PlayerArmorPoints: Difference between revisions
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{{Template:ACSWarning}} | {{Template:ACSWarning}} | ||
int ''' | int '''PlayerArmorPoints''' (void) | ||
== Usage == | |||
=== Return value === | |||
This function will return the amount of armor points the activator of the script has. If the activator is the server it will return zero. | This function will return the amount of armor points the activator of the script has. If the activator is the server it will return zero. | ||
==Examples== | == Examples == | ||
<syntaxhighlight lang="c" line="1"> | <syntaxhighlight lang="c" line="1"> | ||
Script 1 (void) | Script 1 (void) | ||
{ | { | ||
Print(s: "You have ", d: | Print(s: "You have ", d: PlayerArmorPoints(), s: " armor!"); | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[category:ACS | == See also == | ||
* <code>{{Zdoomwiki|CheckInventory}}("Armor")</code> can be to achieve the same thing. | |||
[[category:ACS functions]] |
Latest revision as of 00:31, 3 July 2022
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int PlayerArmorPoints (void)
Usage
Return value
This function will return the amount of armor points the activator of the script has. If the activator is the server it will return zero.
Examples
Script 1 (void)
{
Print(s: "You have ", d: PlayerArmorPoints(), s: " armor!");
}
See also
CheckInventory("Armor")
can be to achieve the same thing.