GetPlayerSkin: Difference between revisions

From Zandronum Wiki
(Documented GetPlayerSkin)
Tag: Source edit
 
No edit summary
Tag: Source edit
Line 7: Line 7:


=== Parameters ===
=== Parameters ===
* ''player'': The player number to get the status of.
* ''player'': The player number to get the skin of.
* ''type'': Type of skin to retrieve:
* ''type'': Type of skin to retrieve:
:* '''GETPLAYERSKIN_USERINFO (0)'''
:* '''GETPLAYERSKIN_USERINFO (0)'''
::The player's skin setting (the <code>skin</code> CVar).
::The player's skin setting (the <code>skin</code> CVar).
:* '''GETPLAYERSKIN_WEAPON (1)'''
:* '''GETPLAYERSKIN_WEAPON (1)'''
::The preferred skin of the player's current weapon.
::The preferred skin of the player's current weapon, as defined with [[DECORATE#Actor_properties|Weapon.PreferredSkin]].
:* '''GETPLAYERSKIN_ACS (2)'''
:* '''GETPLAYERSKIN_ACS (2)'''
::The player's skin as set by [[SetPlayerSkin]].
::The player's skin as set by [[SetPlayerSkin]].
Line 23: Line 23:
== Examples ==
== Examples ==
{{noexamples}}
{{noexamples}}
== See also ==
* [[SetPlayerSkin]]


[[Category: ACS functions]]
[[Category: ACS functions]]

Revision as of 23:28, 14 March 2024

This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.
This article documents an ACS function which is only available in development builds of Zandronum 3.2 and newer.

str GetPlayerSkin (int player, int type)

Usage

Returns a player's skin.

Parameters

  • player: The player number to get the skin of.
  • type: Type of skin to retrieve:
  • GETPLAYERSKIN_USERINFO (0)
The player's skin setting (the skin CVar).
  • GETPLAYERSKIN_WEAPON (1)
The preferred skin of the player's current weapon, as defined with Weapon.PreferredSkin.
  • GETPLAYERSKIN_ACS (2)
The player's skin as set by SetPlayerSkin.
  • GETPLAYERSKIN_ACTUAL (3)
The skin that is actually being displayed.

Return value

Returns the name of the player's skin, or an empty string if the player index or their skin is invalid.

Examples

This article lists no examples, please add one.

See also