A FaceConsolePlayer: Difference between revisions
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== Examples == | == Examples == | ||
Hissy uses this codepointer to turn towards the local player: | Hissy uses this codepointer to turn towards the local player: | ||
< | <pre> | ||
Spawn: | Spawn: | ||
HISY B 1 [[A_FaceConsolePlayer]](5) | HISY B 1 [[A_FaceConsolePlayer]](5) | ||
Line 17: | Line 17: | ||
HISY A 1 [[A_FaceConsolePlayer]](5) | HISY A 1 [[A_FaceConsolePlayer]](5) | ||
wait | wait | ||
</ | </pre> | ||
[[Category:DECORATE Functions]] | [[Category:DECORATE Functions]] |
Revision as of 16:46, 21 August 2016
This article documents a Zandronum-specific DECORATE feature which may not be supported by ZDoom and its other child ports. |
A_FaceConsolePlayer [(float MaxTurnAngle)]
Makes the calling actor turn towards the local player - even if the player is for instance coop spying on another player. The MaxTurnAngle is the max turn angle in degrees the actor can make.
Because this is client-specific behavior (the actor will turn to a different direction on every client machine), this will cause a desync of the actor's angle. Thus, it is not recommended to be used on non-decorative actors.
This codepointer encapsulates Hissy's behavior, which was moved to a code-pointer because Hissy was moved out to skulltag_actors.pk3.
Examples
Hissy uses this codepointer to turn towards the local player:
Spawn: HISY B 1 [[A_FaceConsolePlayer]](5) wait HISY A 1 [[A_FaceConsolePlayer]](5) wait