyobj_DoorSwing
- Polyobj_Move
- Polyobj_MoveTimes8
- Polyobj_MoveTo
- Polyobj_MoveToSpot
- Polyobj_OR_Move
- Polyobj_OR_MoveTimes8
- Polyobj_OR_MoveTo
- Polyobj_OR_MoveToSpot
- Polyobj_OR_RotateLeft
- Polyobj_OR_RotateRight
- Polyobj_RotateLeft
- Polyobj_RotateRight
- Polyobj_Stop
- PolyWait
- PrintBold
- Radius_Quake
- Radius_Quake2
- Random
- RedReturn
- RedTeamCount
- RedTeamScore
- ReplaceTextures
- Round
- Script
- ScriptWait
- Scroll_Ceiling
- Scroll_Floor
- Scroll_Texture_Both
- Scroll_Wall
- Sector_ChangeFlags
- Sector_ChangeSound
- Sector_SetCeilingPanning
- Sector_SetCeilingScale
- Sector_SetCeilingScale2
- Sector_SetColor
- Sector_SetCurrent
- Sector_SetDamage
- Sector_SetFade
- Sector_SetFloorPanning
- Sector_SetFloorScale
- Sector_SetFloorScale2
- Sector_SetFriction
- Sector_SetGravity
- Sector_SetLink
- Sector_SetPlaneReflection
- Sector_SetRotation
- Sector_SetTranslucent
- Sector_SetWind
- SectorDamage
- SectorSound
- SendToCommunicator
- SetActivator
- SetActivatorToTarget
- SetActorAngle
- SetActorPitch
- SetActorPosition
- SetActorProperty
- SetActorState
- SetActorVelocity
- SetAirControl
- SetAirSupply
- SetAmmoCapacity
- SetCameraToTexture
- SetCeilingTrigger
- SetCVar
- SetCVarString
- SetFloorTrigger
- SetFont
- SetGlobalFogParameter
- SetGravity
- SetHUDClipRect
- SetHudSize
- SetHUDWrapWidth
- SetLineActivation
- SetLineBlocking
- SetLineMonsterBlocking
- SetLineSpecial
- SetLineTexture
- SetMarineSprite
- SetMarineWeapon
- SetMugShotState
- SetMusic
- SetPlayerProperty
- SetPointer
- SetResultValue
- SetSkyScrollSpeed
- SetThingSpecial
- SetTranslation
- SetUserArray
- SetUserCVar
- SetUserCVarString
- SetUserVariable
- SetWeapon
- sin
- SinglePlayer
- SoundSequence
- SoundSequenceOnActor
- SoundSequenceOnPolyObj
- SoundSequenceOnSector
- SoundVolume
- Spawn
- SpawnDecal
- SpawnForced
- SpawnProjectile
- SpawnSpot
- SpawnSpotFacing
- SpawnSpotFacingForced
- SpawnSpotForced
- Sqrt
- Stairs_BuildDown
- Stairs_BuildDownSync
- Stairs_BuildUp
- Stairs_BuildUpDoom
- Stairs_BuildUpSync
- StartConversation
- StartSlideshow
- StopSound
- StrCaseCmp
- StrCmp
- StrCpy
- StrIcmp
- StrLeft
- StrLen
- StrMid
- StrParam
- StrRight
- Switch
- TagWait
- TakeActorInventory
- TakeInventory
- Teleport
- Teleport_EndGame
- Teleport_NewMap
- Teleport_NoFog
- Teleport_ZombieChanger
- TeleportGroup
- TeleportInSector
- TeleportOther
- Thing_Activate
- Thing_ChangeTID
- Thing_Damage
- Thing_Damage2
- Thing_Deactivate
- Thing_Destroy
- Thing_Hate
- Thing_Move
- Thing_Projectile
- Thing_Projectile2
- Thing_ProjectileAimed
- Thing_ProjectileGravity
- Thing_ProjectileIntercept
- Thing_Raise
- Thing_Remove
- Thing_SetConversation
- Thing_SetGoal
- Thing_SetSpecial
- Thing_SetTranslation
- Thing_Spawn
- Thing_SpawnFacing
- Thing_SpawnNoFog
- Thing_Stop
- ThingCount
- ThingCountName
- ThingCountNameSector
- ThingCountSector
- ThingSound
- ThrustThing
- ThrustThingZ
- Timer
- TranslucentLine
- UniqueTID
- UnMorphActor
- UseActorInventory
- UseInventory
- UsePuzzleItem
- VectorAngle
- VectorLength
- Warp